List of usage examples for com.badlogic.gdx.scenes.scene2d.actions ParallelAction ParallelAction
public ParallelAction(Action action1, Action action2)
From source file:com.jmolina.orb.widgets.game.Fragments.java
License:Open Source License
/** * Devuelve una animacion de destruccion para un fragmento *///from ww w . j ava 2 s .c o m private Action getDestructionAction() { return new ParallelAction(Actions.rotateBy(randomAngle(), ANIMATION_TIME), Actions.moveBy(randomDistance(), randomDistance(), ANIMATION_TIME)); }
From source file:es.eucm.ead.editor.view.builders.scene.groupeditor.GroupEditor.java
License:Open Source License
/** * Sets the root group in its initial position, fitting the view *//*from w w w .j av a 2 s. c o m*/ public void fit(boolean animated) { if (animated) { sceneContainer.addAction(new SequenceAction( new ParallelAction(Actions.moveTo(0, 0, TIME, Interpolation.exp5Out), Actions.scaleTo(fitZoom, fitZoom, TIME, Interpolation.exp5Out)), Actions.run(containerUpdated))); } else { sceneContainer.setPosition(0.0f, 0.0f); sceneContainer.setScale(fitZoom, fitZoom); fireContainerUpdated(); } }