List of usage examples for com.badlogic.gdx.scenes.scene2d.actions SequenceAction SequenceAction
public SequenceAction(Action action1, Action action2, Action action3)
From source file:actors.Arrow.java
public Arrow(float startX, float startY, float destX, float destY) { this.setName("arrow"); texture = new Texture("arrow.png"); sprite = new Sprite(texture); sprite.setScale(0.1f);//from w ww . j a v a2 s .c om angle = (float) Math.toDegrees(atan((destY - startY) / (destX - startX))); System.out.println(String.valueOf(angle)); sprite.setOriginCenter(); sprite.rotate(angle + 270); //sprite.setRotation(angle); velocity = 300; init = new MoveToAction(); init.setPosition(startX, startY); distSquared = ((startX - destX) * (startX - destX) + (startY - destY) * (startY - destY)); shoot = new MoveToAction(); shoot.setPosition(destX, destY); shoot.setDuration((float) (sqrt(distSquared) / velocity)); moveOff = new MoveToAction(); moveOff.setPosition(-100f, -100f); SequenceAction sa = new SequenceAction(init, shoot, moveOff); this.addAction(sa); }
From source file:actors.Fireball.java
public Fireball(float startX, float startY, float destX, float destY) { this.setName("fireball"); texture = new Texture("firearrow.png"); sprite = new Sprite(texture); sprite.setScale(0.5f);// w w w. j a v a2s. c o m angle = (float) Math.toDegrees(atan((destY - startY) / (destX - startX))); System.out.println(String.valueOf(angle)); sprite.setOriginCenter(); sprite.rotate(angle + 270); //sprite.setRotation(angle); velocity = 500; init = new MoveToAction(); init.setPosition(startX, startY); distSquared = ((startX - destX) * (startX - destX) + (startY - destY) * (startY - destY)); shoot = new MoveToAction(); shoot.setPosition(destX, destY); shoot.setDuration((float) (sqrt(distSquared) / velocity)); moveOff = new MoveToAction(); moveOff.setPosition(-100f, -100f); SequenceAction sa = new SequenceAction(init, shoot, moveOff); this.addAction(sa); }
From source file:actors.IceBolt.java
public IceBolt(float startX, float startY, float destX, float destY) { this.setName("icebolt"); texture = new Texture("icearrow.png"); sprite = new Sprite(texture); sprite.setScale(0.5f);/* w w w .jav a2 s . c o m*/ angle = (float) Math.toDegrees(atan((destY - startY) / (destX - startX))); System.out.println(String.valueOf(angle)); sprite.setOriginCenter(); sprite.rotate(angle + 270); //sprite.setRotation(angle); velocity = 500; init = new MoveToAction(); init.setPosition(startX, startY); distSquared = ((startX - destX) * (startX - destX) + (startY - destY) * (startY - destY)); shoot = new MoveToAction(); shoot.setPosition(destX, destY); shoot.setDuration((float) (sqrt(distSquared) / velocity)); moveOff = new MoveToAction(); moveOff.setPosition(-100f, -100f); SequenceAction sa = new SequenceAction(init, shoot, moveOff); this.addAction(sa); }
From source file:actors.NecromancerAttack.java
public NecromancerAttack(float startX, float startY, float destX, float destY) { this.setName("necromancerbolt"); texture = new Texture("deathbolt.png"); sprite = new Sprite(texture); sprite.setScale(0.5f);/*w w w .ja va 2s . c o m*/ angle = (float) Math.toDegrees(atan((destY - startY) / (destX - startX))); System.out.println(String.valueOf(angle)); sprite.setOriginCenter(); sprite.rotate(angle + 270); //sprite.setRotation(angle); velocity = 500; init = new MoveToAction(); init.setPosition(startX, startY); distSquared = ((startX - destX) * (startX - destX) + (startY - destY) * (startY - destY)); shoot = new MoveToAction(); shoot.setPosition(destX, destY); shoot.setDuration((float) (sqrt(distSquared) / velocity)); moveOff = new MoveToAction(); moveOff.setPosition(-100f, -100f); SequenceAction sa = new SequenceAction(init, shoot, moveOff); this.addAction(sa); }
From source file:com.jmolina.orb.screens.BaseScreen.java
License:Open Source License
/** * Devuelve una accion de transicion desde dentro *//*from w w w.j av a 2 s .co m*/ private Action fromInsideAction() { return new SequenceAction(alpha(0f), scaleTo(SIZE_SMALL, SIZE_SMALL), parallel(fadeIn(TRANSITION_DURATION, INTERPOLATION_OUT), scaleTo(1f, 1f, TRANSITION_DURATION, INTERPOLATION_OUT))); }
From source file:com.jmolina.orb.screens.BaseScreen.java
License:Open Source License
/** * Devuelve una accion de transicion desde fuera *//*from w w w . j a va 2 s . c om*/ private Action fromOutsideAction() { return new SequenceAction(alpha(0f), scaleTo(SIZE_LARGE, SIZE_LARGE), parallel(fadeIn(TRANSITION_DURATION, INTERPOLATION_OUT), scaleTo(1f, 1f, TRANSITION_DURATION, INTERPOLATION_OUT))); }
From source file:com.jmolina.orb.screens.BaseScreen.java
License:Open Source License
/** * Devuelve una accion de aparicion (por defecto) *///ww w . jav a2 s. c o m private Action appearAction() { return new SequenceAction(alpha(0f), scaleTo(SIZE_LARGE, SIZE_LARGE), fadeIn(TRANSITION_DURATION, INTERPOLATION_IN)); }
From source file:com.jmolina.orb.screens.BaseScreen.java
License:Open Source License
/** * Devuelve una accion de desaparicion (por defecto) */// w w w . j a v a 2s . com private Action disappearAction() { return new SequenceAction(alpha(1f), scaleTo(1f, 1f), fadeOut(TRANSITION_DURATION, INTERPOLATION_IN)); }
From source file:com.jmolina.orb.widgets.game.LinearField.java
License:Open Source License
@Override protected Action getAttraction() { RepeatAction forever = new RepeatAction(); forever.setCount(RepeatAction.FOREVER); forever.setAction(new SequenceAction( parallel(moveTo(0, Utils.cell(2 * getThreshold()) - particle.getHeight(), 0), alpha(0), scaleTo(particle.getScaleX(), 1)), parallel(moveTo(0, Utils.cell(getThreshold()), PERIOD, Interpolation.pow2In), alpha(MAX_ALPHA, PERIOD, Interpolation.pow2In)), parallel(scaleTo(particle.getScaleX(), 0, SHORT_TIME)))); return forever; }
From source file:com.jmolina.orb.widgets.game.LinearField.java
License:Open Source License
@Override protected Action getRepulsion() { RepeatAction forever = new RepeatAction(); forever.setCount(RepeatAction.FOREVER); forever.setAction(new SequenceAction( parallel(moveTo(0, Utils.cell(getThreshold()), 0), alpha(MAX_ALPHA), scaleTo(particle.getScaleX(), 0)), parallel(scaleTo(particle.getScaleX(), 1, SHORT_TIME)), parallel(moveTo(0, Utils.cell(2 * getThreshold()) - particle.getHeight(), PERIOD, Interpolation.pow2Out), alpha(0, PERIOD, Interpolation.pow2Out)))); return forever; }