Example usage for com.badlogic.gdx.scenes.scene2d.actions TemporalAction subclass-usage

List of usage examples for com.badlogic.gdx.scenes.scene2d.actions TemporalAction subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx.scenes.scene2d.actions TemporalAction subclass-usage.

Usage

From source file enibdevlab.dwarves.controllers.actions.animations.BetterColorAction.java

/** Sets the actor's color (or a specified color), from the current to the new color. Note this action transitions from the color
 * at the time the action starts to the specified color.
 * @author Nathan Sweet */
public class BetterColorAction extends TemporalAction {

    private float startR, startG, startB, startA;

From source file hku.fyp14017.blencode.content.actions.ChangeBrightnessByNAction.java

public class ChangeBrightnessByNAction extends TemporalAction {

    private Sprite sprite;
    private Formula changeBrightness;

    @Override

From source file hku.fyp14017.blencode.content.actions.ChangeGhostEffectByNAction.java

public class ChangeGhostEffectByNAction extends TemporalAction {

    private Sprite sprite;
    private Formula changeGhostEffect;

    @Override

From source file hku.fyp14017.blencode.content.actions.ChangeSizeByNAction.java

public class ChangeSizeByNAction extends TemporalAction {

    private Sprite sprite;
    private Formula size;

    @Override

From source file hku.fyp14017.blencode.content.actions.ChangeVolumeByNAction.java

public class ChangeVolumeByNAction extends TemporalAction {

    private Formula volume;
    private Sprite sprite;

    @Override

From source file hku.fyp14017.blencode.content.actions.ChangeXByNAction.java

public class ChangeXByNAction extends TemporalAction {

    private Sprite sprite;
    private Formula xMovement;

    @Override

From source file hku.fyp14017.blencode.content.actions.ChangeYByNAction.java

public class ChangeYByNAction extends TemporalAction {

    private Sprite sprite;
    private Formula yMovement;

    @Override

From source file hku.fyp14017.blencode.content.actions.ClearGraphicEffectAction.java

public class ClearGraphicEffectAction extends TemporalAction {

    private Sprite sprite;

    @Override
    protected void update(float percent) {

From source file hku.fyp14017.blencode.content.actions.ComeToFrontAction.java

public class ComeToFrontAction extends TemporalAction {

    private Sprite sprite;

    @Override
    protected void update(float delta) {

From source file hku.fyp14017.blencode.content.actions.ConnectSensorTagAction.java

@SuppressLint("NewApi")
public class ConnectSensorTagAction extends TemporalAction {
    @Override
    protected void update(float percent) {

    }