List of usage examples for com.badlogic.gdx.scenes.scene2d Actor getOriginY
public float getOriginY()
From source file:com.bagon.matchteam.mtx.utils.UtilsOrigin.java
License:Apache License
private static void setOrigin(Actor actor, Origin origin) { switch (origin) { case CENTER:/*www. j a v a 2s .c o m*/ actor.setOrigin(actor.getWidth() / 2.0f, actor.getHeight() / 2.0f); break; case TOP_LEFT: actor.setOrigin(0.0f, actor.getHeight()); break; case TOP_RIGHT: actor.setOrigin(actor.getWidth(), actor.getHeight()); break; case BOTTOM_LEFT: actor.setOrigin(0.0f, 0.0f); break; case BOTTOM_RIGHT: actor.setOrigin(actor.getWidth(), 0.0f); break; case LEFT_CENTER: actor.setOrigin(0.0f, actor.getHeight() / 2.0f); break; case TOP_CENTER: actor.setOrigin(actor.getWidth() / 2.0f, actor.getHeight()); break; case BOTTOM_CENTER: actor.setOrigin(actor.getWidth() / 2.0f, 0.0f); break; case RIGHT_CENTER: actor.setOrigin(actor.getWidth(), actor.getHeight() / 2.0f); break; default: actor.setOrigin(actor.getOriginX(), actor.getOriginY()); break; } }
From source file:com.sawan.mathattack.utils.UtilsOrigin.java
License:Open Source License
/** * Sets the origin./*from w w w . j av a2s .c om*/ * * @param actor the actor * @param origin the origin */ private static void setOrigin(Actor actor, Origin origin) { switch (origin) { case CENTER: actor.setOrigin(actor.getWidth() / 2.0f, actor.getHeight() / 2.0f); break; case TOP_LEFT: actor.setOrigin(0.0f, actor.getHeight()); break; case TOP_RIGHT: actor.setOrigin(actor.getWidth(), actor.getHeight()); break; case BOTTOM_LEFT: actor.setOrigin(0.0f, 0.0f); break; case BOTTOM_RIGHT: actor.setOrigin(actor.getWidth(), 0.0f); break; case LEFT_CENTER: actor.setOrigin(0.0f, actor.getHeight() / 2.0f); break; case TOP_CENTER: actor.setOrigin(actor.getWidth() / 2.0f, actor.getHeight()); break; case BOTTOM_CENTER: actor.setOrigin(actor.getWidth() / 2.0f, 0.0f); break; case RIGHT_CENTER: actor.setOrigin(actor.getWidth(), actor.getHeight() / 2.0f); break; default: actor.setOrigin(actor.getOriginX(), actor.getOriginY()); break; } }
From source file:com.uwsoft.editor.gdx.actors.SelectionRectangle.java
License:Apache License
public void update() { //setX(getHostAsActor().getX() - ((getHostAsActor().getScaleX()-1)*getHostAsActor().getWidth()/2)); //setY(getHostAsActor().getY() - ((getHostAsActor().getScaleY()-1)*getHostAsActor().getHeight()/2)); Actor hostAsActor = getHostAsActor(); setX(hostAsActor.getX());//from w ww. j av a 2s . c o m setY(hostAsActor.getY()); setOriginX(hostAsActor.getOriginX()); setOriginY(hostAsActor.getOriginY()); setRotation(hostAsActor.getRotation()); setWidth(hostAsActor.getWidth() * (hostAsActor instanceof LabelItem ? 1 : hostAsActor.getScaleX())); setHeight(hostAsActor.getHeight() * (hostAsActor instanceof LabelItem ? 1 : hostAsActor.getScaleY())); positionTransformables(); }
From source file:es.eucm.ead.editor.control.actions.model.scene.ActorTransformToEntity.java
License:Open Source License
@Override public CompositeCommand perform(Object... args) { Actor actor = (Actor) args[0]; ModelEntity modelEntity = Q.getModelEntity(actor); if (modelEntity == null) { return null; }/*from w ww . j a v a2s. co m*/ CompositeCommand compositeCommand = super.perform(args); if (actor.getOriginX() != modelEntity.getOriginX()) { compositeCommand.addCommand(new FieldCommand(modelEntity, FieldName.ORIGIN_X, actor.getOriginX())); } if (actor.getOriginY() != modelEntity.getOriginY()) { compositeCommand.addCommand(new FieldCommand(modelEntity, FieldName.ORIGIN_Y, actor.getOriginY())); } if (actor.getRotation() != modelEntity.getRotation()) { compositeCommand.addCommand(new FieldCommand(modelEntity, FieldName.ROTATION, actor.getRotation())); } if (actor.getScaleX() != modelEntity.getScaleX()) { compositeCommand.addCommand(new FieldCommand(modelEntity, FieldName.SCALE_X, actor.getScaleX())); } if (actor.getScaleY() != modelEntity.getScaleY()) { compositeCommand.addCommand(new FieldCommand(modelEntity, FieldName.SCALE_Y, actor.getScaleY())); } return compositeCommand; }
From source file:es.eucm.ead.editor.view.widgets.groupeditor.Modifier.java
License:Open Source License
/** * Applies the current transformation represented by the handles to given * actor/*ww w . j av a 2s. c om*/ */ public void applyTransformation(Actor influencedActor, Vector2 origin, Vector2 tangent, Vector2 normal) { /* * We are going to calculate the affine transformation for the actor to * fit the bounds represented by the handles. The affine transformation * is defined as follows: */ // |a b tx| // |c d ty|=|Translation Matrix| x |Scale Matrix| x |Rotation // Matrix| // |0 0 1 | /* * More info about affine transformations: * https://people.gnome.org/~mathieu * /libart/libart-affine-transformation-matrices.html, To obtain the * matrix, we want to resolve the following equation system: */ // | a b tx| |0| |o.x| // | c d ty|*|0|=|o.y| // | 0 0 1 | |1| | 1 | // // | a b tx| |w| |t.x| // | c d ty|*|0|=|t.y| // | 0 0 1 | |1| | 1 | // // | a b tx| |0| |n.x| // | c d ty|*|h|=|n.y| // | 0 0 1 | |1| | 1 | /* * where o is handles[0] (origin), t is handles[2] (tangent) and n is * handles[6] (normal), w is actor.getWidth() and h is * actor.getHeight(). * * This matrix defines that the 3 points defining actor bounds are * transformed to the 3 points defining modifier bounds. E.g., we want * that actor origin (0,0) is transformed to (handles[0].x, * handles[0].y), and that is expressed in the first equation. * * Resolving these equations is obtained: */ // a = (t.x - o.y) / w // b = (t.y - o.y) / w // c = (n.x - o.x) / h // d = (n.y - o.y) / h /* * Values for translation, scale and rotation contained by the matrix * can be obtained directly making operations over a, b, c and d: */ // tx = o.x // ty = o.y // sx = sqrt(a^2+b^2) // sy = sqrt(c^2+d^2) // rotation = atan(c/d) // or // rotation = atan(-b/a) /* * Rotation can give two different values (this happens when there is * more than one way of obtaining the same transformation). To avoid * that, we ignore the rotation to obtain the final values. */ Vector2 o = tmp1.set(origin.x, origin.y); Vector2 t = tmp2.set(tangent.x, tangent.y); Vector2 n = tmp3.set(normal.x, normal.y); Vector2 vt = tmp4.set(t).sub(o); Vector2 vn = tmp5.set(n).sub(o); // Ignore rotation float rotation = influencedActor.getRotation(); vt.rotate(-rotation); vn.rotate(-rotation); t.set(vt).add(o); n.set(vn).add(o); float a = (t.x - o.x) / influencedActor.getWidth(); float c = (t.y - o.y) / influencedActor.getWidth(); float b = (n.x - o.x) / influencedActor.getHeight(); float d = (n.y - o.y) / influencedActor.getHeight(); // Math.sqrt gives a positive value, but it also have a negatives. // The // signum is calculated computing the current rotation float signumX = vt.angle() > 90.0f && vt.angle() < 270.0f ? -1.0f : 1.0f; float signumY = vn.angle() > 180.0f ? -1.0f : 1.0f; float scaleX = (float) Math.sqrt(a * a + b * b) * signumX; float scaleY = (float) Math.sqrt(c * c + d * d) * signumY; influencedActor.setScale(scaleX, scaleY); /* * To obtain the correct translation value we need to subtract the * amount of translation due to the origin. */ tmpMatrix.setToTranslation(influencedActor.getOriginX(), influencedActor.getOriginY()); tmpMatrix.rotate(influencedActor.getRotation()); tmpMatrix.scale(influencedActor.getScaleX(), influencedActor.getScaleY()); tmpMatrix.translate(-influencedActor.getOriginX(), -influencedActor.getOriginY()); /* * Now, the matrix has how much translation is due to the origin * involved in the rotation and scaling operations */ float x = o.x - tmpMatrix.getValues()[Matrix3.M02]; float y = o.y - tmpMatrix.getValues()[Matrix3.M12]; influencedActor.setPosition(x, y); }
From source file:es.eucm.ead.editor.view.widgets.MultiWidget.java
License:Open Source License
public void setSelectedWidget(int index) { if (widgets.size > index) { Actor newBar = widgets.get(index); if (newBar != toShow) { Color color = colors.get(index); setColor(color == null ? style.color : color); for (Actor widget : widgets) { widget.clearActions();//w w w. jav a2 s. c om } Actor current = getActor(); if (current != null) { current.setTouchable(Touchable.disabled); } else { current = toShow; } toShow = newBar; Actor toHide = current; toHide.setOrigin(Align.center); if (toShow.getScaleY() == 1) { toShow.setScaleY(0); toShow.setOriginY(toHide.getOriginY()); toShow.getColor().a = 0; } float timeHide = ANIM_TIME * Math.abs(toHide.getScaleY()); Action actionShow = Actions.run(actionAddActor); Action actionHide = Actions.parallel(Actions.scaleTo(1, 0, timeHide, Interpolation.sineOut), Actions.fadeOut(timeHide)); if (newBar == current) { toHide.addAction(actionShow); } else { toHide.addAction(Actions.sequence(actionHide, actionShow)); } } } }
From source file:es.eucm.ead.engine.utils.EngineUtils.java
License:Open Source License
/** * Sets position, rotation, scale and origin in actor to meet the 3 given * points/*ww w .jav a 2 s .c om*/ */ public static void applyTransformation(Actor actor, Vector2 origin, Vector2 tangent, Vector2 normal) { /* * We are going to calculate the affine transformation for the actor to * fit the bounds represented by the handles. The affine transformation * is defined as follows: */ // |a b tx| // |c d ty|=|Translation Matrix| x |Scale Matrix| x |Rotation // Matrix| // |0 0 1 | /* * More info about affine transformations: * https://people.gnome.org/~mathieu * /libart/libart-affine-transformation-matrices.html, To obtain the * matrix, we want to resolve the following equation system: */ // | a b tx| |0| |o.x| // | c d ty|*|0|=|o.y| // | 0 0 1 | |1| | 1 | // // | a b tx| |w| |t.x| // | c d ty|*|0|=|t.y| // | 0 0 1 | |1| | 1 | // // | a b tx| |0| |n.x| // | c d ty|*|h|=|n.y| // | 0 0 1 | |1| | 1 | /* * where o is handles[0] (origin), t is handles[2] (tangent) and n is * handles[6] (normal), w is actor.getWidth() and h is * actor.getHeight(). * * This matrix defines that the 3 points defining actor bounds are * transformed to the 3 points defining modifier bounds. E.g., we want * that actor origin (0,0) is transformed to (handles[0].x, * handles[0].y), and that is expressed in the first equation. * * Resolving these equations is obtained: */ // a = (t.x - o.y) / w // b = (t.y - o.y) / w // c = (n.x - o.x) / h // d = (n.y - o.y) / h /* * Values for translation, scale and rotation contained by the matrix * can be obtained directly making operations over a, b, c and d: */ // tx = o.x // ty = o.y // sx = sqrt(a^2+b^2) // sy = sqrt(c^2+d^2) // rotation = atan(c/d) // or // rotation = atan(-b/a) /* * Rotation can give two different values (this happens when there is * more than one way of obtaining the same transformation). To avoid * that, we ignore the rotation to obtain the final values. */ Vector2 tmp1 = Pools.obtain(Vector2.class); Vector2 tmp2 = Pools.obtain(Vector2.class); Vector2 tmp3 = Pools.obtain(Vector2.class); Vector2 tmp4 = Pools.obtain(Vector2.class); Vector2 tmp5 = Pools.obtain(Vector2.class); Vector2 o = tmp1.set(origin.x, origin.y); Vector2 t = tmp2.set(tangent.x, tangent.y); Vector2 n = tmp3.set(normal.x, normal.y); Vector2 vt = tmp4.set(t).sub(o); Vector2 vn = tmp5.set(n).sub(o); // Ignore rotation float rotation = actor.getRotation(); vt.rotate(-rotation); vn.rotate(-rotation); t.set(vt).add(o); n.set(vn).add(o); Vector2 bottomLeft = Pools.obtain(Vector2.class); Vector2 size = Pools.obtain(Vector2.class); calculateBounds(actor, bottomLeft, size); float a = (t.x - o.x) / size.x; float c = (t.y - o.y) / size.x; float b = (n.x - o.x) / size.y; float d = (n.y - o.y) / size.y; Pools.free(tmp1); Pools.free(tmp2); Pools.free(tmp3); Pools.free(tmp4); Pools.free(tmp5); Pools.free(bottomLeft); Pools.free(size); // Math.sqrt gives a positive value, but it also have a negatives. // The // signum is calculated computing the current rotation float signumX = vt.angle() > 90.0f && vt.angle() < 270.0f ? -1.0f : 1.0f; float signumY = vn.angle() > 180.0f ? -1.0f : 1.0f; float scaleX = (float) Math.sqrt(a * a + b * b) * signumX; float scaleY = (float) Math.sqrt(c * c + d * d) * signumY; actor.setScale(scaleX, scaleY); /* * To obtain the correct translation value we need to subtract the * amount of translation due to the origin. */ tmpMatrix.setToTranslation(actor.getOriginX(), actor.getOriginY()); tmpMatrix.rotate(actor.getRotation()); tmpMatrix.scale(actor.getScaleX(), actor.getScaleY()); tmpMatrix.translate(-actor.getOriginX(), -actor.getOriginY()); /* * Now, the matrix has how much translation is due to the origin * involved in the rotation and scaling operations */ float x = o.x - tmpMatrix.getValues()[Matrix3.M02]; float y = o.y - tmpMatrix.getValues()[Matrix3.M12]; actor.setPosition(x, y); }
From source file:mobi.shad.s3lib.gui.GuiUtil.java
License:Apache License
/** * @param source/* ww w . j a v a 2 s . c om*/ * @param destination */ public static void copyActor(Actor source, Actor destination) { destination.setBounds(source.getX(), source.getY(), source.getWidth(), source.getHeight()); destination.setColor(source.getColor()); destination.setName(source.getName()); destination.setOrigin(source.getOriginX(), source.getOriginY()); destination.setRotation(source.getRotation()); destination.setScale(source.getScaleX(), source.getScaleY()); destination.setTouchable(source.getTouchable()); destination.setUserObject(source.getUserObject()); destination.setVisible(source.isVisible()); destination.setZIndex(source.getZIndex()); destination.getStage(); }
From source file:net.mwplay.cocostudio.ui.BaseWidgetParser.java
License:Apache License
/** * common attribute parser//from ww w.j a va2s .co m * according cocstudio ui setting properties of the configuration file * * @param editor * @param widget * @param parent * @param actor * @return */ public Actor commonParse(CocoStudioUIEditor editor, ObjectData widget, Group parent, Actor actor) { this.editor = editor; actor.setName(widget.getName()); actor.setSize(widget.getSize().getX(), widget.getSize().getY()); // set origin if (widget.getAnchorPoint() != null) { actor.setOrigin(widget.getAnchorPoint().getScaleX() * actor.getWidth(), widget.getAnchorPoint().getScaleY() * actor.getHeight()); } //?Postion if (widget.getPosition() != null) { actor.setPosition(widget.getPosition().getX() - actor.getOriginX(), widget.getPosition().getY() - actor.getOriginY()); } // CocoStudioScaleX,ScaleY //?Scale if (widget.getScale() != null) { actor.setScale(widget.getScale().getScaleX(), widget.getScale().getScaleY()); } if (widget.getRotation() != 0) {// CocoStudio ?,?. actor.setRotation(360 - widget.getRotation() % 360); } // if (widget.getRotationSkewX() != 0 && widget.getRotationSkewX() == widget.getRotationSkewY()) { actor.setRotation(360 - widget.getRotationSkewX() % 360); } // ?? actor.setVisible(widget.isVisibleForFrame()); Color color = editor.getColor(widget.getCColor(), widget.getAlpha()); actor.setColor(color); actor.setTouchable(deduceTouchable(actor, widget)); // callback addCallback(actor, widget); // callback addActor(editor, actor, widget); if (widget.getChildren() == null || widget.getChildren().size() == 0) { //Action parseAction(actor, widget); return actor; } return null; }
From source file:net.mwplay.cocostudio.ui.widget.TImage.java
License:Apache License
public TImage origon(Actor actor) { setOrigin(actor.getOriginX(), actor.getOriginY()); return this; }