List of usage examples for com.badlogic.gdx.scenes.scene2d Actor getTop
public float getTop()
From source file:com.kotcrab.vis.ui.util.ActorUtils.java
License:Apache License
/** * Makes sures that actor will be fully visible in stage. If it's necessary actor position will be changed to fit it * on screen.//from w w w. j a v a2 s . c o m */ public static void keepWithinStage(Stage stage, Actor actor) { //taken from scene2d.ui Window Camera camera = stage.getCamera(); if (camera instanceof OrthographicCamera) { OrthographicCamera orthographicCamera = (OrthographicCamera) camera; float parentWidth = stage.getWidth(); float parentHeight = stage.getHeight(); if (actor.getX(Align.right) - camera.position.x > parentWidth / 2 / orthographicCamera.zoom) actor.setPosition(camera.position.x + parentWidth / 2 / orthographicCamera.zoom, actor.getY(Align.right), Align.right); if (actor.getX(Align.left) - camera.position.x < -parentWidth / 2 / orthographicCamera.zoom) actor.setPosition(camera.position.x - parentWidth / 2 / orthographicCamera.zoom, actor.getY(Align.left), Align.left); if (actor.getY(Align.top) - camera.position.y > parentHeight / 2 / orthographicCamera.zoom) actor.setPosition(actor.getX(Align.top), camera.position.y + parentHeight / 2 / orthographicCamera.zoom, Align.top); if (actor.getY(Align.bottom) - camera.position.y < -parentHeight / 2 / orthographicCamera.zoom) actor.setPosition(actor.getX(Align.bottom), camera.position.y - parentHeight / 2 / orthographicCamera.zoom, Align.bottom); } else if (actor.getParent() == stage.getRoot()) { float parentWidth = stage.getWidth(); float parentHeight = stage.getHeight(); if (actor.getX() < 0) actor.setX(0); if (actor.getRight() > parentWidth) actor.setX(parentWidth - actor.getWidth()); if (actor.getY() < 0) actor.setY(0); if (actor.getTop() > parentHeight) actor.setY(parentHeight - actor.getHeight()); } }
From source file:es.eucm.ead.editor.view.widgets.layouts.LinearGallery.java
License:Open Source License
private boolean isVisible(Actor actor, float cx, float cy) { return (cx > actor.getX() && cx <= actor.getRight() && cy > actor.getY() && cy <= actor.getTop()); }
From source file:net.mwplay.cocostudio.ui.parser.group.CCScrollView.java
License:Apache License
@Override public Group groupChildrenParse(CocoStudioUIEditor editor, ObjectData widget, Group parent, Actor actor) { ScrollPane scrollPane = (ScrollPane) actor; Table table = new Table(); for (ObjectData childrenWidget : widget.getChildren()) { Actor childrenActor = editor.parseWidget(table, childrenWidget); if (childrenActor == null) { continue; }/*from w ww . j a va 2 s . c o m*/ table.setSize(Math.max(table.getWidth(), childrenActor.getRight()), Math.max(table.getHeight(), childrenActor.getTop())); table.addActor(childrenActor); } sort(widget, table); // scrollPane.setWidget(table); return scrollPane; }
From source file:net.mwplay.cocostudio.ui.widget.TImage.java
License:Apache License
public TImage toTopOf(Actor actor) { setPosition(actor.getX(), actor.getTop()); return this; }
From source file:net.mwplay.cocostudio.ui.widget.TImage.java
License:Apache License
public TImage toLeftTopOf(Actor actor) { setPosition(actor.getX() - getWidth(), actor.getTop()); return this; }