Example usage for com.badlogic.gdx.scenes.scene2d Actor getX

List of usage examples for com.badlogic.gdx.scenes.scene2d Actor getX

Introduction

In this page you can find the example usage for com.badlogic.gdx.scenes.scene2d Actor getX.

Prototype

public float getX(int alignment) 

Source Link

Document

Returns the X position of the specified Align alignment .

Usage

From source file:com.kotcrab.vis.ui.util.ActorUtils.java

License:Apache License

/**
 * Makes sures that actor will be fully visible in stage. If it's necessary actor position will be changed to fit it
 * on screen.//from w w  w . j av  a  2  s.co m
 */
public static void keepWithinStage(Stage stage, Actor actor) {
    //taken from scene2d.ui Window
    Camera camera = stage.getCamera();
    if (camera instanceof OrthographicCamera) {
        OrthographicCamera orthographicCamera = (OrthographicCamera) camera;
        float parentWidth = stage.getWidth();
        float parentHeight = stage.getHeight();
        if (actor.getX(Align.right) - camera.position.x > parentWidth / 2 / orthographicCamera.zoom)
            actor.setPosition(camera.position.x + parentWidth / 2 / orthographicCamera.zoom,
                    actor.getY(Align.right), Align.right);
        if (actor.getX(Align.left) - camera.position.x < -parentWidth / 2 / orthographicCamera.zoom)
            actor.setPosition(camera.position.x - parentWidth / 2 / orthographicCamera.zoom,
                    actor.getY(Align.left), Align.left);
        if (actor.getY(Align.top) - camera.position.y > parentHeight / 2 / orthographicCamera.zoom)
            actor.setPosition(actor.getX(Align.top),
                    camera.position.y + parentHeight / 2 / orthographicCamera.zoom, Align.top);
        if (actor.getY(Align.bottom) - camera.position.y < -parentHeight / 2 / orthographicCamera.zoom)
            actor.setPosition(actor.getX(Align.bottom),
                    camera.position.y - parentHeight / 2 / orthographicCamera.zoom, Align.bottom);
    } else if (actor.getParent() == stage.getRoot()) {
        float parentWidth = stage.getWidth();
        float parentHeight = stage.getHeight();
        if (actor.getX() < 0)
            actor.setX(0);
        if (actor.getRight() > parentWidth)
            actor.setX(parentWidth - actor.getWidth());
        if (actor.getY() < 0)
            actor.setY(0);
        if (actor.getTop() > parentHeight)
            actor.setY(parentHeight - actor.getHeight());
    }
}