List of usage examples for com.badlogic.gdx.scenes.scene2d Actor subclass-usage
From source file actors.Archer.java
/** * * @author Scott */ public class Archer extends Actor { public float health, damage, arrowTimer;
From source file actors.Arrow.java
/** * * @author Scott */ public class Arrow extends Actor { Texture texture;
From source file actors.BasicSkel.java
/** * * @author Scott */ public class BasicSkel extends Actor { public Texture texture;
From source file actors.Castle.java
public class Castle extends Actor { Texture texture; MoveToAction ms, ma1, ma2, ma3, ma4, ma5, ma6, ma7, ma8, ma9, ma10; public Sprite sprite, emptyHealthBar, fullHealthBar; public float health, arrowTimer; float velocity;
From source file actors.Fireball.java
/** * * @author Scott */ public class Fireball extends Actor { Texture texture;
From source file actors.Footman.java
/** * * @author Scott */ public class Footman extends Actor { Texture texture;
From source file actors.IceBolt.java
/** * * @author Scott */ public class IceBolt extends Actor { Texture texture;
From source file actors.Necromancer.java
/** * * @author Scott */ public class Necromancer extends Actor { Texture texture;
From source file actors.NecromancerAttack.java
/** * * @author Scott */ public class NecromancerAttack extends Actor { Texture texture;
From source file broken.shotgun.throwthemoon.actors.Background.java
public class Background extends Actor { private static final String TEXTURE_FILENAME = "bg_tiles.png"; private static final int FRAME_WIDTH = 256; private static final int FRAME_HEIGHT = 256; private final Texture texture;