Example usage for com.badlogic.gdx.scenes.scene2d Actor subclass-usage

List of usage examples for com.badlogic.gdx.scenes.scene2d Actor subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx.scenes.scene2d Actor subclass-usage.

Usage

From source file actors.Archer.java

/**
 *
 * @author Scott
 */
public class Archer extends Actor {
    public float health, damage, arrowTimer;

From source file actors.Arrow.java

/**
 *
 * @author Scott
 */
public class Arrow extends Actor {
    Texture texture;

From source file actors.BasicSkel.java

/**
 *
 * @author Scott
 */
public class BasicSkel extends Actor {
    public Texture texture;

From source file actors.Castle.java

public class Castle extends Actor {
    Texture texture;
    MoveToAction ms, ma1, ma2, ma3, ma4, ma5, ma6, ma7, ma8, ma9, ma10;
    public Sprite sprite, emptyHealthBar, fullHealthBar;
    public float health, arrowTimer;
    float velocity;

From source file actors.Fireball.java

/**
 *
 * @author Scott
 */
public class Fireball extends Actor {
    Texture texture;

From source file actors.Footman.java

/**
 *
 * @author Scott
 */
public class Footman extends Actor {
    Texture texture;

From source file actors.IceBolt.java

/**
 *
 * @author Scott
 */
public class IceBolt extends Actor {
    Texture texture;

From source file actors.Necromancer.java

/**
 *
 * @author Scott
 */
public class Necromancer extends Actor {
    Texture texture;

From source file actors.NecromancerAttack.java

/**
 *
 * @author Scott
 */
public class NecromancerAttack extends Actor {
    Texture texture;

From source file broken.shotgun.throwthemoon.actors.Background.java

public class Background extends Actor {
    private static final String TEXTURE_FILENAME = "bg_tiles.png";
    private static final int FRAME_WIDTH = 256;
    private static final int FRAME_HEIGHT = 256;

    private final Texture texture;