List of usage examples for com.badlogic.gdx.scenes.scene2d Event cancel
public void cancel()
From source file:es.eucm.ead.engine.gameobjects.effects.SpeakGO.java
License:Open Source License
@Override public boolean handle(Event event) { if (event instanceof InputEvent) { InputEvent i = (InputEvent) event; event.cancel(); if (!hasTime && !finished && alpha > 0.9f) if (i.getType() == InputEvent.Type.touchDown) { if (caption.getTimesRead() >= 1 || caption.getCurrentPart() == caption.getTotalParts() - 1) finished = true;//w w w . j a va 2s . c om else caption.goForward(1); } return true; } return false; }
From source file:es.eucm.ead.engine.gameobjects.effects.WaitGO.java
License:Open Source License
@Override public boolean handle(Event event) { if (event instanceof InputEvent) { InputEvent i = (InputEvent) event; event.cancel(); if (i.getType() == InputEvent.Type.touchDown && effect.isWaitUntilClick()) { time = 0;/*from ww w.ja v a 2s .co m*/ return true; } } return false; }
From source file:es.eucm.ead.engine.gameobjects.sceneelements.transitions.TransitionGO.java
License:Open Source License
@Override public boolean handle(Event action) { action.cancel(); return true; }