Example usage for com.badlogic.gdx.scenes.scene2d Event cancel

List of usage examples for com.badlogic.gdx.scenes.scene2d Event cancel

Introduction

In this page you can find the example usage for com.badlogic.gdx.scenes.scene2d Event cancel.

Prototype

public void cancel() 

Source Link

Document

Marks this event cancelled.

Usage

From source file:es.eucm.ead.engine.gameobjects.effects.SpeakGO.java

License:Open Source License

@Override
public boolean handle(Event event) {
    if (event instanceof InputEvent) {
        InputEvent i = (InputEvent) event;
        event.cancel();
        if (!hasTime && !finished && alpha > 0.9f)
            if (i.getType() == InputEvent.Type.touchDown) {
                if (caption.getTimesRead() >= 1 || caption.getCurrentPart() == caption.getTotalParts() - 1)
                    finished = true;//w w  w .  j  a  va 2s .  c om
                else
                    caption.goForward(1);
            }
        return true;
    }
    return false;
}

From source file:es.eucm.ead.engine.gameobjects.effects.WaitGO.java

License:Open Source License

@Override
public boolean handle(Event event) {
    if (event instanceof InputEvent) {
        InputEvent i = (InputEvent) event;
        event.cancel();
        if (i.getType() == InputEvent.Type.touchDown && effect.isWaitUntilClick()) {
            time = 0;/*from   ww  w.ja  v  a  2s .co m*/
            return true;
        }
    }
    return false;
}

From source file:es.eucm.ead.engine.gameobjects.sceneelements.transitions.TransitionGO.java

License:Open Source License

@Override
public boolean handle(Event action) {
    action.cancel();
    return true;
}