Example usage for com.badlogic.gdx.scenes.scene2d EventListener interface-usage

List of usage examples for com.badlogic.gdx.scenes.scene2d EventListener interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx.scenes.scene2d EventListener interface-usage.

Usage

From source file com.agateau.ui.menu.MenuItemListener.java

/**
 * Listener for a MenuItem
 */
public abstract class MenuItemListener implements EventListener {
    abstract public void triggered();

From source file com.kotcrab.vis.ui.test.manual.WindowResizeListener.java

public abstract class WindowResizeListener implements EventListener {
    @Override
    public boolean handle(Event event) {
        if (event instanceof WindowResizeEvent == false)
            return false;
        resize();

From source file com.maplescot.loggerbill.ui.AboutDialog.java

/**
 * A simple about us dialog with links to rate, like, tweet, and send us abuse.
 * <p/>
 * Created by james on 14/09/14.
 */
public class AboutDialog extends Dialog implements EventListener {

From source file com.o2d.pkayjava.editor.event.KeyboardListener.java

/**
 * Created by azakhary on 4/15/2015.
 */
public class KeyboardListener implements EventListener {

    private final String eventName;

From source file com.stercore.code.net.dermetfan.utils.libgdx.scene2d.EventMultiplexer.java

/** an {@link EventListener} that notifies an array of other EventListeners
 *  @author dermetfan */
public class EventMultiplexer extends Multiplexer<EventListener> implements EventListener {

    public EventMultiplexer(EventListener... receivers) {
        super(receivers);

From source file com.stercore.code.net.dermetfan.utils.libgdx.scene2d.ui.Popup.java

/** Shows {@link #popup} on certain events.
 *  @param <T> the type of {@link #popup}
 *  @author dermetfan */
public abstract class Popup<T extends Actor> implements EventListener {

    /** the {@code T} to pop up */

From source file com.strategames.engine.scenes.scene2d.ui.EventHandler.java

public class EventHandler implements EventListener {
    private Timer timer;
    private boolean longPress;
    private boolean drag;
    private ActorListener listener = null;
    private Actor actor = null;

From source file com.strategames.engine.scenes.scene2d.ui.Table.java

/**
 * Test class to determine why Table is correctly positioned in a ScrollPan
 * and GridLayout is not
 * @author martijn
 *
 */

From source file com.uwsoft.editor.event.KeyboardListener.java

/**
 * Created by azakhary on 4/15/2015.
 */
public class KeyboardListener implements EventListener {

    private final String eventName;

From source file com.vlaaad.common.gdx.scene2d.events.AnimationListener.java

/**
 * Created 04.11.13 by vlaaad
 */
public abstract class AnimationListener implements EventListener {

    @Override