Example usage for com.badlogic.gdx.scenes.scene2d Group subclass-usage

List of usage examples for com.badlogic.gdx.scenes.scene2d Group subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx.scenes.scene2d Group subclass-usage.

Usage

From source file com.bagon.matchteam.mtx.scene2d.AbstractGroup.java

public abstract class AbstractGroup extends Group {
    //
    protected final String logTag = "MtxAbstractActorLog";
    public static boolean logActive = true;

    // Texture Region for actor (Not mandatory)

From source file com.bagon.matchteam.mtx.scene2d.AbstractGroupLight.java

public abstract class AbstractGroupLight extends Group {
    //
    protected final String logTag = "MtxActorLog";
    public static boolean logActive = true;

    // Texture Region for actor (Not mandatory)

From source file com.bagon.matchteam.mtx.scene2d.AbstractWorldScene2d.java

public class AbstractWorldScene2d extends Group {
    //
    protected final String logTag = "MtxWorldLog";
    public static boolean logActive = true;

    // World background image

From source file com.biigoh.sprites.AnimatedSprite.java

/**
 * An AnimatedSprite is a group view into which the frame sprite draws itself.
 * We have to do this or we can't apply transformations from actions like rotate
 * or scale directly to the {@link FrameSprite}.
 * 
 */

From source file com.biigoh.sprites.SimpleSprite.java

/**
 * Simple non-animated sprite encapsulated by Group so we can scale it and move it etc.
 * 
 */
public class SimpleSprite extends Group {
    private StaticSprite staticSprite;

From source file com.bladecoder.engine.ui.InventoryUI.java

public class InventoryUI extends com.badlogic.gdx.scenes.scene2d.Group {
    public enum InventoryPos {
        TOP, DOWN, LEFT, RIGHT, CENTER
    };

    private int tileSize;

From source file com.bladecoder.engine.ui.PieMenu.java

public class PieMenu extends com.badlogic.gdx.scenes.scene2d.Group {

    private BitmapFont font;

    private Button lookatButton;
    private Button talktoButton;

From source file com.bladecoder.engine.ui.PieMenu2.java

public class PieMenu2 extends com.badlogic.gdx.scenes.scene2d.Group {

    private final static int NUM_VERBS = 10;

    private BitmapFont font;

From source file com.diins.matchteamv2.mtx.scene2d.AbstractGroup.java

public abstract class AbstractGroup extends Group {
    //
    protected final String logTag = "MtxAbstractActorLog";
    public static boolean logActive = true;

    // Texture Region for actor (Not mandatory)

From source file com.diins.matchteamv2.mtx.scene2d.AbstractGroupLight.java

public abstract class AbstractGroupLight extends Group {
    //
    protected final String logTag = "MtxActorLog";
    public static boolean logActive = true;

    // Texture Region for actor (Not mandatory)