List of usage examples for com.badlogic.gdx.scenes.scene2d Group subclass-usage
From source file com.bagon.matchteam.mtx.scene2d.AbstractGroup.java
public abstract class AbstractGroup extends Group { // protected final String logTag = "MtxAbstractActorLog"; public static boolean logActive = true; // Texture Region for actor (Not mandatory)
From source file com.bagon.matchteam.mtx.scene2d.AbstractGroupLight.java
public abstract class AbstractGroupLight extends Group { // protected final String logTag = "MtxActorLog"; public static boolean logActive = true; // Texture Region for actor (Not mandatory)
From source file com.bagon.matchteam.mtx.scene2d.AbstractWorldScene2d.java
public class AbstractWorldScene2d extends Group { // protected final String logTag = "MtxWorldLog"; public static boolean logActive = true; // World background image
From source file com.biigoh.sprites.AnimatedSprite.java
/**
* An AnimatedSprite is a group view into which the frame sprite draws itself.
* We have to do this or we can't apply transformations from actions like rotate
* or scale directly to the {@link FrameSprite}.
*
*/
From source file com.biigoh.sprites.SimpleSprite.java
/** * Simple non-animated sprite encapsulated by Group so we can scale it and move it etc. * */ public class SimpleSprite extends Group { private StaticSprite staticSprite;
From source file com.bladecoder.engine.ui.InventoryUI.java
public class InventoryUI extends com.badlogic.gdx.scenes.scene2d.Group { public enum InventoryPos { TOP, DOWN, LEFT, RIGHT, CENTER }; private int tileSize;
From source file com.bladecoder.engine.ui.PieMenu.java
public class PieMenu extends com.badlogic.gdx.scenes.scene2d.Group { private BitmapFont font; private Button lookatButton; private Button talktoButton;
From source file com.bladecoder.engine.ui.PieMenu2.java
public class PieMenu2 extends com.badlogic.gdx.scenes.scene2d.Group { private final static int NUM_VERBS = 10; private BitmapFont font;
From source file com.diins.matchteamv2.mtx.scene2d.AbstractGroup.java
public abstract class AbstractGroup extends Group { // protected final String logTag = "MtxAbstractActorLog"; public static boolean logActive = true; // Texture Region for actor (Not mandatory)
From source file com.diins.matchteamv2.mtx.scene2d.AbstractGroupLight.java
public abstract class AbstractGroupLight extends Group { // protected final String logTag = "MtxActorLog"; public static boolean logActive = true; // Texture Region for actor (Not mandatory)