Example usage for com.badlogic.gdx.scenes.scene2d InputEvent setPointer

List of usage examples for com.badlogic.gdx.scenes.scene2d InputEvent setPointer

Introduction

In this page you can find the example usage for com.badlogic.gdx.scenes.scene2d InputEvent setPointer.

Prototype

public void setPointer(int pointer) 

Source Link

Usage

From source file:com.agateau.ui.Scene2dUtils.java

License:Apache License

public static void fireTouchEvent(Actor target, float stageX, float stageY, InputEvent.Type type) {
    InputEvent event = Pools.obtain(InputEvent.class);
    event.setType(type);//from   w w  w . j a va 2 s  . c o  m
    event.setStage(target.getStage());
    event.setStageX(stageX);
    event.setStageY(stageY);
    event.setPointer(0);
    event.setButton(0);
    target.fire(event);
    Pools.free(event);
}

From source file:com.blastedstudios.gdxworld.util.ui.Scene2DUtils.java

License:Apache License

/** @see #copy(Event, Event)  */
public static void copy(InputEvent c, InputEvent e) {
    copy((Event) c, e);// w w w  .  j  av  a  2s  .c  o m
    c.setStageX(e.getStageX());
    c.setStageY(e.getStageY());
    c.setButton(e.getButton());
    c.setCharacter(e.getCharacter());
    c.setKeyCode(e.getKeyCode());
    c.setPointer(e.getPointer());
    c.setType(e.getType());
    c.setRelatedActor(e.getRelatedActor());
    c.setScrollAmount(e.getScrollAmount());
}

From source file:headmade.arttag.screens.MenuScreen.java

License:Apache License

public MenuScreen(DirectedGame game) {
    super(game);// w  w w.  j ava  2 s .  c o m

    // FlickrService.instance.getPhotos(1, 1);
    Player.instance.init();

    jiggleAction = ActionFactory.wiggleRepeat(1f, 0.8f);

    final Table rootTable = new Table();
    rootTable.setFillParent(true);

    howTo = new HowToActor(game);
    credits = new CreditsActor();
    final Actor artTreachery = new Image(Assets.instance.skin.getRegion(AssetTextures.artTreachery));

    credits.getColor().a = 0f;

    final Stack mainContainer = new Stack();
    mainContainer.add(howTo);
    mainContainer.add(credits);

    rootTable.add(artTreachery).colspan(2).padTop(20f).row();
    rootTable.add(mainContainer).expand();// .fill(1f, 1f);
    rootTable.add(buildMenu()).expandY().center().padRight(20f);
    rootTable.row();
    // rootTable.setDebug(true);

    this.stage.addActor(rootTable);

    stage.addListener(new InputListener() {

        @Override
        public boolean keyDown(InputEvent event, int keycode) {
            if (keycode == Keys.ESCAPE) {
                Gdx.app.exit();
                return true;
            } else if (keycode == Keys.LEFT || keycode == Keys.A) {
                activatePrevButton();
                return true;
            } else if (keycode == Keys.RIGHT || keycode == Keys.D) {
                activateNextButton();
                return true;
            } else if (keycode == Keys.UP || keycode == Keys.W) {
                activatePrevButton();
                return true;
            } else if (keycode == Keys.DOWN || keycode == Keys.S) {
                activateNextButton();
                return true;
            } else if (keycode == Keys.ALT_LEFT || keycode == Keys.ALT_RIGHT || keycode == Keys.Z
                    || keycode == Keys.SPACE) {
                // action button 1
                useActiveButton();
                return true;
            } else if (keycode == Keys.CONTROL_LEFT || keycode == Keys.CONTROL_RIGHT || keycode == Keys.X
                    || keycode == Keys.SHIFT_LEFT || keycode == Keys.SHIFT_RIGHT) {
                // action button 2
                useActiveButton();
                return true;
            }
            return super.keyDown(event, keycode);
        }

        private void useActiveButton() {
            final InputEvent event = new InputEvent();
            event.setPointer(0);
            event.setType(Type.touchDown);
            buttons.get(activeButtonIndex).fire(event);
        }

        private void activatePrevButton() {
            InputEvent event = new InputEvent();
            event.setPointer(-1);
            event.setType(Type.exit);
            buttons.get(activeButtonIndex).fire(event);

            buttons.get(activeButtonIndex).removeAction(jiggleAction);
            if (activeButtonIndex == 0) {
                activeButtonIndex = buttons.size - 1;
            } else {
                activeButtonIndex--;
            }
            jiggleAction = ActionFactory.wiggleRepeat(1f, 0.8f);
            buttons.get(activeButtonIndex).addAction(jiggleAction);

            event = new InputEvent();
            event.setPointer(-1);
            event.setType(Type.enter);
            buttons.get(activeButtonIndex).fire(event);
        }

        private void activateNextButton() {
            InputEvent event = new InputEvent();
            event.setPointer(-1);
            event.setType(Type.exit);
            buttons.get(activeButtonIndex).fire(event);

            buttons.get(activeButtonIndex).removeAction(jiggleAction);
            if (activeButtonIndex == buttons.size - 1) {
                activeButtonIndex = 0;
            } else {
                activeButtonIndex++;
            }
            jiggleAction = ActionFactory.wiggleRepeat(1f, 0.8f);
            buttons.get(activeButtonIndex).addAction(jiggleAction);

            event = new InputEvent();
            event.setPointer(-1);
            event.setType(Type.enter);
            buttons.get(activeButtonIndex).fire(event);
        }

    });

    // ((OrthographicCamera) stage.getCamera()).zoom = 0.5f;
}

From source file:net.dermetfan.gdx.scenes.scene2d.Scene2DUtils.java

License:Apache License

/** @see #copy(Event, Event) */
public static void copy(InputEvent e, InputEvent c) {
    copy((Event) e, c);/*from ww w . j  av a 2s  . c o m*/
    c.setStageX(e.getStageX());
    c.setStageY(e.getStageY());
    c.setButton(e.getButton());
    c.setCharacter(e.getCharacter());
    c.setKeyCode(e.getKeyCode());
    c.setPointer(e.getPointer());
    c.setType(e.getType());
    c.setRelatedActor(e.getRelatedActor());
    c.setScrollAmount(e.getScrollAmount());
}