Example usage for com.badlogic.gdx.scenes.scene2d InputListener subclass-usage

List of usage examples for com.badlogic.gdx.scenes.scene2d InputListener subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx.scenes.scene2d InputListener subclass-usage.

Usage

From source file com.blackboxgaming.engine.factories.LayerFactory.java

class Boost extends InputListener {

    private final InputProcessor input = Gdx.input.getInputProcessor();

    @Override
    public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {

From source file com.flaiker.reaktio.helper.DefaultActorListener.java

public abstract class DefaultActorListener extends InputListener {
    @Override
    public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
        return true;
    }
}

From source file com.github.ykrasik.jaci.cli.libgdx.LibGdxCliInputListener.java

/**
 * Links {@link InputEvent}s to {@link Cli} calls.
 *
 * @author Yevgeny Krasik
 */
public class LibGdxCliInputListener extends InputListener {

From source file com.github.ykrasik.jaci.cli.libgdx.LibGdxVisibilityToggler.java

/**
 * An {@link InputListener} that should be registered with a {@link com.badlogic.gdx.scenes.scene2d.Stage} as a listener
 * {@link com.badlogic.gdx.scenes.scene2d.Stage#addListener(com.badlogic.gdx.scenes.scene2d.EventListener)}.
 * Will toggle an actor's visibility on and off according to {@link InputEvent}s.
 * By default, toggles on the default combination of Ctrl+` (aka tilda, back-tick, grave).
 * If a different toggle combination is desired, subclass this class and override {@link #shouldToggle(int)}.

From source file com.github.ykrasik.jerminal.libgdx.ConsoleToggler.java

/**
 * An {@link InputListener} that should be registered with a {@link com.badlogic.gdx.scenes.scene2d.Stage} as a listener
 * {@link com.badlogic.gdx.scenes.scene2d.Stage#addListener(com.badlogic.gdx.scenes.scene2d.EventListener)}.
 * Will toggle the console on and off according to {@link InputEvent}s.
 *
 * @author Yevgeny Krasik

From source file com.kotcrab.vis.editor.module.scene.entitymanipulator.tool.Tool.java

/**
 * @author Kotcrab
 */
public abstract class Tool extends InputListener {
    private boolean loaded = false;

From source file com.kotcrab.vis.editor.module.TableInputListener.java

/**
 * Listens for events from target table and passes them to provided {@link ModuleInput}
 * @author Kotcrab
 */
public class TableInputListener extends InputListener {
    private Table focusTarget;

From source file com.kotcrab.vis.editor.util.EventStopper.java

/** Stops parent actor from receiving child events */
public class EventStopper extends InputListener {
    @Override
    public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
        event.stop();
        return true;

From source file com.kotcrab.vis.editor.util.gdx.EventStopper.java

/** Stops parent actor from receiving child events */
public class EventStopper extends InputListener {
    @Override
    public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
        event.stop();
        return true;

From source file com.kotcrab.vis.editor.util.gdx.ModalInputListener.java

public abstract class ModalInputListener extends InputListener {
    private InputModule inputModule;

    @Override
    public boolean handle(Event e) {
        if (inputModule == null)