List of usage examples for com.badlogic.gdx.scenes.scene2d Stage setDebugAll
public void setDebugAll(boolean debugAll)
From source file:es.eucm.ead.engine.demobuilder.ExecutableDemoBuilder.java
License:Open Source License
/** * Builds the game, saves it to disk, and runs it. *//*from w w w . j a v a 2 s .c om*/ public void run() { final EngineDesktop engine = new EngineDesktop((int) gameWidth, (int) gameHeight) { @Override protected void dispose() { ExecutableDemoBuilder.this.clean(); super.dispose(); } }; prepare(); if (!built) { build(); } save(); engine.setSize((int) gameWidth, (int) gameHeight); engine.run(rootFolder.file().getAbsolutePath(), false); if (debug()) { Gdx.app.postRunnable(new Runnable() { @Override public void run() { Stage stage = engine.getApplicationListener().getStage(); stage.setDebugAll(true); } }); } Gdx.app.setLogLevel(Application.LOG_DEBUG); }