Example usage for com.badlogic.gdx.scenes.scene2d Stage setDebugAll

List of usage examples for com.badlogic.gdx.scenes.scene2d Stage setDebugAll

Introduction

In this page you can find the example usage for com.badlogic.gdx.scenes.scene2d Stage setDebugAll.

Prototype

public void setDebugAll(boolean debugAll) 

Source Link

Document

If true, debug lines are shown for all actors.

Usage

From source file:es.eucm.ead.engine.demobuilder.ExecutableDemoBuilder.java

License:Open Source License

/**
 * Builds the game, saves it to disk, and runs it.
 *//*from  w w  w  .  j  a v a  2  s .c  om*/
public void run() {
    final EngineDesktop engine = new EngineDesktop((int) gameWidth, (int) gameHeight) {
        @Override
        protected void dispose() {
            ExecutableDemoBuilder.this.clean();
            super.dispose();
        }
    };

    prepare();
    if (!built) {
        build();
    }
    save();
    engine.setSize((int) gameWidth, (int) gameHeight);
    engine.run(rootFolder.file().getAbsolutePath(), false);
    if (debug()) {
        Gdx.app.postRunnable(new Runnable() {
            @Override
            public void run() {
                Stage stage = engine.getApplicationListener().getStage();
                stage.setDebugAll(true);
            }
        });
    }
    Gdx.app.setLogLevel(Application.LOG_DEBUG);
}