Example usage for com.badlogic.gdx.scenes.scene2d Stage subclass-usage

List of usage examples for com.badlogic.gdx.scenes.scene2d Stage subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx.scenes.scene2d Stage subclass-usage.

Usage

From source file broken.shotgun.throwthemoon.stages.GameStage.java

public class GameStage extends Stage {
    private static final String MUSIC_FILENAME = "SnestedLoops.ogg";
    private static final String SFX_TV_ON_FILENAME = "sfx/tv_turn_on.mp3";
    private static final float WIDTH = 1920f;
    private static final float HEIGHT = 1080f;
    private boolean debug;

From source file com.gamestudio24.martianrun.stages.GameStage.java

public class GameStage extends Stage implements ContactListener {

    private static final int VIEWPORT_WIDTH = Constants.APP_WIDTH;
    private static final int VIEWPORT_HEIGHT = Constants.APP_HEIGHT;

    private World world;

From source file com.github.badoualy.badoualyve.ui.stage.HomeStage.java

public class HomeStage extends Stage {

    // References to super attributes
    private OrthographicCamera cam;
    private Batch batch;

From source file com.github.badoualy.badoualyve.ui.stage.IntroStage.java

public class IntroStage extends Stage {

    private ShapeRenderer shapeRenderer;
    private Dialog dialog;
    private Music startSound;

From source file com.github.badoualy.badoualyve.ui.stage.LoadingStage.java

public class LoadingStage extends Stage {

    private ShapeRenderer shapeRenderer;
    private Image icLoading;

    public LoadingStage() {

From source file com.jlabarca.director.Scene.java

/**
 * Scene is a Stage which has input multiplexer.
 * 
 * Scenes are composed of layers.
 * 
 */

From source file com.jmolina.orb.stages.BackgroundStage.java

/**
 * Stage de fondo estatico, utilizada en las pantallas de menu y en el fundido de las pantallas de
 * menu con las de nivel.
 */
public class BackgroundStage extends Stage {

From source file com.jmolina.orb.stages.GestureStage.java

/**
 * Stage donde se dibujan los feedback de los gestos
 */
public class GestureStage extends Stage {

    /**

From source file com.jmolina.orb.stages.HUDStage.java

/**
 * Stage donde se dibuja el HUD y el menu de pausa.
 */
public class HUDStage extends Stage {

    private final float FADE_TIME = 0.2f;

From source file com.jmolina.orb.stages.MainStage.java

/**
 * Stage que ejecuta una operacin cuando se pulsa la tecla BACK
 */
public class MainStage extends Stage {

    private Runnable operation;