List of usage examples for com.badlogic.gdx.scenes.scene2d.ui Button subclass-usage
From source file com.bagon.matchteam.mtx.scene2d.ui.AbstractButton.java
public abstract class AbstractButton extends Button { // Locked (Not mandatory) protected boolean isLockActive = false; protected TextureRegion textureLocked; // Text (Not mandatory)
From source file com.diins.matchteamv2.mtx.scene2d.ui.AbstractButton.java
public abstract class AbstractButton extends Button { // Locked (Not mandatory) protected boolean isLockActive = false; protected TextureRegion textureLocked; // Text (Not mandatory)
From source file com.gamestudio24.martianrun.actors.menu.GameButton.java
public abstract class GameButton extends Button { protected Rectangle bounds; private Skin skin; public GameButton(Rectangle bounds) {
From source file com.gdx.extension.ui.menu.MenuItem.java
/**
* Base for all menu type.
*
* @author Kyu
*
*/
From source file com.havidarou.MeduNetjer.scene2d.ui.AbstractButton.java
public abstract class AbstractButton extends Button { // Locked (Not mandatory) protected boolean isLockActive = false; protected TextureRegion textureLocked; // Text (Not mandatory)
From source file com.jumpbuttonstudios.vikingdodge.ui.VolumeButton.java
public class VolumeButton extends Button { ButtonStyle soundOn; ButtonStyle soundOff; public VolumeButton(VikingDodge vikingDodge, final Layout parent) {
From source file com.kotcrab.vis.ui.widget.MenuItem.java
/**
* MenuItem displayed in {@link Menu} and {@link PopupMenu}. MenuItem contains text or text with icon.
* Best icon size is 22px. MenuItem can also have a hotkey text.
* <p>
* When listening for menu item press {@link ChangeListener} should be always preferred (instead of {@link ClickListener}).
* {@link ClickListener} does not support disabling menu item and will still report item clicks.
From source file com.kotcrab.vis.ui.widget.VisImageButton.java
/**
* Due to scope of changes made this widget is not compatible with standard {@link ImageButton}.
* <p>
* When listening for button press {@link ChangeListener} should be always preferred (instead of {@link ClickListener}).
* {@link ClickListener} does not support disabling button and will still report button presses.
* @author Kotcrab
From source file com.mk.apps.superm.mtx.AbstractButton.java
public abstract class AbstractButton extends Button { // Locked (Not mandatory) protected boolean isLockActive = false; protected TextureRegion textureLocked; // Text (Not mandatory)
From source file com.mk.apps.superm.mtx.scene2d.ui.AbstractButton.java
public abstract class AbstractButton extends Button { // Locked (Not mandatory) protected boolean isLockActive = false; protected TextureRegion textureLocked; // Text (Not mandatory)