Example usage for com.badlogic.gdx.scenes.scene2d.ui Button subclass-usage

List of usage examples for com.badlogic.gdx.scenes.scene2d.ui Button subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx.scenes.scene2d.ui Button subclass-usage.

Usage

From source file com.bagon.matchteam.mtx.scene2d.ui.AbstractButton.java

public abstract class AbstractButton extends Button {
    // Locked (Not mandatory)
    protected boolean isLockActive = false;
    protected TextureRegion textureLocked;

    // Text (Not mandatory)

From source file com.diins.matchteamv2.mtx.scene2d.ui.AbstractButton.java

public abstract class AbstractButton extends Button {
    // Locked (Not mandatory)
    protected boolean isLockActive = false;
    protected TextureRegion textureLocked;

    // Text (Not mandatory)

From source file com.gamestudio24.martianrun.actors.menu.GameButton.java

public abstract class GameButton extends Button {

    protected Rectangle bounds;
    private Skin skin;

    public GameButton(Rectangle bounds) {

From source file com.gdx.extension.ui.menu.MenuItem.java

/**
 * Base for all menu type.
 * 
 * @author Kyu
 *
 */

From source file com.havidarou.MeduNetjer.scene2d.ui.AbstractButton.java

public abstract class AbstractButton extends Button {
    // Locked (Not mandatory)
    protected boolean isLockActive = false;
    protected TextureRegion textureLocked;

    // Text (Not mandatory)

From source file com.jumpbuttonstudios.vikingdodge.ui.VolumeButton.java

public class VolumeButton extends Button {

    ButtonStyle soundOn;
    ButtonStyle soundOff;

    public VolumeButton(VikingDodge vikingDodge, final Layout parent) {

From source file com.kotcrab.vis.ui.widget.MenuItem.java

/**
 * MenuItem displayed in {@link Menu} and {@link PopupMenu}. MenuItem contains text or text with icon.
 * Best icon size is 22px. MenuItem can also have a hotkey text.
 * <p>
 * When listening for menu item press {@link ChangeListener} should be always preferred (instead of {@link ClickListener}).
 * {@link ClickListener} does not support disabling menu item and will still report item clicks.

From source file com.kotcrab.vis.ui.widget.VisImageButton.java

/**
 * Due to scope of changes made this widget is not compatible with standard {@link ImageButton}.
 * <p>
 * When listening for button press {@link ChangeListener} should be always preferred (instead of {@link ClickListener}).
 * {@link ClickListener} does not support disabling button and will still report button presses.
 * @author Kotcrab

From source file com.mk.apps.superm.mtx.AbstractButton.java

public abstract class AbstractButton extends Button {
    // Locked (Not mandatory)
    protected boolean isLockActive = false;
    protected TextureRegion textureLocked;

    // Text (Not mandatory)

From source file com.mk.apps.superm.mtx.scene2d.ui.AbstractButton.java

public abstract class AbstractButton extends Button {
    // Locked (Not mandatory)
    protected boolean isLockActive = false;
    protected TextureRegion textureLocked;

    // Text (Not mandatory)