List of usage examples for com.badlogic.gdx.scenes.scene2d.ui ButtonGroup uncheckAll
public void uncheckAll()
From source file:com.tumblr.oddlydrawn.nahlc.screens.SetupScreen.java
License:Apache License
public SetupScreen(Game g) { game = g;//from w ww. j a va2 s .c o m assets = new Assets(); stage = new Stage(new ExtendViewport(Renderer.WIDTH, Renderer.HEIGHT)); Gdx.input.setInputProcessor(stage); skin = new Skin(); assets.initSetupScreen(); table = new Table(); table.setFillParent(true); table.align(Align.left); stage.addActor(table); // Add default font to skin. skin.add("default", new BitmapFont(Gdx.files.internal(FONT_PATH))); // Create style for the level select checked and unchecked buttons with text (0-9). ImageTextButtonStyle imageTextButtonStyle = new ImageTextButtonStyle(); imageTextButtonStyle.checked = new TextureRegionDrawable(assets.getSelectedSprite()); imageTextButtonStyle.up = new TextureRegionDrawable(assets.getUnselectedSprite()); imageTextButtonStyle.font = skin.getFont("default"); skin.add("default", imageTextButtonStyle); // Create style for checkboxes with text beside them. CheckBoxStyle checkBoxStyle = new CheckBoxStyle(); checkBoxStyle.checkboxOff = new TextureRegionDrawable(assets.getUncheckedSprite()); checkBoxStyle.checkboxOn = new TextureRegionDrawable(assets.getCheckedSprite()); checkBoxStyle.font = skin.getFont("default"); skin.add("default", checkBoxStyle); // Create style for 9patch image button with text ("Start" button). TextButtonStyle textButtonStyle = new TextButtonStyle(); textButtonStyle.font = skin.getFont("default"); textButtonStyle.up = new NinePatchDrawable(assets.getBoxPatch()); skin.add("default", textButtonStyle); final CheckBox soundOnBox = new CheckBox(LABEL_SOUND, skin); table.add(soundOnBox); table.row(); final CheckBox musicOnBox = new CheckBox(LABEL_MUSIC, skin); table.add(musicOnBox); table.row(); final CheckBox upsideDownBox = new CheckBox(LABEL_UPSIDE, skin); table.add(upsideDownBox); table.row(); // Create an embedded table to have its own cells and not mess up parent. Table buttonsTable = new Table(); final ImageTextButton zero = new ImageTextButton("0", skin); buttonsTable.add(zero); final ImageTextButton one = new ImageTextButton("1", skin); buttonsTable.add(one); final ImageTextButton two = new ImageTextButton("2", skin); buttonsTable.add(two); final ImageTextButton three = new ImageTextButton("3", skin); buttonsTable.add(three); final ImageTextButton four = new ImageTextButton("4", skin); buttonsTable.add(four); buttonsTable.row(); final ImageTextButton five = new ImageTextButton("5", skin); buttonsTable.add(five); final ImageTextButton six = new ImageTextButton("6", skin); buttonsTable.add(six); final ImageTextButton seven = new ImageTextButton("7", skin); buttonsTable.add(seven); final ImageTextButton eight = new ImageTextButton("8", skin); buttonsTable.add(eight); final ImageTextButton nine = new ImageTextButton("9", skin); buttonsTable.add(nine); ButtonGroup groupButtons = new ButtonGroup(); groupButtons.add(zero); groupButtons.add(one); groupButtons.add(two); groupButtons.add(three); groupButtons.add(four); groupButtons.add(five); groupButtons.add(six); groupButtons.add(seven); groupButtons.add(eight); groupButtons.add(nine); groupButtons.setMaxCheckCount(1); // Awesome. groupButtons.uncheckAll(); zero.setChecked(true); LabelStyle labelStyle = new LabelStyle(); labelStyle.font = skin.getFont("default"); skin.add("default", labelStyle); Label levelLabel = new Label(LABEL_LEVEL, skin); table.add(levelLabel).padTop(PAD).align(Align.left); table.row(); table.add(buttonsTable).padBottom(PAD); table.row(); Label bagSize = new Label(LABEL_BAG_SIZE, skin); table.add(bagSize).align(Align.left); table.row(); // Create an embedded table to have its own cells and not mess up parent. Table bagTable = new Table(); final ImageTextButton sizeRandom = new ImageTextButton("Rnd", skin); bagTable.add(sizeRandom); final ImageTextButton sizeSeven = new ImageTextButton("7", skin); bagTable.add(sizeSeven); final ImageTextButton sizeFourteen = new ImageTextButton("14", skin); bagTable.add(sizeFourteen); final ImageTextButton sizeTwentyOne = new ImageTextButton("21", skin); bagTable.add(sizeTwentyOne); table.add(bagTable); table.row(); ButtonGroup bagButtons = new ButtonGroup(); bagButtons.add(sizeRandom); bagButtons.add(sizeSeven); bagButtons.add(sizeFourteen); bagButtons.add(sizeTwentyOne); bagButtons.setMaxCheckCount(1); bagButtons.uncheckAll(); sizeSeven.setChecked(true); TextButton startButton = new TextButton(LABEL_START, skin); table.add(startButton).padTop(PAD); table.debugTable(); // Load preferences SavedStuff savedStuff = new SavedStuff(); savedStuff.loadPreferences(); soundOn = savedStuff.isSoundOn(); musicOn = savedStuff.isMusicOn(); upsideDown = savedStuff.isUpsideDown(); // Set loaded preferences soundOnBox.setChecked(soundOn); musicOnBox.setChecked(musicOn); upsideDownBox.setChecked(upsideDown); startButton.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { boolean sound; boolean music; boolean upside; int bag = 0; int level = 0; // Get selected starting level. if (zero.isChecked()) { level = 0; } else if (one.isChecked()) { level = 1; } else if (two.isChecked()) { level = 2; } else if (three.isChecked()) { level = 3; } else if (four.isChecked()) { level = 4; } else if (five.isChecked()) { level = 5; } else if (six.isChecked()) { level = 6; } else if (seven.isChecked()) { level = 7; } else if (eight.isChecked()) { level = 8; } else if (nine.isChecked()) { level = 9; } // Get selected randomized shape bag size if (sizeRandom.isChecked()) { bag = 0; } else if (sizeSeven.isChecked()) { bag = 1; } else if (sizeFourteen.isChecked()) { bag = 2; } else if (sizeTwentyOne.isChecked()) { bag = 3; } sound = soundOnBox.isChecked(); music = musicOnBox.isChecked(); upside = upsideDownBox.isChecked(); // Save preferences. SavedStuff stuff = new SavedStuff(); stuff.saveAll(sound, music, upside, bag, level); dispose(); game.setScreen(new GameScreen(game)); } }); }