Example usage for com.badlogic.gdx.scenes.scene2d.ui Cell pad

List of usage examples for com.badlogic.gdx.scenes.scene2d.ui Cell pad

Introduction

In this page you can find the example usage for com.badlogic.gdx.scenes.scene2d.ui Cell pad.

Prototype

public Cell<T> pad(float top, float left, float bottom, float right) 

Source Link

Usage

From source file:at.highstreeto.xnllayoutparser.element.CellParser.java

License:Apache License

@Override
public Actor load(Element element, LayoutParserContext context) throws LayoutParseException {
    Table table = (Table) context.getActorByElement(element.getParent().getParent());

    Element child = element.getChild(0);
    Actor actor = context.getParsers().getParserByElementName(child).load(child, context);
    Cell<?> cell = table.add(actor);

    if (element.getAttributes().containsKey("fill")) {
        if ("x".equals(element.getAttribute("fill"))) {
            cell.fillX();/*from w ww  .j a  va  2s  . c o m*/
        } else if ("y".equals(element.getAttribute("fill"))) {
            cell.fillY();
        } else if ("xy".equals(element.getAttribute("fill"))) {
            cell.fill();
        } else {
            throw new LayoutParseException();
        }
    }
    if (element.getAttributes().containsKey("expand")) {
        if ("x".equals(element.getAttribute("expand"))) {
            cell.expandX();
        } else if ("y".equals(element.getAttribute("expand"))) {
            cell.expandY();
        } else if ("xy".equals(element.getAttribute("expand"))) {
            cell.expand();
        } else {
            throw new LayoutParseException();
        }
    }
    // Combination of c (Center), t (Top), b (Bottom), l (Left), r (Right)
    if (element.getAttributes().containsKey("align")) {
        String[] parts = element.getAttribute("align").split(" ");
        for (String i : parts) {
            if ("c".equals(i)) {
                cell.center();
            } else if ("t".equals(i)) {
                cell.top();
            } else if ("b".equals(i)) {
                cell.bottom();
            } else if ("l".equals(i)) {
                cell.left();
            } else if ("r".equals(i)) {
                cell.right();
            }
        }
    }
    // Padding - Format: Top Left Bottom Right
    if (element.getAttributes().containsKey("pad")) {
        String[] pads = element.getAttribute("pad").split(" ");
        if (pads.length == 4) {
            float top = Float.parseFloat(pads[0]);
            float right = Float.parseFloat(pads[1]);
            float bottom = Float.parseFloat(pads[2]);
            float left = Float.parseFloat(pads[3]);

            cell.pad(top, left, bottom, right);
        } else {
            throw new LayoutParseException();
        }
    }
    if (element.getAttributes().containsKey("colspan")) {
        int colspan = Integer.parseInt(element.getAttribute("colspan"));
        cell.colspan(colspan);
    }
    return null;
}

From source file:com.kotcrab.vis.ui.building.utilities.Padding.java

License:Apache License

/**
 * Allows to set Cell's padding with the Padding object, which has be done externally, as it's not part of
 * the standard libGDX API.//from  w  w  w. j av  a2  s.c om
 * @param cell will have the padding set according to the this object's data.
 * @return the given cell for chaining.
 */
public Cell<?> applyPadding(final Cell<?> cell) {
    cell.pad(top, left, bottom, right);
    return cell;
}

From source file:com.kotcrab.vis.ui.building.utilities.Padding.java

License:Apache License

/**
 * Allows to set Cell's padding with the Padding object, which has be done externally, as it's not part of
 * the standard libGDX API.//from w w w .  j a  v a 2  s  .c  o  m
 * @param padding contains data of padding sizes.
 * @param cell will have the padding set according to the given data.
 * @return the given cell for chaining.
 */
public static Cell<?> setPadding(final Padding padding, final Cell<?> cell) {
    return cell.pad(padding.getTop(), padding.getLeft(), padding.getBottom(), padding.getRight());
}