Example usage for com.badlogic.gdx.scenes.scene2d.ui Cell padLeft

List of usage examples for com.badlogic.gdx.scenes.scene2d.ui Cell padLeft

Introduction

In this page you can find the example usage for com.badlogic.gdx.scenes.scene2d.ui Cell padLeft.

Prototype

public Cell<T> padLeft(float padLeft) 

Source Link

Usage

From source file:com.forerunnergames.peril.client.ui.widgets.Widgets.java

License:Open Source License

public static void padCell(final Cell<?> cell, final float paddingAmount, final CellPadding paddingType) {
    Arguments.checkIsNotNull(cell, "cell");
    Arguments.checkIsNotNegative(paddingAmount, "paddingAmount");
    Arguments.checkIsNotNull(paddingType, "paddingType");

    switch (paddingType) {
    case LEFT: {//from   ww w .j av  a  2s . c o  m
        cell.padLeft(paddingAmount);
        break;
    }
    case RIGHT: {
        cell.padRight(paddingAmount);
        break;
    }
    case TOP: {
        cell.padTop(paddingAmount);
        break;
    }
    case BOTTOM: {
        cell.padBottom(paddingAmount);
        break;
    }
    case ALL: {
        cell.pad(paddingAmount);
    }
    default: {
        throw new IllegalStateException(
                "Unknown " + CellPadding.class.getSimpleName() + " value [" + paddingType + "]");
    }
    }
}

From source file:de.bitbrain.craft.ui.dialog.Dialog.java

License:Open Source License

Dialog(Pair<String, ClickListener> submit, Pair<String, ClickListener> abort, Actor content) {
    SharedInjector.get().injectMembers(this);
    window = new Table();
    add(window);//ww w  .  j a va2 s.c o  m
    if (content != null) {
        contentCell = window.add(content).fill().align(Align.center).pad(PADDING);
    }
    if (submit != null || abort != null) {
        buttonLayout = new Table();
        window.row().row().padTop(PADDING);
        window.add(buttonLayout);
    }
    if (abort != null) {
        initAbort(abort);
    }
    if (submit != null) {
        Cell<?> c = initSubmit(submit);
        if (abort != null) {
            c.padLeft(PADDING);
        }
    }
    background = GraphicsFactory.createNinePatch(Assets.TEX_PANEL_BLACK_9patch, Sizes.panelTransparentRadius());
}