List of usage examples for com.badlogic.gdx.scenes.scene2d.ui Cell setActor
public <A extends Actor> Cell<A> setActor(A newActor)
From source file:com.forerunnergames.peril.client.ui.screens.game.play.modes.peril.BattleGrid.java
License:Open Source License
private static void setCellActor(final Cell<?> cell, final Actor actor) { cell.setActor(actor); }
From source file:es.eucm.ead.editor.view.builders.project.ProjectView.java
License:Open Source License
private Actor buildToolbar(Skin skin) { MultiWidget toolbar = new MultiWidget(skin, SkinConstants.STYLE_TOOLBAR); LinearLayout project = new LinearLayout(true); project.add(WidgetBuilder.toolbarIcon(SkinConstants.IC_GO, null, CloseProject.class)); project.add(new Container<TextButton>(title = WidgetBuilder.textButton("", SkinConstants.STYLE_TOOLBAR)) .width(0).fillX()).expandX().marginLeft(WidgetBuilder.dpToPixels(8)); title.getLabel().setAlignment(Align.left); Cell cell = title.getLabelCell(); LinearLayout titleCell = new LinearLayout(true); titleCell.add(new Image(skin, SkinConstants.IC_EDIT)).marginRight(WidgetBuilder.dpToPixels(8)); titleCell.add(title.getLabel());/* w w w. j av a 2 s. c o m*/ cell.setActor(titleCell); title.padLeft(WidgetBuilder.dpToPixels(8)); WidgetBuilder.actionOnClick(title, Rename.class, Selection.MOKAP); project.add(WidgetBuilder.toolbarIcon(SkinConstants.IC_SHARE, null, ShareProject.class)); project.add(WidgetBuilder.toolbarIcon(SkinConstants.IC_PLAY, null, ChangeView.class, PlayView.class)); toolbar.addWidgets(project); return toolbar; }