List of usage examples for com.badlogic.gdx.scenes.scene2d.ui Container subclass-usage
From source file com.bladecoder.engineeditor.scneditor.ToolsWindow.java
public class ToolsWindow extends Container<Table> {
TextButton button1;
ScnWidget scnWidget;
com.bladecoder.engine.model.BaseActor actor;
From source file com.bladecoder.engineeditor.scneditor.ViewWindow.java
public class ViewWindow extends Container<Table> { ScnWidget scnWidget; CheckBox walkZone; public ViewWindow(Skin skin, ScnWidget sw) {
From source file com.bladecoder.engineeditor.scneditor.WalkZoneWindow.java
public class WalkZoneWindow extends Container<Table> { private static final String DELETE_WALK_ZONE_TEXT = "Delete Walk Zone"; private static final String CREATE_WALK_ZONE_TEXT = "Create Walk Zone"; TextButton createZoneBtn;
From source file com.bladecoder.engineeditor.ui.components.PropertyTable.java
public class PropertyTable extends Container<Table> { private static final String[] BOOLEAN_VALUES = { "", "true", "false" }; Skin skin; Table table;
From source file com.gdx.extension.ui.grid.GridSelectionItem.java
/**
* It's a selectable item from a {@link GridSelection}.
* You can define a custom item view by extending it and add actors to it.
* It handle multi selection
*
* @author Kyu
From source file com.gdx.extension.ui.input.InputCatcher.java
/** * Catch mouse buttons and keyboard keys.</br > * Allow keys and buttons combinations. */ public class InputCatcher extends Container<Label> {
From source file com.kotcrab.vis.ui.layout.DragPane.java
/**
* Stores actors in an internally managed {@link WidgetGroup}. Allows actors with specialized {@link Draggable} listener attached
* to be dropped and added into its group's content.
* <p>
* Note that unless {@link Draggable} with appropriate listener (preferably {@link DefaultDragListener}) is attached to dragged
* actors, this widget will act like a regular group with no extra functionalities. It's usually a good idea to use
From source file es.eucm.ead.editor.view.widgets.LoadingBar.java
public class LoadingBar extends Container<Image> { float prefHeight; public LoadingBar(Skin skin, float prefHeight) { this(skin.get(LoadingBarStyle.class), prefHeight);
From source file es.eucm.ead.editor.view.widgets.modals.ModalContainer.java
public class ModalContainer extends Container<Actor> implements Modal { public ModalContainer(Skin skin, Actor actor) { this(skin.get(ModalContainerStyle.class), actor); }
From source file es.eucm.ead.editor.view.widgets.MultiWidget.java
public class MultiWidget extends Container<Actor> { private static final float ANIM_TIME = 0.15f; private MultiWidgetStyle style;