Example usage for com.badlogic.gdx.scenes.scene2d.ui Container subclass-usage

List of usage examples for com.badlogic.gdx.scenes.scene2d.ui Container subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx.scenes.scene2d.ui Container subclass-usage.

Usage

From source file com.bladecoder.engineeditor.scneditor.ToolsWindow.java

public class ToolsWindow extends Container<Table> {

    TextButton button1;

    ScnWidget scnWidget;
    com.bladecoder.engine.model.BaseActor actor;

From source file com.bladecoder.engineeditor.scneditor.ViewWindow.java

public class ViewWindow extends Container<Table> {
    ScnWidget scnWidget;

    CheckBox walkZone;

    public ViewWindow(Skin skin, ScnWidget sw) {

From source file com.bladecoder.engineeditor.scneditor.WalkZoneWindow.java

public class WalkZoneWindow extends Container<Table> {
    private static final String DELETE_WALK_ZONE_TEXT = "Delete Walk Zone";
    private static final String CREATE_WALK_ZONE_TEXT = "Create Walk Zone";

    TextButton createZoneBtn;

From source file com.bladecoder.engineeditor.ui.components.PropertyTable.java

public class PropertyTable extends Container<Table> {
    private static final String[] BOOLEAN_VALUES = { "", "true", "false" };

    Skin skin;
    Table table;

From source file com.gdx.extension.ui.grid.GridSelectionItem.java

/**
 * It's a selectable item from a {@link GridSelection}.
 * You can define a custom item view by extending it and add actors to it.
 * It handle multi selection
 * 
 * @author Kyu

From source file com.gdx.extension.ui.input.InputCatcher.java

/**
 * Catch mouse buttons and keyboard keys.</br >
 * Allow keys and buttons combinations.
 */
public class InputCatcher extends Container<Label> {

From source file com.kotcrab.vis.ui.layout.DragPane.java

/**
 * Stores actors in an internally managed {@link WidgetGroup}. Allows actors with specialized {@link Draggable} listener attached
 * to be dropped and added into its group's content.
 * <p>
 * Note that unless {@link Draggable} with appropriate listener (preferably {@link DefaultDragListener}) is attached to dragged
 * actors, this widget will act like a regular group with no extra functionalities. It's usually a good idea to use

From source file es.eucm.ead.editor.view.widgets.LoadingBar.java

public class LoadingBar extends Container<Image> {

    float prefHeight;

    public LoadingBar(Skin skin, float prefHeight) {
        this(skin.get(LoadingBarStyle.class), prefHeight);

From source file es.eucm.ead.editor.view.widgets.modals.ModalContainer.java

public class ModalContainer extends Container<Actor> implements Modal {

    public ModalContainer(Skin skin, Actor actor) {
        this(skin.get(ModalContainerStyle.class), actor);
    }

From source file es.eucm.ead.editor.view.widgets.MultiWidget.java

public class MultiWidget extends Container<Actor> {

    private static final float ANIM_TIME = 0.15f;

    private MultiWidgetStyle style;