List of usage examples for com.badlogic.gdx.scenes.scene2d.ui Dialog button
public Dialog button(Button button)
From source file:com.ray3k.skincomposer.dialog.DialogDrawables.java
License:Open Source License
/** * Show an setStatusBarError indicating a drawable that exceeds project specifications *///from w ww. j a va 2s. c o m private void showDrawableError() { Dialog dialog = new Dialog("Error...", getSkin(), "bg"); dialog.getTitleTable().padLeft(5.0f); dialog.getContentTable().padLeft(10.0f).padRight(10.0f).padTop(5.0f); dialog.getButtonTable().padBottom(15.0f); Label label = new Label( "Error while adding new drawables.\nEnsure that image dimensions are\nless than maximums specified in project.\nRolling back changes...", getSkin()); label.setAlignment(Align.center); dialog.text(label); dialog.button("OK"); dialog.show(getStage()); }
From source file:com.ray3k.skincomposer.dialog.DialogFactory.java
License:Open Source License
public void showDialogError(String title, String message, Runnable runnable) { Dialog dialog = new Dialog(title, skin, "bg") { @Override// w w w .j a v a 2 s . com public boolean remove() { if (runnable != null) { runnable.run(); } return super.remove(); } }; dialog.text(message); dialog.button("OK"); dialog.getButtonTable().getCells().first().getActor().addListener(main.getHandListener()); dialog.show(stage); }
From source file:com.ray3k.skincomposer.dialog.DialogFonts.java
License:Open Source License
private void showAddFontSizeError(String name) { Dialog dialog = new Dialog("", skin, "bg"); Label label = new Label("Error adding font...", skin, "title"); dialog.getContentTable().add(label); dialog.getContentTable().row();//from ww w.ja v a 2 s .c o m dialog.text("Unable to add font \"" + name + "\". Ensure image dimensions\nare less than max texture dimensions (" + projectData.getMaxTextureWidth() + "x" + projectData.getMaxTextureHeight() + ").\nSee project settings."); dialog.button("Ok"); dialog.show(getStage()); }
From source file:halive.shootinoutside.menu.MainMenu.java
private void showAboutDialog() { Dialog dialog = new Dialog("About", UIConstants.Dialogs.loadSkin()); Table content = dialog.getContentTable(); for (String s : UIConstants.Dialogs.About.ABOUT_DIALOG_TEXT) { content.add(new Label(s, UIConstants.Dialogs.loadSkin())) .padBottom(UIConstants.Dialogs.PADDING_BOTTOM / 3) .padTop(UIConstants.Dialogs.PADDING_BOTTOM / 3).row(); }/*from w ww .ja v a 2 s .c o m*/ dialog.button("Close"); dialog.show(stage); }
From source file:net.noviden.towerdefense.MapCreator.MapCreatorScreen.java
License:Open Source License
public MapCreatorScreen(final TowerDefense towerDefense) { this.towerDefense = towerDefense; camera = new OrthographicCamera(); camera.setToOrtho(true, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); camera.update();// w w w. j a v a 2s .c o m stage = new Stage(); final Skin skin = new Skin(Gdx.files.internal("assets/uiskin.json")); table = new Table(); table.setFillParent(true); name = UUID.randomUUID().toString().substring(0, 5); Label nameLabel = new Label("Name:", skin); final TextField nameField = new TextField(name, skin); TextButton addPathButton = new TextButton("Add New Path", skin); TextButton undoButton = new TextButton("Remove Last Point", skin); TextButton finishButton = new TextButton("Save Map", skin); TextButton exitButton = new TextButton("Exit", skin); final TextButton displayOptionsButton = new TextButton("Options", skin); // set up options table final Table optionsTable = new Table(); optionsTable.setVisible(false); Label initialPlayerHealthLabel = new Label("Initial Player Health:", skin); final TextField initialPlayerHealthText = new TextField("" + MapSettings.DEFAULT_INITIAL_PLAYER_HEALTH, skin); Label initialPlayerResourcesLabel = new Label("Initial Player Resources:", skin); final TextField initialPlayerResourcesText = new TextField( "" + MapSettings.DEFAULT_INITIAL_PLAYER_RESOURCES, skin); Label initialUnitHealthLabel = new Label("Initial Unit Health:", skin); final TextField initialUnitHealthText = new TextField("" + MapSettings.DEFAULT_INITIAL_UNIT_HEALTH, skin); Label initialUnitMovementSpeedLabel = new Label("Initial Unit Movement Speed:", skin); final TextField initialUnitMovementSpeedText = new TextField("" + MapSettings.DEFAULT_INITIAL_UNIT_SPEED, skin); Label initialUnitDamageLabel = new Label("Initial Unit Damage:", skin); final TextField initialUnitDamageText = new TextField("" + MapSettings.DEFAULT_INITIAL_UNIT_DAMAGE, skin); Label defaultUnitSpawnRateLabel = new Label("Unit Spawn Rate:", skin); final TextField defaultUnitSpawnRateText = new TextField("" + MapSettings.DEFAULT_UNIT_SPAWN_RATE, skin); TextButton displayWavesCreatorButton = new TextButton("Waves Creator", skin); TextButton displayTurretsButton = new TextButton("Disable Turrets", skin); optionsTable.add(initialPlayerHealthLabel, initialPlayerHealthText); optionsTable.row(); optionsTable.add(initialPlayerResourcesLabel, initialPlayerResourcesText); optionsTable.row(); optionsTable.add(initialUnitHealthLabel, initialUnitHealthText); optionsTable.row(); optionsTable.add(initialUnitMovementSpeedLabel, initialUnitMovementSpeedText); optionsTable.row(); optionsTable.add(initialUnitDamageLabel, initialUnitDamageText); optionsTable.row(); optionsTable.add(defaultUnitSpawnRateLabel, defaultUnitSpawnRateText); optionsTable.row(); optionsTable.add(displayTurretsButton); final Table disableTurretsTable = new Table(); disableTurretsTable.setVisible(false); final CheckBox disableChaingunTurretCheckbox = new CheckBox("Disable Chaingun", skin); final CheckBox disableBasicTurretCheckbox = new CheckBox("Disable Basic", skin); final CheckBox disableBuffTurretCheckbox = new CheckBox("Disable Buff", skin); final CheckBox disableHomingTurretCheckbox = new CheckBox("Disable Homing", skin); final CheckBox disableRocketTurretCheckbox = new CheckBox("Disable Rocket", skin); final CheckBox disableShotgunTurretCheckbox = new CheckBox("Disable Shotgun", skin); disableTurretsTable.add(disableChaingunTurretCheckbox); disableTurretsTable.row(); disableTurretsTable.add(disableBasicTurretCheckbox); disableTurretsTable.row(); disableTurretsTable.add(disableBuffTurretCheckbox); disableTurretsTable.row(); disableTurretsTable.add(disableHomingTurretCheckbox); disableTurretsTable.row(); disableTurretsTable.add(disableRocketTurretCheckbox); disableTurretsTable.row(); disableTurretsTable.add(disableShotgunTurretCheckbox); optionsTable.row(); optionsTable.add(disableTurretsTable); table.add(addPathButton); table.add(undoButton); table.add(finishButton); table.add(exitButton); table.row(); table.add(nameLabel, nameField); table.add(displayOptionsButton); table.row(); table.add(optionsTable); table.top(); table.right(); stage.addActor(table); inputMultiplexer = new InputMultiplexer(); inputMultiplexer.addProcessor(stage); inputMultiplexer.addProcessor(new GestureDetector(new MyGestureListener())); Gdx.input.setInputProcessor(inputMultiplexer); addPathButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { // remove last point in set if (pointSet.size() > 1) { // valid to create a new path paths.push(new Path(pointSet, 5.0f)); System.out.println("Added a path to paths Stack"); pointSet = new ArrayList<Point>(); } else { Dialog errorDialog = new Dialog("Error!", skin); errorDialog.text("Error! Must finish one path before starting another!"); errorDialog.button("Ok"); errorDialog.show(stage); } } }); undoButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { // remove last point in set if (pointSet.size() > 0) { pointSet.remove(pointSet.size() - 1); } else { if (paths.size() > 0) { Path path = paths.pop(); pointSet = (ArrayList<Point>) path.set.clone(); System.out.println("Popped from paths"); } } } }); exitButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { towerDefense.setScreen(new MapEditorSelectorScreen(towerDefense)); dispose(); } }); finishButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { if (paths.size() == 0 && pointSet.size() < 2) { displayErrorMessage("Error! Each path must have at least an entrance and exit", skin); return; } // create settings for map int playerHealth = Integer.parseInt(initialPlayerHealthText.getText()), playerResources = Integer.parseInt(initialPlayerResourcesText.getText()), unitDamage = Integer.parseInt(initialUnitDamageText.getText()); float unitHealth = Float.parseFloat(initialUnitHealthText.getText()), unitSpeed = Float.parseFloat(initialUnitMovementSpeedText.getText()), unitSpawnRate = Float.parseFloat(defaultUnitSpawnRateText.getText()); // validation if (playerHealth <= 0.0f) { displayErrorMessage("Error! Player cannot start with 0.0 health", skin); return; } else if (unitHealth <= 0.0f) { displayErrorMessage("Error! Units cannot start with 0.0 health", skin); return; } else if (unitDamage <= 0.0f) { displayErrorMessage("Error! Units cannot start with 0.0 damage", skin); return; } else if (unitSpeed <= 0.0f) { displayErrorMessage("Error! Units cannot start with 0.0 speed", skin); return; } else if (unitSpawnRate <= 0.0f) { displayErrorMessage("Error! Spawn rate cannot be 0.0", skin); return; } ArrayList<BaseTurret.Type> disabledTypes = new ArrayList<BaseTurret.Type>(); if (disableBasicTurretCheckbox.isChecked()) { disabledTypes.add(BaseTurret.Type.NORMAL); } if (disableBuffTurretCheckbox.isChecked()) { disabledTypes.add(BaseTurret.Type.BUFF); } if (disableChaingunTurretCheckbox.isChecked()) { disabledTypes.add(BaseTurret.Type.CHAINGUN); } if (disableHomingTurretCheckbox.isChecked()) { disabledTypes.add(BaseTurret.Type.HOMING); } if (disableRocketTurretCheckbox.isChecked()) { disabledTypes.add(BaseTurret.Type.ROCKET); } if (disableShotgunTurretCheckbox.isChecked()) { disabledTypes.add(BaseTurret.Type.SHOTGUN); } if (disabledTypes.size() == BaseTurret.Type.values().length) { displayErrorMessage("Error! Cannot disable all turrets", skin); return; } MapSettings mapSettings = new MapSettings(); BaseTurret.Type[] disabledTypesArr = new BaseTurret.Type[disabledTypes.size()]; disabledTypesArr = disabledTypes.toArray(disabledTypesArr); mapSettings.setDisabledTurretTypes(disabledTypesArr); String[] keys = { MapSettings.PLAYER_INITIAL_HEALTH_KEY, MapSettings.PLAYER_INITIAL_RESOURCES_KEY, MapSettings.UNIT_INITIAL_DAMAGE_KEY, MapSettings.UNIT_INITIAL_HEALTH_KEY, MapSettings.UNIT_INITIAL_SPEED_KEY, MapSettings.UNIT_SPAWN_RATE_KEY }; float[] values = { playerHealth, playerResources, unitDamage, unitHealth, unitSpeed, unitSpawnRate }; mapSettings.putValues(keys, values); // make sure current pointSet is included in new map if (pointSet.size() > 1) { paths.push(new Path(pointSet, 5.0f)); } // convert stack to array Path[] pathsForMap = new Path[paths.size()]; int i = 0; while (!paths.empty()) { pathsForMap[i++] = paths.pop(); } // finally create the map Map map = new Map(new Map.Dimensions(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()), pathsForMap, nameField.getText(), mapSettings); towerDefense.maps.add(map); // return to main menu towerDefense.setScreen(new MapEditorSelectorScreen(towerDefense)); dispose(); } }); displayOptionsButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { if (optionsTable.isVisible()) { optionsTable.setVisible(false); // disableTurretsTable.setVisible(false); } else { optionsTable.setVisible(true); } } }); displayTurretsButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { if (disableTurretsTable.isVisible()) { disableTurretsTable.setVisible(false); } else { disableTurretsTable.setVisible(true); } } }); pointSet = new ArrayList<Point>(); paths = new Stack<Path>(); batch = new SpriteBatch(); shapeRenderer = new ShapeRenderer(); }
From source file:net.noviden.towerdefense.MapCreator.MapCreatorScreen.java
License:Open Source License
private void displayErrorMessage(String message, Skin skin) { Dialog errorDialog = new Dialog("Error!", skin); errorDialog.text(message);//from w ww.j a v a 2 s.com errorDialog.button("Ok"); errorDialog.show(stage); }
From source file:net.noviden.towerdefense.MapEditor.MapEditorScreen.java
License:Open Source License
public MapEditorScreen(final TowerDefense towerDefense, Map pMap) { _towerDefense = towerDefense;/*www .ja v a 2 s . com*/ _originalMapReference = pMap; _map = pMap.clone(); _orthoCamera = new OrthographicCamera(); _orthoCamera.setToOrtho(true, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); _orthoCamera.update(); _spriteBatch = new SpriteBatch(); _shapeRenderer = new ShapeRenderer(); _shapeRenderer.setAutoShapeType(true); // make use of map settings to have units travel slightly faster, for display niceties _mapSettings = new MapSettings(); _mapSettings.putValue(MapSettings.UNIT_INITIAL_SPEED_KEY, 150.0f); // set units display to true initially _displayUnits = true; // instantiate/create unit managers for paths resetUnitManagers(); // there must exist at least one path if we are EDITING an existing map _selectedPathIndex = 0; final Skin skin = new Skin(Gdx.files.internal("assets/uiskin.json")); stage = new Stage(); rootTable = new Table(); rootTable.setFillParent(true); Table pathAddDeleteTable = new Table(); TextButton saveButton = new TextButton("Save", skin); TextButton exitButton = new TextButton("Exit Without Saving", skin); TextButton addPathButton = new TextButton("Add Path", skin); TextButton deletePathButton = new TextButton("Delete Current Path", skin); TextButton deleteLastNodeOnPathButton = new TextButton("Delete End Node", skin); TextButton displayOptionsButton = new TextButton("Options", skin); TextButton toggleUnitsDisplayButton = new TextButton("Toggle Units Display", skin); pathAddDeleteTable.add(deletePathButton); pathAddDeleteTable.add(addPathButton); pathAddDeleteTable.add(saveButton); pathAddDeleteTable.add(exitButton); pathAddDeleteTable.row(); pathAddDeleteTable.add(deleteLastNodeOnPathButton).expandX().left(); pathAddDeleteTable.add(displayOptionsButton); pathAddDeleteTable.add(toggleUnitsDisplayButton); Table pathSelectorTable = new Table(); Texture leftArrowTexture = new Texture(Gdx.files.internal("leftArrow.png")); Image leftArrowImage = new Image(leftArrowTexture); Texture rightArrowTexture = new Texture(Gdx.files.internal("rightArrow.png")); Image rightArrowImage = new Image(rightArrowTexture); final Label selectedPathLabel = new Label("0", skin); pathSelectorTable.add(leftArrowImage).pad(8.0f); pathSelectorTable.add(selectedPathLabel).pad(8.0f); pathSelectorTable.add(rightArrowImage).pad(8.0f); // options table // set up options table final Table optionsTable = new Table(); optionsTable.setVisible(false); MapSettings currentSettings = _map.getSettings(); Label initialPlayerHealthLabel = new Label("Initial Player Health:", skin); final TextField initialPlayerHealthText = new TextField( "" + (int) currentSettings.getValue(MapSettings.PLAYER_INITIAL_HEALTH_KEY), skin); Label initialPlayerResourcesLabel = new Label("Initial Player Resources:", skin); final TextField initialPlayerResourcesText = new TextField( "" + (int) currentSettings.getValue(MapSettings.PLAYER_INITIAL_RESOURCES_KEY), skin); Label initialUnitHealthLabel = new Label("Initial Unit Health:", skin); final TextField initialUnitHealthText = new TextField( "" + currentSettings.getValue(MapSettings.UNIT_INITIAL_HEALTH_KEY), skin); Label initialUnitMovementSpeedLabel = new Label("Initial Unit Movement Speed:", skin); final TextField initialUnitMovementSpeedText = new TextField( "" + currentSettings.getValue(MapSettings.UNIT_INITIAL_SPEED_KEY), skin); Label initialUnitDamageLabel = new Label("Initial Unit Damage:", skin); final TextField initialUnitDamageText = new TextField( "" + (int) currentSettings.getValue(MapSettings.UNIT_INITIAL_DAMAGE_KEY), skin); Label defaultUnitSpawnRateLabel = new Label("Unit Spawn Rate:", skin); final TextField defaultUnitSpawnRateText = new TextField( "" + currentSettings.getValue(MapSettings.UNIT_SPAWN_RATE_KEY), skin); // TODO Implement this button TextButton displayWavesCreatorButton = new TextButton("Waves Creator", skin); TextButton displayTurretsButton = new TextButton("Disable Turrets", skin); optionsTable.add(initialPlayerHealthLabel, initialPlayerHealthText); optionsTable.row(); optionsTable.add(initialPlayerResourcesLabel, initialPlayerResourcesText); optionsTable.row(); optionsTable.add(initialUnitHealthLabel, initialUnitHealthText); optionsTable.row(); optionsTable.add(initialUnitMovementSpeedLabel, initialUnitMovementSpeedText); optionsTable.row(); optionsTable.add(initialUnitDamageLabel, initialUnitDamageText); optionsTable.row(); optionsTable.add(defaultUnitSpawnRateLabel, defaultUnitSpawnRateText); optionsTable.row(); optionsTable.add(displayTurretsButton); final Table disableTurretsTable = new Table(); disableTurretsTable.setVisible(false); final CheckBox disableChaingunTurretCheckbox = new CheckBox("Disable Chaingun", skin); disableChaingunTurretCheckbox.setChecked(currentSettings.isTurretTypeDisabled(BaseTurret.Type.CHAINGUN)); final CheckBox disableBasicTurretCheckbox = new CheckBox("Disable Basic", skin); disableBasicTurretCheckbox.setChecked(currentSettings.isTurretTypeDisabled(BaseTurret.Type.NORMAL)); final CheckBox disableBuffTurretCheckbox = new CheckBox("Disable Buff", skin); disableBuffTurretCheckbox.setChecked(currentSettings.isTurretTypeDisabled(BaseTurret.Type.BUFF)); final CheckBox disableHomingTurretCheckbox = new CheckBox("Disable Homing", skin); disableHomingTurretCheckbox.setChecked(currentSettings.isTurretTypeDisabled(BaseTurret.Type.HOMING)); final CheckBox disableRocketTurretCheckbox = new CheckBox("Disable Rocket", skin); disableRocketTurretCheckbox.setChecked(currentSettings.isTurretTypeDisabled(BaseTurret.Type.ROCKET)); final CheckBox disableShotgunTurretCheckbox = new CheckBox("Disable Shotgun", skin); disableShotgunTurretCheckbox.setChecked(currentSettings.isTurretTypeDisabled(BaseTurret.Type.SHOTGUN)); disableTurretsTable.add(disableChaingunTurretCheckbox); disableTurretsTable.row(); disableTurretsTable.add(disableBasicTurretCheckbox); disableTurretsTable.row(); disableTurretsTable.add(disableBuffTurretCheckbox); disableTurretsTable.row(); disableTurretsTable.add(disableHomingTurretCheckbox); disableTurretsTable.row(); disableTurretsTable.add(disableRocketTurretCheckbox); disableTurretsTable.row(); disableTurretsTable.add(disableShotgunTurretCheckbox); // transformations table TextButton displayTransformationsTableButton = new TextButton("Enable Transformations", skin); CheckBox enableRandomTransformationCheckbox = new CheckBox("Random", skin); CheckBox enableTurretTransformationCheckbox = new CheckBox("Turret", skin); CheckBox enableUnitTransformationCheckbox = new CheckBox("Unit", skin); final Table transformationsTable = new Table(); transformationsTable.setVisible(false); transformationsTable.add(enableRandomTransformationCheckbox).row(); transformationsTable.add(enableTurretTransformationCheckbox).row(); transformationsTable.add(enableUnitTransformationCheckbox).row(); optionsTable.row(); optionsTable.add(disableTurretsTable); optionsTable.row(); optionsTable.add(displayTransformationsTableButton); optionsTable.row(); optionsTable.add(transformationsTable); // finally, add tables to root table and set input processing rootTable.add(pathSelectorTable).expandX().left().expandY().top(); rootTable.add(pathAddDeleteTable).expandX().right().expandY().top(); rootTable.row(); rootTable.add(optionsTable).expandX().right().expandY().top(); stage.addActor(rootTable); inputMultiplexer = new InputMultiplexer(stage, new GestureDetector(new MyGestureListener())); Gdx.input.setInputProcessor(inputMultiplexer); // listeners saveButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { int index = _towerDefense.maps.indexOf(_originalMapReference); String message = ""; int playerHealth = Integer.parseInt(initialPlayerHealthText.getText()), playerResources = Integer.parseInt(initialPlayerResourcesText.getText()), unitDamage = Integer.parseInt(initialUnitDamageText.getText()); float unitHealth = Float.parseFloat(initialUnitHealthText.getText()), unitSpeed = Float.parseFloat(initialUnitMovementSpeedText.getText()), unitSpawnRate = Float.parseFloat(defaultUnitSpawnRateText.getText()); // validation if (playerHealth <= 0.0f) { displayErrorMessage("Error! Player cannot start with 0.0 health", skin); return; } else if (unitHealth <= 0.0f) { displayErrorMessage("Error! Units cannot start with 0.0 health", skin); return; } else if (unitDamage <= 0.0f) { displayErrorMessage("Error! Units cannot start with 0.0 damage", skin); return; } else if (unitSpeed <= 0.0f) { displayErrorMessage("Error! Units cannot start with 0.0 speed", skin); return; } else if (unitSpawnRate <= 0.0f) { displayErrorMessage("Error! Spawn rate cannot be 0.0", skin); return; } ArrayList<BaseTurret.Type> disabledTypes = new ArrayList<BaseTurret.Type>(); if (disableBasicTurretCheckbox.isChecked()) { disabledTypes.add(BaseTurret.Type.NORMAL); } if (disableBuffTurretCheckbox.isChecked()) { disabledTypes.add(BaseTurret.Type.BUFF); } if (disableChaingunTurretCheckbox.isChecked()) { disabledTypes.add(BaseTurret.Type.CHAINGUN); } if (disableHomingTurretCheckbox.isChecked()) { disabledTypes.add(BaseTurret.Type.HOMING); } if (disableRocketTurretCheckbox.isChecked()) { disabledTypes.add(BaseTurret.Type.ROCKET); } if (disableShotgunTurretCheckbox.isChecked()) { disabledTypes.add(BaseTurret.Type.SHOTGUN); } if (disabledTypes.size() == BaseTurret.Type.values().length) { displayErrorMessage("Error! Cannot disable all turrets", skin); return; } MapSettings mapSettings = new MapSettings(); BaseTurret.Type[] disabledTypesArr = new BaseTurret.Type[disabledTypes.size()]; disabledTypesArr = disabledTypes.toArray(disabledTypesArr); mapSettings.setDisabledTurretTypes(disabledTypesArr); String[] keys = { MapSettings.PLAYER_INITIAL_HEALTH_KEY, MapSettings.PLAYER_INITIAL_RESOURCES_KEY, MapSettings.UNIT_INITIAL_DAMAGE_KEY, MapSettings.UNIT_INITIAL_HEALTH_KEY, MapSettings.UNIT_INITIAL_SPEED_KEY, MapSettings.UNIT_SPAWN_RATE_KEY }; float[] values = { playerHealth, playerResources, unitDamage, unitHealth, unitSpeed, unitSpawnRate }; mapSettings.putValues(keys, values); // save settings to map _map.setSettings(mapSettings); // finally, save map if (index >= 0) { _towerDefense.maps.set(index, _map); message = "Saved over old map."; } else { _towerDefense.maps.add(_map); message = "Something weird happened, saved new copy of map."; } _originalMapReference = _map; _map = _map.clone(); Dialog saveSucceeded = new Dialog("Success!", skin); saveSucceeded.text(message); saveSucceeded.button("Continue"); saveSucceeded.show(stage); } }); exitButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { _towerDefense.setScreen(new MapEditorSelectorScreen(_towerDefense)); dispose(); } }); addPathButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Path[] paths = _map.getPaths(); // make a copy of old paths array, and add a new path to the end Path[] updatedPaths = new Path[paths.length + 1]; for (int i = 0; i < paths.length; i++) { updatedPaths[i] = paths[i]; } updatedPaths[updatedPaths.length - 1] = new Path(new ArrayList<Point>(), 5.0f); // TODO remove magic number _map.setPaths(updatedPaths); _selectedPathIndex = updatedPaths.length - 1; resetUnitManagers(); selectedPathLabel.setText("" + _selectedPathIndex); } }); deletePathButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Path[] paths = _map.getPaths(); if (paths.length < 1) { return; } // make a new array and set it to the map Path[] updatedPaths = new Path[paths.length - 1]; int offset = 0; for (int i = 0; i < paths.length; i++) { if (i == _selectedPathIndex) { offset = -1; continue; } updatedPaths[i + offset] = paths[i]; } _map.setPaths(updatedPaths); resetUnitManagers(); if (_selectedPathIndex > 0) { _selectedPathIndex--; } selectedPathLabel.setText("" + _selectedPathIndex); } }); deleteLastNodeOnPathButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Path[] paths = _map.getGenericPaths(); if (_selectedPathIndex >= paths.length) { return; } Path selectedPath = paths[_selectedPathIndex]; if (selectedPath.set.size() > 0) { selectedPath.set.remove(selectedPath.set.size() - 1); resetUnitManagers(); } } }); leftArrowImage.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { if (_selectedPathIndex > 0) { _selectedPathIndex--; selectedPathLabel.setText("" + _selectedPathIndex); } } }); rightArrowImage.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { if (_selectedPathIndex < (_map.getPaths().length - 1)) { _selectedPathIndex++; selectedPathLabel.setText("" + _selectedPathIndex); } } }); displayOptionsButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { optionsTable.setVisible(!optionsTable.isVisible()); } }); displayTurretsButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { disableTurretsTable.setVisible(!disableTurretsTable.isVisible()); } }); displayTransformationsTableButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { transformationsTable.setVisible(!transformationsTable.isVisible()); } }); toggleUnitsDisplayButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { _displayUnits = !_displayUnits; } }); }