List of usage examples for com.badlogic.gdx.scenes.scene2d.ui Dialog show
public Dialog show(Stage stage)
From source file:ateamproject.kezuino.com.github.render.screens.LoginScreen.java
public LoginScreen(Game game) { super(game);/* w ww . jav a 2 s . com*/ TextField txtUsername = new TextField("pactales1@gmail.com", skin); TextField txtPassword = new TextField("pactales!", skin); txtPassword.setPasswordCharacter('*'); txtPassword.setPasswordMode(true); TextButton btnLogin = new TextButton("Inloggen", skin); btnLogin.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { btnLogin.setTouchable(Touchable.disabled); btnLogin.setText("Laden"); Thread loginThread = new Thread(() -> { PacketLoginAuthenticate packet = new PacketLoginAuthenticate(txtUsername.getText(), txtPassword.getText(), null); Client.getInstance().send(packet); Gdx.app.postRunnable(() -> { // Login was successful.. if (Client.getInstance().getId() != null) { PacketLoginUserExists packetUserExists = new PacketLoginUserExists( txtUsername.getText(), null); Client.getInstance().send(packetUserExists); // Handle user doesn't exist. if (!packetUserExists.getResult()) { Dialog d = new Dialog("Geen gebruiker gevonden", skin); d.add("Gebruikersnaam:"); TextField f = new TextField("", skin); d.add(f); bExit = new TextButton("Oke", skin); bExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { if (!f.getText().isEmpty()) { PacketLoginCreateNewUser packet1; packet1 = new PacketLoginCreateNewUser(f.getText(), txtUsername.getText()); Client.getInstance().send(packet1); if (!packet1.getResult()) { new Dialog("Error", skin) { { text("De naam bestaat al."); button("Oke"); } }.show(stage); } else { d.hide(); Client.getInstance().setUsername(f.getText()); game.setScreen(new MainScreen(game)); } } } }); d.add(bExit); d.show(stage); } else { game.setScreen(new MainScreen(game)); } } else { new Dialog("Error", skin) { { text(packet.getResult().getMessage()); button("Oke"); } }.show(stage); } btnLogin.setText("Inloggen"); btnLogin.setTouchable(Touchable.enabled);//enable button touch }); }); loginThread.start(); } }); txtUsername.setSize(300, 40); txtPassword.setSize(300, 40); txtPassword.setPasswordMode(true); btnLogin.setSize(300, 40); btnLogin.setPosition(stage.getWidth() / 2 - btnLogin.getWidth() / 2, 150); txtUsername.setPosition(stage.getWidth() / 2 - txtUsername.getWidth() / 2, 300); txtPassword.setPosition(stage.getWidth() / 2 - txtPassword.getWidth() / 2, 250); stage.addActor(btnLogin); stage.addActor(txtUsername); stage.addActor(txtPassword); backgroundMusic = Assets.getMusicStream("menu.mp3"); }
From source file:ateamproject.kezuino.com.github.render.screens.MainScreen.java
public MainScreen(Game game) { super(game);/*from w ww. java 2 s . c o m*/ TextButton tbSearchGame = new TextButton("Spel zoeken", skin); tbSearchGame.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { game.setScreen(new LobbyListScreen(game, false)); } }); TextButton tbClanGame = new TextButton("Clan spel", skin); tbClanGame.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Client client = Client.getInstance(); PacketGetClans packet = new PacketGetClans(); client.send(packet); ArrayList<String> listclans = packet.getResult(); if (listclans.isEmpty()) { Dialog d = new Dialog("error", skin); d.add("Gebruiker zit niet in een clan."); TextButton bExit = new TextButton("Oke", skin); bExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { d.hide(); } }); d.add(bExit); d.show(stage); } else { game.setScreen(new LobbyListScreen(game, true)); } } }); TextButton tbHighscores = new TextButton("Highscores", skin); tbHighscores.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { game.setScreen(new HighscoreScreen(game, false)); } }); TextButton tbChangeLook = new TextButton("Uiterlijk aanpassen", skin); tbChangeLook.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { game.setScreen(new SkinSelectScreen(game)); } }); TextButton tbLogout = new TextButton("Uitloggen", skin); tbLogout.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { PacketKick packet = new PacketKick(PacketKick.KickReasonType.QUIT, "Logging out.", null); Client.getInstance().send(packet); game.setScreen(new LoginScreen(game)); } }); TextButton tbClanManagement = new TextButton("Clan management", skin); tbClanManagement.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { game.setScreen(new ClanManagementScreen(game)); } }); tbChangeLook.setSize(300, 40); tbClanGame.setSize(300, 40); tbHighscores.setSize(300, 40); tbLogout.setSize(300, 40); tbSearchGame.setSize(300, 40); tbClanManagement.setSize(300, 40); float xOfSearchGameButton = stage.getWidth() / 2 - tbSearchGame.getWidth() / 2; float yOfSearchGameButton = stage.getHeight() - 50; tbSearchGame.setPosition(xOfSearchGameButton, yOfSearchGameButton); tbClanGame.setPosition(xOfSearchGameButton, yOfSearchGameButton - 50); tbHighscores.setPosition(xOfSearchGameButton, yOfSearchGameButton - 100); tbChangeLook.setPosition(xOfSearchGameButton, yOfSearchGameButton - 150); tbClanManagement.setPosition(xOfSearchGameButton, yOfSearchGameButton - 200); tbLogout.setPosition(xOfSearchGameButton, yOfSearchGameButton - 250); stage.addActor(tbSearchGame); stage.addActor(tbClanGame); stage.addActor(tbHighscores); stage.addActor(tbChangeLook); stage.addActor(tbClanManagement); stage.addActor(tbLogout); backgroundMusic = Assets.getMusicStream("menu.mp3"); }
From source file:ca.hiphiparray.amazingmaze.ContinueScreen.java
License:Open Source License
/** * Displays the high score dialog./*from w w w . j a v a2s .c o m*/ */ public void highScoreDialog() { Label.LabelStyle labelStyle = new Label.LabelStyle( game.assets.getFont(Assets.MONO_REGULAR, Assets.SMALL_FONT_SIZE), Color.WHITE); final Dialog dialog = new Dialog("High Score", game.assets.skin); final TextButton okButton = new TextButton("OK", game.assets.skin); dialog.getButtonTable().bottom(); Label label = new Label("Enter your name:", labelStyle); label.setScale(.5f); label.setWrap(true); label.setAlignment(Align.center); final TextField nameField = new TextField("", game.assets.skin); dialog.add(label).width(500).pad(50); dialog.add(nameField); dialog.add(okButton).bottom(); nameField.setTextFieldListener(new TextFieldListener() { @Override public void keyTyped(TextField textField, char key) { name = formatString(nameField.getText()); if (!name.equals("")) { if (key == (char) 13) { displayHighScores(name); } } } }); okButton.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { name = formatString(nameField.getText()); if (!name.equals("")) { if (okButton.isPressed()) { dialog.hide(); displayHighScores(name); } } } }); dialog.addListener(new InputListener() { @Override public boolean keyDown(InputEvent event, int keycode) { name = formatString(nameField.getText()); if (!name.equals("")) { if (keycode == Keys.ENTER) { displayHighScores(name); return true; } } return false; } }); dialog.show(stage); }
From source file:ca.hiphiparray.amazingmaze.FishMiniGame.java
License:Open Source License
/** * Constructor for FishMiniGame.//from ww w .j a va 2 s . c o m * * @param game the {@link AmazingMazeGame} instance that is managing this screen. * @param player the {@link Player} instance that completed the last level. */ public FishMiniGame(final AmazingMazeGame game, Player player) { this.game = game; this.player = player; fishNumber = new int[5]; fishNumber[0] = this.player.blueCollected; fishNumber[1] = this.player.purpleCollected; fishNumber[2] = this.player.greenCollected; fishNumber[3] = this.player.redCollected; fishNumber[4] = this.player.orangeCollected; answer = 0; for (int i = 0; i < fishNumber.length; i++) { answer += fishNumber[i] * fishValue[i]; } stage = new Stage(new ScreenViewport(), this.game.batch); menuTable = new Table(); fishTable = new Table(); canvas = new Canvas( new Pixmap(Gdx.graphics.getWidth(), Gdx.graphics.getHeight() + shift, Pixmap.Format.RGB565)); menuTable.setFillParent(true); menuTable.top(); fishTable.bottom(); fishTable.setFillParent(true); fishImage = new Image[5]; TextureAtlas atlas = this.game.assets.manager.get(Assets.GAME_ATLAS_LOCATION, TextureAtlas.class); fishImage[0] = new Image(atlas.findRegion(Assets.FISH + Assets.BLUE_MODIFIER)); fishImage[0].setScale(4f); fishImage[1] = new Image(atlas.findRegion(Assets.FISH + Assets.PURPLE_MODIFIER)); fishImage[1].setScale(4f); fishImage[2] = new Image(atlas.findRegion(Assets.FISH + Assets.GREEN_MODIFIER)); fishImage[2].setScale(4f); fishImage[3] = new Image(atlas.findRegion(Assets.FISH + Assets.RED_MODIFIER)); fishImage[3].setScale(4f); fishImage[4] = new Image(atlas.findRegion(Assets.FISH + Assets.ORANGE_MODIFIER)); fishImage[4].setScale(4f); pencilButton = new Button(new TextureRegionDrawable( new TextureRegion(this.game.assets.manager.get(Assets.PENCIL_BUTTON, Texture.class)))); pencilButton.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { if (pencilButton.isPressed()) { canvas.setColor(drawColor); } } }); eraserButton = new Button(new TextureRegionDrawable( new TextureRegion(this.game.assets.manager.get(Assets.ERASER_BUTTON, Texture.class)))); eraserButton.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { if (eraserButton.isPressed()) { canvas.setColor(clearColor); } } }); helpButton = new Button(new TextureRegionDrawable( new TextureRegion(this.game.assets.manager.get(Assets.HELP_BUTTON, Texture.class)))); helpButton.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { if (helpButton.isPressed()) { Label.LabelStyle labelStyle = new Label.LabelStyle( game.assets.getFont(Assets.MONO_REGULAR, Assets.SMALL_FONT_SIZE), Color.WHITE); final Dialog dialog = new Dialog("Help", game.assets.skin); final TextButton okButton = new TextButton("OK", game.assets.skin); dialog.getButtonTable().bottom(); Label label = new Label("Find the total value of fish that you retrieved!\n" + "Each colour corresponds to the colour of Canadian money.\n" + "The numbers correspond to each number of fish you got.\n\n" + "In case you forgot: blue is 5, purple is 10, green is 20, red is 50, and orange is 100.", labelStyle); label.setScale(.5f); label.setWrap(true); label.setAlignment(Align.center); dialog.add(label).width(500).pad(50); dialog.add(okButton).bottom(); okButton.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { if (okButton.isPressed()) { dialog.hide(); canvas.setColor(drawColor); } } }); dialog.key(Keys.ENTER, true); dialog.show(stage); } } }); checkButton = new Button(new TextureRegionDrawable( new TextureRegion(this.game.assets.manager.get(Assets.CHECK_BUTTON, Texture.class)))); checkButton.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { dialog(); } }); clearButton = new Button(new TextureRegionDrawable( new TextureRegion(this.game.assets.manager.get(Assets.CLEAR_BUTTON, Texture.class)))); clearButton.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { if (clearButton.isPressed()) { canvas.clear(); canvas.setColor(drawColor); } } }); answerField = new TextField("", game.assets.skin); answerField.setTextFieldListener(new TextFieldListener() { @Override public void keyTyped(TextField textField, char key) { if (key == (char) 13) { stage.unfocus(answerField); dialog(); } } }); stage.addActor(menuTable); stage.addActor(canvas); stage.addActor(fishTable); menuTable.clear(); fishTable.clear(); helpButton.right(); menuTable.background(new TextureRegionDrawable( new TextureRegion(this.game.assets.manager.get(Assets.MINI_BACKGROUND, Texture.class)))); menuTable.add(pencilButton).pad(10).size(64); menuTable.add(eraserButton).pad(10).size(64); menuTable.add(clearButton).pad(10).size(64); menuTable.add(helpButton).pad(10).size(64); menuTable.row(); Label.LabelStyle labelStyle = new Label.LabelStyle( game.assets.getFont(Assets.SANS_REGULAR, Assets.REGULAR_FONT_SIZE), Color.WHITE); for (int i = 0; i < 5; i++) { fishTable.add(fishImage[i]).bottom().left().padLeft(10); } fishTable.add(answerField).minWidth(150).padLeft(150); fishTable.add(checkButton).pad(10).size(64); fishTable.row(); for (int i = 0; i < 5; i++) { fishTable.add(new Label(fishNumber[i] + "", labelStyle)).pad(30).center(); } fishTable.row(); setupPauseMenu(); input = new InputMultiplexer(stage, this); input.addProcessor(pauseMenu); }
From source file:ca.hiphiparray.amazingmaze.FishMiniGame.java
License:Open Source License
/** * Displays the results dialog.//from www.j a v a2s . c om */ public void dialog() { message = formatString(answerField.getText()); Label.LabelStyle labelStyle = new Label.LabelStyle( game.assets.getFont(Assets.MONO_REGULAR, Assets.SMALL_FONT_SIZE), Color.WHITE); final Dialog dialog = new Dialog("Results", game.assets.skin); final TextButton okButton = new TextButton("OK", game.assets.skin); dialog.getButtonTable().bottom(); if (checkAnswer() == -1) { Label label = new Label("Invalid answer. Please try again.", labelStyle); label.setScale(.5f); label.setWrap(true); label.setAlignment(Align.center); dialog.add(label).width(500).pad(50); dialog.add(okButton).bottom(); okButton.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { if (okButton.isPressed()) { dialog.hide(); canvas.setColor(drawColor); } } }); dialog.addListener(new InputListener() { @Override public boolean keyDown(InputEvent event, int keycode) { if (keycode == Keys.ENTER) { dialog.hide(); return true; } return false; } }); } else { Label label = new Label("Your answer was: " + message + ". " + "The correct answer was: " + answer + ". " + "You get " + checkAnswer() + " back!", labelStyle); game.save.addScore(checkAnswer()); game.save.setLives(player.getLives()); label.setScale(.5f); label.setWrap(true); label.setAlignment(Align.center); dialog.add(label).width(500).pad(50); dialog.add(okButton).bottom(); okButton.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { if (okButton.isPressed()) { dialog.cancel(); if ((game.save.getLevel() - 1) % 5 == 0) { game.setScreen(new ContinueScreen(game, true)); } else { game.setScreen(new MazeScreen(game, false)); } } } }); dialog.addListener(new InputListener() { @Override public boolean keyDown(InputEvent event, int keycode) { if (keycode == Keys.ENTER) { if ((game.save.getLevel() - 1) % 5 == 0) { game.setScreen(new ContinueScreen(game, true)); } else { game.setScreen(new MazeScreen(game, false)); } return true; } return false; } }); } dialog.show(stage); }
From source file:com.bladecoder.engine.ui.MenuScreen.java
License:Apache License
@Override public void show() { stage = new Stage(new ScreenViewport()); final Skin skin = ui.getSkin(); final World world = World.getInstance(); final MenuScreenStyle style = skin.get(MenuScreenStyle.class); final BitmapFont f = skin.get(style.textButtonStyle, TextButtonStyle.class).font; float buttonWidth = f.getCapHeight() * 15f; // Image background = new Image(style.background); Drawable bg = style.background;/*from www . j ava 2s . c om*/ if (bg == null && style.bgFile != null) { bgTexFile = new Texture(EngineAssetManager.getInstance().getResAsset(style.bgFile)); bgTexFile.setFilter(TextureFilter.Linear, TextureFilter.Linear); bg = new TextureRegionDrawable(new TextureRegion(bgTexFile)); } final Table table = new Table(); table.setFillParent(true); table.center(); if (bg != null) table.setBackground(bg); table.addListener(new InputListener() { @Override public boolean keyUp(InputEvent event, int keycode) { if (keycode == Input.Keys.ESCAPE || keycode == Input.Keys.BACK) if (world.getCurrentScene() != null) ui.setCurrentScreen(Screens.SCENE_SCREEN); return true; } }); table.defaults().pad(BUTTON_PADDING).width(buttonWidth); stage.setKeyboardFocus(table); if (style.showTitle) { Label title = new Label(Config.getProperty(Config.TITLE_PROP, "Adventure Blade Engine"), skin, style.titleStyle); title.setAlignment(Align.center); table.add(title).padBottom(DPIUtils.getMarginSize() * 2); table.row(); } if (world.savedGameExists() || world.getCurrentScene() != null) { TextButton continueGame = new TextButton(I18N.getString("ui.continue"), skin, style.textButtonStyle); continueGame.addListener(new ClickListener() { public void clicked(InputEvent event, float x, float y) { if (world.getCurrentScene() == null) try { world.load(); } catch (Exception e) { Gdx.app.exit(); } ui.setCurrentScreen(Screens.SCENE_SCREEN); } }); table.add(continueGame); } TextButton newGame = new TextButton(I18N.getString("ui.new"), skin, style.textButtonStyle); newGame.addListener(new ClickListener() { public void clicked(InputEvent event, float x, float y) { if (world.savedGameExists()) { Dialog d = new Dialog("", skin) { protected void result(Object object) { if (((Boolean) object).booleanValue()) { try { world.newGame(); } catch (Exception e) { Gdx.app.exit(); } ui.setCurrentScreen(Screens.SCENE_SCREEN); } } }; d.pad(DPIUtils.getMarginSize()); d.getButtonTable().padTop(DPIUtils.getMarginSize()); d.getButtonTable().defaults().padLeft(DPIUtils.getMarginSize()) .padRight(DPIUtils.getMarginSize()); Label l = new Label(I18N.getString("ui.override"), ui.getSkin(), "ui-dialog"); l.setWrap(true); l.setAlignment(Align.center); d.getContentTable().add(l).prefWidth(Gdx.graphics.getWidth() * .7f); d.button(I18N.getString("ui.yes"), true, ui.getSkin().get("ui-dialog", TextButtonStyle.class)); d.button(I18N.getString("ui.no"), false, ui.getSkin().get("ui-dialog", TextButtonStyle.class)); d.key(Keys.ENTER, true).key(Keys.ESCAPE, false); d.show(stage); } else { try { world.newGame(); } catch (Exception e) { Gdx.app.exit(); } ui.setCurrentScreen(Screens.SCENE_SCREEN); } } }); table.row(); table.add(newGame); TextButton loadGame = new TextButton(I18N.getString("ui.load"), skin, style.textButtonStyle); loadGame.addListener(new ClickListener() { public void clicked(InputEvent event, float x, float y) { ui.setCurrentScreen(Screens.LOAD_GAME_SCREEN); } }); table.row(); table.add(loadGame); // if (world.getCurrentScene() != null) { // TextButton saveGame = new TextButton(I18N.getString("ui.save"), skin, style.textButtonStyle); // saveGame.addListener(new ClickListener() { // public void clicked(InputEvent event, float x, float y) { // ui.setCurrentScreen(Screens.SAVE_GAME_SCREEN); // } // }); // // table.row(); // table.add(saveGame); // } TextButton quit = new TextButton(I18N.getString("ui.quit"), skin, style.textButtonStyle); quit.addListener(new ClickListener() { public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); table.row(); table.add(quit); table.pack(); stage.addActor(table); // BOTTOM-RIGHT BUTTON STACK credits = new Button(skin, "credits"); credits.addListener(new ClickListener() { public void clicked(InputEvent event, float x, float y) { ui.setCurrentScreen(Screens.CREDIT_SCREEN); } }); help = new Button(skin, "help"); help.addListener(new ClickListener() { public void clicked(InputEvent event, float x, float y) { ui.setCurrentScreen(Screens.HELP_SCREEN); } }); debug = new Button(skin, "debug"); debug.addListener(new ClickListener() { public void clicked(InputEvent event, float x, float y) { DebugScreen debugScr = new DebugScreen(); debugScr.setUI(ui); ui.setCurrentScreen(debugScr); } }); Table buttonStack = new Table(); buttonStack.defaults().pad(DPIUtils.getSpacing()).size(DPIUtils.getPrefButtonSize(), DPIUtils.getPrefButtonSize()); buttonStack.pad(DPIUtils.getMarginSize() * 2); if (EngineLogger.debugMode() && world.getCurrentScene() != null) { buttonStack.add(debug); buttonStack.row(); } buttonStack.add(help); buttonStack.row(); buttonStack.add(credits); buttonStack.bottom().right(); buttonStack.setFillParent(true); buttonStack.pack(); stage.addActor(buttonStack); Label version = new Label("v" + Config.getProperty(Config.VERSION_PROP, " unspecified"), skin); version.setPosition(DPIUtils.getMarginSize(), DPIUtils.getMarginSize()); stage.addActor(version); debug.addListener(new ClickListener() { public void clicked(InputEvent event, float x, float y) { DebugScreen debugScr = new DebugScreen(); debugScr.setUI(ui); ui.setCurrentScreen(debugScr); } }); pointer = new Pointer(skin); stage.addActor(pointer); Gdx.input.setInputProcessor(stage); }
From source file:com.gdx.extension.screen.BaseScreen.java
License:Apache License
/** * Show a modal popup on top of all the screens children * //ww w . j a va 2 s . c om * @param title the title of the popup * @param message text you want to display in the popup */ public void showPopup(String title, String message) { final Dialog _dialog = new Dialog(title, skin); Label _message = new Label(message, skin); _message.setAlignment(Align.center); TextButton _okButton = new TextButton("Ok", skin); _okButton.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { _dialog.hide(); } }); _dialog.getContentTable().add(_message).minWidth(300f).pad(10f); _dialog.getButtonTable().add(_okButton).minWidth(100f).pad(10f); _dialog.setTitleAlignment(Align.center); _dialog.setMovable(false); _dialog.center(); _dialog.show(stage); }
From source file:com.jupiter.europa.screen.dialog.CreateCharacterDialog.java
License:Open Source License
private void showDialog(Dialog dialog) { dialog.show(this.getStage()); dialog.setSize(this.width, this.height); this.lastDialog = dialog; }
From source file:com.jupiter.europa.screen.MainMenuScreen.java
License:Open Source License
private void showDialog(Dialog dialog) { dialog.show(this.stage).setSize(this.size.width, this.size.height); }
From source file:com.ray3k.libraryinvaders.states.MenuState.java
License:Open Source License
private void showCharacterDialog() { Dialog dialog = new Dialog("", skin); Label label = new Label("Choose a character...", skin); dialog.getContentTable().add(label); dialog.getContentTable().row();//ww w . j a v a2s .c om Table table = new Table(); ScrollPane scrollPane = new ScrollPane(table, skin); scrollPane.setFadeScrollBars(false); dialog.getContentTable().add(scrollPane).grow(); final ButtonGroup<ImageTextButton> buttons = new ButtonGroup<ImageTextButton>(); for (String name : getCore().getImagePacks().get(DATA_PATH + "/characters")) { Drawable drawable = new TextureRegionDrawable(getCore().getAtlas().findRegion(name)); Image image = new Image(drawable); ImageTextButton imageTextButton = new ImageTextButton(name, skin, "list"); imageTextButton.getImageCell().setActor(image); imageTextButton.getLabelCell().left().expandX(); table.add(imageTextButton).growX(); buttons.add(imageTextButton); table.row(); } dialog.getContentTable().row(); TextButton textButton = new TextButton("OK", skin); dialog.getContentTable().add(textButton); textButton.addListener(new ChangeListener() { @Override public void changed(ChangeListener.ChangeEvent event, Actor actor) { getCore().getAssetManager().get(Core.DATA_PATH + "/sfx/menu.wav", Sound.class).play(); ((GameState) getCore().getStateManager().getState("game")) .setSelectedCharacter(buttons.getChecked().getText().toString()); Gdx.input.setInputProcessor(null); Action changeStateAction = new Action() { @Override public boolean act(float delta) { getCore().getStateManager().loadState("game"); return true; } }; root.addAction(new SequenceAction(new DelayAction(.5f), changeStateAction)); } }); dialog.show(stage); dialog.setSize(600.0f, 500.0f); dialog.setPosition(stage.getWidth() / 2.0f, stage.getHeight() / 2.0f, Align.center); stage.setScrollFocus(scrollPane); }