List of usage examples for com.badlogic.gdx.scenes.scene2d.ui FlickScrollPane FlickScrollPane
public FlickScrollPane(Actor widget, Stage stage)
From source file:com.digitale.screens.CharCreator.java
License:Open Source License
public CharCreator(final Integer muser) { Stardust3d.currencharacteruid = "" + Stardust3d.charList[0].getUid(); // populate avatardropdown for (int i = 0; i < Stardust3d.avatarList.size(); i++) { listEntries[i] = Stardust3d.avatarList.get(i).getDescription(); // do avatar dropdown population from db here }/* w ww.j a va 2s . c o m*/ selectedAvatar = ("avatar00.jpg"); OrthographicCamera camera; batch = new SpriteBatch(); skin = new Skin(Gdx.files.internal("data/uiskin.json"), Gdx.files.internal("data/uiskin.png")); xfadeTexture = new Texture(Gdx.files.internal("data/blackpixel.png"), Format.RGB565, true); xfadeTexture.setFilter(TextureFilter.MipMap, TextureFilter.Linear); background = new Texture(Gdx.files.internal("data/bgpland.jpg")); camera = new OrthographicCamera(); camera.setToOrtho(false, Gdx.app.getGraphics().getWidth(), Gdx.app.getGraphics().getHeight()); fadeIn(); stage = new Stage(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false); Gdx.input.setInputProcessor(stage); // Group.debug = true; final Button buttonSaveCharacter = new TextButton("Save Character", skin.getStyle(TextButtonStyle.class), "button-save-char"); final Button buttonCancel = new TextButton("Cancel", skin.getStyle(TextButtonStyle.class), "button-cancel"); final Button buttonRandName = new TextButton("Generate Random Name", skin.getStyle(TextButtonStyle.class), "button-random-name"); final SelectBox dropdown = new SelectBox(listEntries, skin.getStyle(SelectBoxStyle.class), "combo"); final SelectBox dropdownsex = new SelectBox(listsexEntries, skin.getStyle(SelectBoxStyle.class), "combosex"); final SelectBox dropdownrace = new SelectBox(listraceEntries, skin.getStyle(SelectBoxStyle.class), "comborace"); final TextField textfieldFirstName = new TextField("", "Firstname", skin.getStyle(TextFieldStyle.class), "textfieldfirstname"); final TextField textfieldSurName = new TextField("", "Surname", skin.getStyle(TextFieldStyle.class), "textfieldsurname"); final Label lableracepicker = new Label("Race", skin.getStyle(LabelStyle.class), "label-race-picker"); final Label lablesexpicker = new Label("Sex", skin.getStyle(LabelStyle.class), "label-sex-picker"); final Label lableportraitpicker = new Label("Portrait", skin.getStyle(LabelStyle.class), "label-portrait-picker"); final Label lablefirstname = new Label("First name", skin.getStyle(LabelStyle.class), "label-firstname"); final Label lablesurname = new Label("Surname", skin.getStyle(LabelStyle.class), "label-surname"); imageActor = new Image(image0); final FlickScrollPane scrollPane = new FlickScrollPane(imageActor, "flickscroll"); final List list = new List(listEntries, skin.getStyle(ListStyle.class), "list"); final ScrollPane scrollPane2 = new ScrollPane(list, skin.getStyle(ScrollPaneStyle.class), "scroll"); scrollPane2.setWidget(list); final SplitPane splitPane = new SplitPane(scrollPane, scrollPane, false, skin.getStyle("default-horizontal", SplitPaneStyle.class), "split"); final Label lablerace = new Label(racetext, skin.getStyle(LabelStyle.class), "label-race"); lablerace.setWrap(true); final ScrollPane scrollPanerace = new ScrollPane(lablerace, skin.getStyle(ScrollPaneStyle.class), "scroll"); // set defaults selectedAvatar = (Stardust3d.avatarList.get(0).getImagename()); racetext = "Humans small size compared to other races, nimble hands and excellent sight allows them to handle thier ships with more finesse than other races."; racetext = racetext + "\n\n Racial Bonus:- +1 to dexterity."; racetext = racetext + "\n Skilled with Human ships and weaponry."; PrimaryStat = "Stamina " + 1 + "\nIntelligence " + 1 + "\nSocial " + 1 + "\nDexterity " + 2 + "\nLeadership " + 1 + "\nRecuperation " + 1 + ""; final Label PrimaryStatLabel = new Label(PrimaryStat + Stardust3d.myCharacter.getIntelligence(), skin.getStyle(LabelStyle.class), "primary-stat"); Window window = new Window("Create Character", skin.getStyle(WindowStyle.class), "window"); if (Stardust3d.DEBUG) window.debug(); window.x = window.y = 0; window.setFillParent(true); window.setMovable(false); window.defaults().pad(5); window.defaults().spaceBottom(5).align("top"); window.row().fill().expandX(); window.add(buttonCancel).colspan(2); window.add().colspan(2).maxWidth(200); window.add(buttonSaveCharacter).colspan(2); window.row(); window.add(lableracepicker).align("middleleft"); window.add(dropdownrace).colspan(1).maxHeight(32); window.add(lableportraitpicker).align("middleleft"); window.add(dropdown).colspan(1).maxHeight(32); window.add(lablesexpicker).align("middleleft"); window.add(dropdownsex).colspan(1).maxHeight(32); window.row(); window.add(scrollPanerace).fill().expand().colspan(2).align("topleft"); window.add(PrimaryStatLabel).colspan(2); window.add().minHeight(256).colspan(2); window.row(); window.add(lablefirstname).align("middleleft"); window.add(textfieldFirstName); window.add(lablesurname).align("middleleft"); window.add(textfieldSurName); window.add(buttonRandName).colspan(2); window.pack(); stage.addActor(window); dropdown.setSelectionListener(new SelectionListener() { @Override public void selected(Actor actor, int index, String value) { SoundManager.playuiclick(); selectedAvatar = (Stardust3d.avatarList.get(index).getImagename()); } }); dropdownsex.setSelectionListener(new SelectionListener() { @Override public void selected(Actor actor, int index, String value) { SoundManager.playuiclick(); selectedSex = value; } }); dropdownrace.setSelectionListener(new SelectionListener() { @Override public void selected(Actor actor, int index, String value) { SoundManager.playuiclick(); switch (index) { case 0: racetext = "Humans small size compared to other races, nimble hands and excellent sight allows them to handle thier ships with more finesse than other races."; racetext = racetext + "\n\n Racial Bonus:- +1 to dexterity."; racetext = racetext + "\n Skilled with Human ships and weaponry."; selectedRace = "Human"; PrimaryStat = "Stamina " + 1 + "\nIntelligence " + 1 + "\nSocial " + 1 + "\nDexterity " + 2 + "\nLeadership " + 1 + "\nRecuperation " + 1; break; case 1: racetext = "Jelkek are a war-like race, for generations they have subjugated the Orinians to further their technological advancement. Fearless and bloodthirsty tendencies make their combat pilots unequalled."; racetext = racetext + "\n\n Racial Bonus:- +1 to recuperation."; racetext = racetext + "\n Skilled with Jelkek ships and weaponry."; selectedRace = "Jelkek"; PrimaryStat = "Stamina " + 1 + "\nIntelligence " + 1 + "\nSocial " + 1 + "\nDexterity " + 1 + "\nLeadership " + 1 + "\nRecuperation " + 2; break; case 2: racetext = "Orinians are masters of biotechnology, their skills make them the foremost manufacturers in the universe."; racetext = racetext + "\n\n Racial Bonus:- +1 to intelligence."; racetext = racetext + "\n Skilled with Orinian ships and weaponry."; selectedRace = "Orinian"; PrimaryStat = "Stamina " + 1 + "\nIntelligence " + 2 + "\nSocial " + 1 + "\nDexterity " + 1 + "\nLeadership " + 1 + "\nRecuperation " + 1; break; case 3: racetext = "Gulhurg colonies are unarguably the most complex systems known to science. Their hive-like social structure gives them an unrivalled empathy with others, making them excellent traders."; racetext = racetext + "\n\n Racial Bonus:- +1 to social."; racetext = racetext + "\n Skilled with Gulhurg ships and weaponry."; selectedRace = "Gulhurg"; PrimaryStat = "Stamina " + 1 + "\nIntelligence " + 1 + "\nSocial " + 2 + "\nDexterity " + 1 + "\nLeadership " + 1 + "\nRecuperation " + 1; break; } } }); buttonSaveCharacter.setClickListener(new ClickListener() { public void click(Actor actor, float x, float y) { if (Stardust3d.DEBUG) System.out.println("Charmaker Complete"); if (textfieldFirstName.getText().length() < 1) { SoundManager.playError(); stage.addActor(Actors.bottomToast("Character first name cannot be blank.", 4, skin)); } else { SoundManager.playuiclick(); // populate game from db, based on this char // Stardust3d.gameMode = 4; String result = Stardust3d.MyDataOp.makeAvatar(selectedAvatar, selectedRace, selectedSex, textfieldFirstName.getText(), textfieldSurName.getText(), muser); if (Stardust3d.DEBUG) System.out.println(LOG_TAG + "Everworld: char creation result: " + result); if (result.trim().equals("ok")) { Stardust3d.gameMode = 3; // repopulate players characters Stardust3d.populateCharacterlist(Stardust3d.muser); doneflag = true; } else { SoundManager.playError(); stage.addActor(Actors.bottomToast("This character name is taken, please choose another.", 4, skin)); } } } }); buttonCancel.setClickListener(new ClickListener() { public void click(Actor actor, float x, float y) { SoundManager.playuiclick(); stage.addActor(Actors.bottomToast("Cancelling character creation", 4, skin)); doneflag = true; Stardust3d.gameMode = 3; } }); buttonRandName.setClickListener(new ClickListener() { public void click(Actor actor, float x, float y) { SoundManager.playuiclick(); // generate human female name if (selectedSex.equals("Female") && selectedRace.equals("Human")) { Stardust3d.MyDataOp.getRandomHumanFemaleName(); textfieldFirstName.setText(Stardust3d.generatedFirstName); textfieldSurName.setText(Stardust3d.generatedSurName); // generate human male name } else if (selectedSex.equals("Male") && selectedRace.equals("Human")) { Stardust3d.MyDataOp.getRandomHumanMaleName(); textfieldFirstName.setText(Stardust3d.generatedFirstName); textfieldSurName.setText(Stardust3d.generatedSurName); // generate Jelkek female name } else if (selectedSex.equals("Female") && selectedRace.equals("Jelkek")) { Stardust3d.MyDataOp.getRandomHumanMaleName(); textfieldFirstName.setText(Stardust3d.generatedFirstName); textfieldSurName.setText(Stardust3d.generatedSurName); // generate Jelkek male name } else if (selectedSex.equals("Male") && selectedRace.equals("Jelkek")) { Stardust3d.MyDataOp.getRandomHumanMaleName(); textfieldFirstName.setText(Stardust3d.generatedFirstName); textfieldSurName.setText(Stardust3d.generatedSurName); // generate Orinian female name } else if (selectedSex.equals("Female") && selectedRace.equals("Orinian")) { Stardust3d.MyDataOp.getRandomHumanMaleName(); textfieldFirstName.setText(Stardust3d.generatedFirstName); textfieldSurName.setText(Stardust3d.generatedSurName); // generate Orinain male name } else if (selectedSex.equals("Male") && selectedRace.equals("Orinain")) { Stardust3d.MyDataOp.getRandomHumanMaleName(); textfieldFirstName.setText(Stardust3d.generatedFirstName); textfieldSurName.setText(Stardust3d.generatedSurName); // generate Gulhurg female name } else if (selectedSex.equals("Female") && selectedRace.equals("Gulhurg")) { Stardust3d.MyDataOp.getRandomHumanMaleName(); textfieldFirstName.setText(Stardust3d.generatedFirstName); textfieldSurName.setText(Stardust3d.generatedSurName); // generate Gulhurg male name } else if (selectedSex.equals("Male") && selectedRace.equals("Gulhurg")) { Stardust3d.MyDataOp.getRandomHumanMaleName(); textfieldFirstName.setText(Stardust3d.generatedFirstName); textfieldSurName.setText(Stardust3d.generatedSurName); } } }); DialogListener dialogListener = (new DialogListener() { @Override public void optionSelected(int option) { if (Stardust3d.DEBUG) System.out.println("option " + option); if (option == 1) { if (Stardust3d.DEBUG) System.out.println("no"); stage.removeActor(dialog); } if (option == 0) { if (Stardust3d.DEBUG) System.out.println("yes"); stage.removeActor(dialog); } } }); }
From source file:com.digitale.screens.MapScreen.java
License:Open Source License
public MapScreen(Stage stage) { for (int i = 0; i < Stardust3d.charList.length; i++) { listEntries[i] = (Stardust3d.charList[i].getFirstname() + " \n" + Stardust3d.charList[i].getSurname() + " \n " + "10000c "); listEntries[i] = listEntries[i] + ("System " + Stardust3d.charList[i].getSystem() + " \nSta " + Stardust3d.charList[i].getStamina() + " Int " + Stardust3d.charList[i].getIntelligence() + " Soc " + Stardust3d.charList[i].getSocial() + " Dex " + Stardust3d.charList[i].getDexterity() + " Led " + Stardust3d.charList[i].getLeadership() + " Rec " + Stardust3d.charList[i].getRecuperation() + " \nFlying: " + Util.asCapFirstChar(Stardust3d.charList[i].getShipname())); }//from w w w . ja v a 2 s. c o m skin = new Skin(Gdx.files.internal("data/uiskin.json"), Gdx.files.internal("data/uiskin.png")); texture1 = new Texture(Gdx.files.internal("data/stickleback.png")); texture2 = new Texture(Gdx.files.internal("data/salx.png")); TextureRegion image = new TextureRegion(texture1); TextureRegion image2 = new TextureRegion(texture2); Gdx.input.setInputProcessor(stage); // Group.debug = true; final Label nameLabel = new Label( Stardust3d.myCharacter.getFirstname() + Stardust3d.myCharacter.getSurname(), skin.getStyle(LabelStyle.class), "namelable"); final Label IntelligenceLabel = new Label("PLACEHOLDER " + Stardust3d.myCharacter.getIntelligence(), skin.getStyle(LabelStyle.class), "intelligencelable"); final Button buttonClose = new TextButton("Close", skin.getStyle(TextButtonStyle.class), "button-close"); final SelectBox dropdown = new SelectBox(listEntries, skin.getStyle(SelectBoxStyle.class), "combo"); final Image imageActor = new Image(image2); final FlickScrollPane scrollPane = new FlickScrollPane(imageActor, "flickscroll"); final List list = new List(listEntries, skin.getStyle(ListStyle.class), "list"); final ScrollPane scrollPane2 = new ScrollPane(list, skin.getStyle(ScrollPaneStyle.class), "scroll"); scrollPane2.setWidget(list); final SplitPane splitPane = new SplitPane(scrollPane, scrollPane2, false, skin.getStyle("default-horizontal", SplitPaneStyle.class), "split"); final Label fpsLabel = new Label("fps:", skin.getStyle(LabelStyle.class), "label"); selectedCharacter = ("Character: " + Stardust3d.charList[0].getFirstname() + " \n" + Stardust3d.charList[0].getSurname()); Window window = new Window("Map Screen", skin.getStyle(WindowStyle.class), "mapWindow"); if (Stardust3d.DEBUG) window.debug(); window.x = window.y = 0; window.setFillParent(true); window.setMovable(false); window.defaults().pad(5); window.defaults().spaceBottom(5); window.row().fill().expandX(); window.add(); window.add(buttonClose).colspan(1); window.row(); window.add(nameLabel); window.add(); window.add(); window.add(); window.row(); window.add(IntelligenceLabel); window.row(); // window.add(setWidget(list)); window.row(); window.add(splitPane).colspan(4); window.row(); window.row(); window.pack(); // stage.addActor(new Button("Behind Window", skin)); stage.addActor(window); dropdown.setSelectionListener(new SelectionListener() { @Override public void selected(Actor actor, int index, String value) { SoundManager.playuiclick(); selectedCharacter = ("Character: " + Stardust3d.charList[index].getFirstname() + " \n" + Stardust3d.charList[index].getSurname()); Stardust3d.currencharacteruid = "" + Stardust3d.charList[index].getUid(); } }); buttonClose.setClickListener(new ClickListener() { public void click(Actor actor, float x, float y) { System.out.println("mapscreen Close"); SoundManager.playuiclick(); Stardust3d.stationScreen = 112; doneflag = true; } }); }
From source file:com.digitale.screens.Market.java
License:Open Source License
public Market(Stage stage) { for (int i = 0; i < Stardust3d.charList.length; i++) { listEntries[i] = (Stardust3d.charList[i].getFirstname() + " \n" + Stardust3d.charList[i].getSurname() + " \n " + "10000c "); listEntries[i] = listEntries[i] + ("System " + Stardust3d.charList[i].getSystem() + " \nSta " + Stardust3d.charList[i].getStamina() + " Int " + Stardust3d.charList[i].getIntelligence() + " Soc " + Stardust3d.charList[i].getSocial() + " Dex " + Stardust3d.charList[i].getDexterity() + " Led " + Stardust3d.charList[i].getLeadership() + " Rec " + Stardust3d.charList[i].getRecuperation() + " \nFlying: " + Util.asCapFirstChar(Stardust3d.charList[i].getShipname())); }//from w ww .jav a2s. co m skin = new Skin(Gdx.files.internal("data/uiskin.json"), Gdx.files.internal("data/uiskin.png")); texture1 = new Texture(Gdx.files.internal("data/beer.png")); texture2 = new Texture(Gdx.files.internal("data/blueprint.png")); TextureRegion image = new TextureRegion(texture1); TextureRegion image2 = new TextureRegion(texture2); Gdx.input.setInputProcessor(stage); // Group.debug = true; final Label nameLabel = new Label( Stardust3d.myCharacter.getFirstname() + " \n" + Stardust3d.myCharacter.getSurname(), skin.getStyle(LabelStyle.class), "namelable"); final Label IntelligenceLabel = new Label("PLACEHOLDER " + Stardust3d.myCharacter.getIntelligence(), skin.getStyle(LabelStyle.class), "intelligencelable"); final Button buttonClose = new TextButton("Close", skin.getStyle(TextButtonStyle.class), "button-close"); final SelectBox dropdown = new SelectBox(listEntries, skin.getStyle(SelectBoxStyle.class), "combo"); final Image imageActor = new Image(image2); final FlickScrollPane scrollPane = new FlickScrollPane(imageActor, "flickscroll"); final List list = new List(listEntries, skin.getStyle(ListStyle.class), "list"); final ScrollPane scrollPane2 = new ScrollPane(list, skin.getStyle(ScrollPaneStyle.class), "scroll"); scrollPane2.setWidget(list); final SplitPane splitPane = new SplitPane(scrollPane, scrollPane2, false, skin.getStyle("default-horizontal", SplitPaneStyle.class), "split"); final Label fpsLabel = new Label("fps:", skin.getStyle(LabelStyle.class), "label"); selectedCharacter = ("Character: " + Stardust3d.charList[0].getFirstname() + " \n" + Stardust3d.charList[0].getSurname()); // window.debug(); Window window = new Window("Market Screen", skin.getStyle(WindowStyle.class), "marketWindow"); if (Stardust3d.DEBUG) window.debug(); window.x = window.y = 0; window.setFillParent(true); window.setMovable(false); window.defaults().pad(5); window.defaults().spaceBottom(5); window.row().fill().expandX(); window.add(); window.add(buttonClose).colspan(1); window.row(); window.add(nameLabel); window.add(); window.add(); window.add(); window.row(); window.add(IntelligenceLabel); window.row(); // window.add(setWidget(list)); window.row(); window.add(splitPane).colspan(4); window.row(); window.row(); window.add(fpsLabel).colspan(4); window.pack(); // stage.addActor(new Button("Behind Window", skin)); stage.addActor(window); dropdown.setSelectionListener(new SelectionListener() { @Override public void selected(Actor actor, int index, String value) { SoundManager.playuiclick(); selectedCharacter = ("Character: " + Stardust3d.charList[index].getFirstname() + " \n" + Stardust3d.charList[index].getSurname()); Stardust3d.currencharacteruid = "" + Stardust3d.charList[index].getUid(); } }); buttonClose.setClickListener(new ClickListener() { public void click(Actor actor, float x, float y) { System.out.println("Market Close"); SoundManager.playuiclick(); Stardust3d.stationScreen = 109; } }); }
From source file:com.digitale.screens.Solar.java
License:Open Source License
public Solar() { for (int i = 0; i < Stardust3d.charList.length; i++) { listEntries[i] = (Stardust3d.charList[i].getFirstname() + " \n" + Stardust3d.charList[i].getSurname() + " \n " + "10000c "); listEntries[i] = listEntries[i] + ("System " + Stardust3d.charList[i].getSystem() + " \nSta " + Stardust3d.charList[i].getStamina() + " Int " + Stardust3d.charList[i].getIntelligence() + " Soc " + Stardust3d.charList[i].getSocial() + " Dex " + Stardust3d.charList[i].getDexterity() + " Led " + Stardust3d.charList[i].getLeadership() + " Rec " + Stardust3d.charList[i].getRecuperation() + " \nFlying: " + Util.asCapFirstChar(Stardust3d.charList[i].getShipname())); }/* ww w .j a v a 2s .co m*/ batch = new SpriteBatch(); skin = new Skin(Gdx.files.internal("data/uiskin.json"), Gdx.files.internal("data/uiskin.png")); texture1 = new Texture(Gdx.files.internal("data/badlogicsmall.jpg")); texture2 = new Texture(Gdx.files.internal("data/badlogic.jpg")); TextureRegion image = new TextureRegion(texture1); TextureRegion image2 = new TextureRegion(texture2); stage = new Stage(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false); Gdx.input.setInputProcessor(stage); // Group.debug = true; final Label nameLabel = new Label( Stardust3d.myCharacter.getFirstname() + " \n" + Stardust3d.myCharacter.getSurname(), skin.getStyle(LabelStyle.class), "namelable"); final Label IntelligenceLabel = new Label("Inteligence " + Stardust3d.myCharacter.getIntelligence(), skin.getStyle(LabelStyle.class), "intelligencelable"); final Button buttonEnterGame = new TextButton("Enter Game", skin.getStyle(TextButtonStyle.class), "button-enter-game"); final Button buttonNewCharacter = new TextButton("New Character", skin.getStyle(TextButtonStyle.class), "button-enter-game"); final Button buttonDeleteCharacter = new TextButton("Delete Character", skin.getStyle(TextButtonStyle.class), "button-enter-game"); final TextField textfield = new TextField("", "Click here!", skin.getStyle(TextFieldStyle.class), "textfield"); final SelectBox dropdown = new SelectBox(listEntries, skin.getStyle(SelectBoxStyle.class), "combo"); final Image imageActor = new Image(image2); final FlickScrollPane scrollPane = new FlickScrollPane(imageActor, "flickscroll"); final List list = new List(listEntries, skin.getStyle(ListStyle.class), "list"); final ScrollPane scrollPane2 = new ScrollPane(list, skin.getStyle(ScrollPaneStyle.class), "scroll"); scrollPane2.setWidget(list); final SplitPane splitPane = new SplitPane(scrollPane, scrollPane2, false, skin.getStyle("default-horizontal", SplitPaneStyle.class), "split"); final Label fpsLabel = new Label("fps:", skin.getStyle(LabelStyle.class), "label"); selectedCharacter = ("Character: " + Stardust3d.charList[0].getFirstname() + " \n" + Stardust3d.charList[0].getSurname()); // window.debug(); Window window = new Window("Solar Info Screen", skin.getStyle(WindowStyle.class), "window"); window.x = window.y = 0; window.setFillParent(true); window.setMovable(false); window.defaults().pad(5); window.defaults().spaceBottom(5); window.row().fill().expandX(); window.add(buttonNewCharacter); window.add(buttonDeleteCharacter); window.add(buttonEnterGame); window.row(); window.add(nameLabel); window.row(); window.add(IntelligenceLabel); window.add(IntelligenceLabel); window.add(IntelligenceLabel); window.add(IntelligenceLabel); window.add(IntelligenceLabel); window.row(); // window.add(setWidget(list)); window.row(); window.add(splitPane).colspan(4); window.row(); window.row(); window.add(fpsLabel).colspan(4); window.pack(); // stage.addActor(new Button("Behind Window", skin)); stage.addActor(window); textfield.setTextFieldListener(new TextFieldListener() { public void keyTyped(TextField textField, char key) { if (key == '\n') textField.getOnscreenKeyboard().show(false); } }); dropdown.setSelectionListener(new SelectionListener() { @Override public void selected(Actor actor, int index, String value) { SoundManager.playuiclick(); selectedCharacter = ("Character: " + Stardust3d.charList[index].getFirstname() + " \n" + Stardust3d.charList[index].getSurname()); Stardust3d.currencharacteruid = "" + Stardust3d.charList[index].getUid(); } }); buttonEnterGame.setClickListener(new ClickListener() { public void click(Actor actor, float x, float y) { System.out.println("Charpicker Close"); SoundManager.playuiclick(); // populate game from db, based on this char Stardust3d.gameMode = 4; // Stardust3d.character="35"; /* Stardust3d.MyDataOp.get3dChar(Integer .valueOf(Stardust3d.currencharacteruid)); Stardust3d.MyDataOp.getInventory(Integer .valueOf(Stardust3d.currencharacteruid)); Stardust3d.MyDataOp.getSolarSystem( Stardust3d.myCharacter.getX(), Stardust3d.myCharacter.getY(), Stardust3d.myCharacter.getZ());*/ doneflag = true; } }); }
From source file:com.digitale.screens.UIStuff.java
License:Open Source License
public UIStuff(Application app) { batch = new SpriteBatch(); skin = new Skin(Gdx.files.internal("data/uiskin.json"), Gdx.files.internal("data/uiskin.png")); texture1 = new Texture(Gdx.files.internal("data/badlogicsmall.jpg")); texture2 = new Texture(Gdx.files.internal("data/badlogic.jpg")); TextureRegion image = new TextureRegion(texture1); TextureRegion image2 = new TextureRegion(texture2); stage = new Stage(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false); Gdx.input.setInputProcessor(stage);//from w w w.jav a 2 s. c o m // Group.debug = true; final Button button = new TextButton("Single", skin.getStyle(TextButtonStyle.class), "button-sl"); final Button buttonMulti = new TextButton("Multi\nLine\nToggle", skin.getStyle("toggle", TextButtonStyle.class), "button-ml-tgl"); final Button imgButton = new Button(new Image(image), skin.getStyle(ButtonStyle.class)); final Button imgToggleButton = new Button(new Image(image), skin.getStyle("toggle", ButtonStyle.class)); final CheckBox checkBox = new CheckBox("Check me", skin.getStyle(CheckBoxStyle.class), "checkbox"); final Slider slider = new Slider(0, 10, 1, skin.getStyle(SliderStyle.class), "slider"); final TextField textfield = new TextField("", "Click here!", skin.getStyle(TextFieldStyle.class), "textfield"); final SelectBox dropdown = new SelectBox(new String[] { "Android", "Windows", "Linux", "OSX" }, skin.getStyle(SelectBoxStyle.class), "combo"); final Image imageActor = new Image(image2); final FlickScrollPane scrollPane = new FlickScrollPane(imageActor, "flickscroll"); final List list = new List(listEntries, skin.getStyle(ListStyle.class), "list"); final ScrollPane scrollPane2 = new ScrollPane(list, skin.getStyle(ScrollPaneStyle.class), "scroll"); final SplitPane splitPane = new SplitPane(scrollPane, scrollPane2, false, skin.getStyle("default-horizontal", SplitPaneStyle.class), "split"); final Label fpsLabel = new Label("fps:", skin.getStyle(LabelStyle.class), "label"); // configures an example of a TextField in password mode. final Label passwordLabel = new Label("Textfield in password mode: ", skin); final TextField passwordTextField = new TextField("", "password", skin); passwordTextField.setPasswordCharacter('*'); passwordTextField.setPasswordMode(true); // window.debug(); Window window = new Window("Dialog", skin.getStyle(WindowStyle.class), "window"); window.x = window.y = 0; window.defaults().spaceBottom(5); window.row().fill().expandX(); window.add(button).fill(0f, 0f); window.add(buttonMulti); window.add(imgButton); window.add(imgToggleButton); window.row(); window.add(checkBox); window.add(slider).minWidth(100).fillX().colspan(3); window.row(); window.add(dropdown); window.add(textfield).minWidth(100).expandX().fillX().colspan(3); window.row(); window.add(splitPane).fill().expand().colspan(4).maxHeight(150); window.row(); window.add(passwordLabel).colspan(2); window.add(passwordTextField).minWidth(100).expandX().fillX().colspan(2); window.row(); window.add(fpsLabel).colspan(4); window.pack(); // stage.addActor(new Button("Behind Window", skin)); stage.addActor(window); textfield.setTextFieldListener(new TextFieldListener() { public void keyTyped(TextField textField, char key) { if (key == '\n') textField.getOnscreenKeyboard().show(false); } }); slider.setValueChangedListener(new ValueChangedListener() { public void changed(Slider slider, float value) { Gdx.app.log("UITest", "slider: " + value); } }); }