Example usage for com.badlogic.gdx.scenes.scene2d.ui Image getImageHeight

List of usage examples for com.badlogic.gdx.scenes.scene2d.ui Image getImageHeight

Introduction

In this page you can find the example usage for com.badlogic.gdx.scenes.scene2d.ui Image getImageHeight.

Prototype

public float getImageHeight() 

Source Link

Usage

From source file:com.forerunnergames.peril.client.ui.screens.game.play.modes.classic.dialogs.armymovement.AbstractArmyMovementDialog.java

License:Open Source License

private Vector2 calculateCountryImageScaling(final Country country, final Image countryImagePostLayout) {
    return tempScaling.set(countryImagePostLayout.getImageWidth() / country.getReferenceWidth(),
            countryImagePostLayout.getImageHeight() / country.getReferenceHeight());
}

From source file:com.kotcrab.vis.ui.widget.color.internal.GridSubImage.java

License:Apache License

public void draw(Batch batch, Image parent) {
    ShaderProgram originalShader = batch.getShader();
    batch.setShader(gridShader);//from w  w w  .ja  v  a2s.  c om
    gridShader.setUniformf("u_width", parent.getWidth());
    gridShader.setUniformf("u_height", parent.getHeight());
    gridShader.setUniformf("u_gridSize", gridSize);
    batch.draw(whiteTexture, parent.getX() + parent.getImageX(), parent.getY() + parent.getImageY(),
            parent.getImageWidth() * parent.getScaleX(), parent.getImageHeight() * parent.getScaleY());
    batch.setShader(originalShader);
}