Example usage for com.badlogic.gdx.scenes.scene2d.ui Image subclass-usage

List of usage examples for com.badlogic.gdx.scenes.scene2d.ui Image subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx.scenes.scene2d.ui Image subclass-usage.

Usage

From source file com.kotcrab.vis.editor.ui.ProgressImage.java

/** @author Kotcrab */
public class ProgressImage extends Image {
    public ProgressImage() {
        super(Icons.PROGRESS.drawable());
        setOrigin(getWidth() / 2, getHeight() / 2);
    }

From source file com.kotcrab.vis.editor.ui.scene.entityproperties.TintImage.java

class TintImage extends Image {
    private final Drawable alphaBar = Assets.getMisc("alpha-grid-20x20");
    private final Drawable white = VisUI.getSkin().getDrawable("white");
    private final Drawable questionMark = Assets.getIcon(Icons.QUESTION);

    private boolean unknown;

From source file com.kotcrab.vis.editor.ui.TintImage.java

/**
 * 20x20 image used to display currently selected tint in {@link EntityProperties}
 * @author Kotcrab
 */
public class TintImage extends Image {
    private final Drawable alphaBar = Assets.getMisc("alpha-grid-20x20");

From source file com.kotcrab.vis.ui.widget.color.AlphaImage.java

/**
 * Image that displays alpha grid as background, used by ColorPicker to display selected colors, should not be used outside Picker
 * due to that this Image scales 25px grid image to whatever size it needed. It will look weird for smaller or bigger images.
 * @author Kotcrab
 */
public class AlphaImage extends Image {

From source file com.kotcrab.vis.ui.widget.VisImage.java

/**
 * Compatible with {@link Image}. Does not provide additional features.
 * @author Kotcrab
 * @see Image
 */
public class VisImage extends Image {

From source file com.o2d.pkayjava.editor.view.ui.widget.actors.basic.PixelLine.java

public class PixelLine extends Image {

    private float thickness = 1f;

    public PixelLine(EditorTextureManager tm, float x, float y, float toX, float toY) {
        super(prepareTexture(tm));

From source file com.steelkiwi.patheditor.widgets.GdxImage.java

public class GdxImage extends Image {
    private String texPath;

    public GdxImage(Texture t, String name) {
        super(t, Scaling.none, Align.CENTER, name);
    }

From source file com.strategames.engine.gameobject.GameObject.java

/**
 * GameObject assumes sprite origin is located at bottom left. If you extend this
 * class for an object where the sprite origin is somewhere else you need to override
 * the following methods
 * <br/>
 * {@link #moveTo(float, float)}

From source file com.strategames.engine.gameobject.types.ChalkLine.java

public class ChalkLine extends Image {
    private static Sprite[] chalks;
    private ArrayList<Sprite> chalkLine;
    private float length;
    private float lengthPerStep;
    private int steps;

From source file com.strategames.engine.gameobject.types.Text.java

public class Text extends Image {

    private static BitmapFont font;
    private static ShaderProgram fontShader;

    private String text = "";