List of usage examples for com.badlogic.gdx.scenes.scene2d.ui ImageButton subclass-usage
From source file com.gdx.extension.ui.tab.Tab.java
/** * Create a {@link Tab tab} for a {@link TabPane}. */ public class Tab extends ImageButton { private TabContainer container;
From source file com.pixelscientists.gdx.inventory.SlotActor.java
/** * @author Daniel Holderbaum */ public class SlotActor extends ImageButton implements SlotListener { private Slot slot;
From source file com.theosirian.ppioo.widget.ImageButton.java
/** * Created by theosirian on 10/01/2016. */ public class ImageButton extends com.badlogic.gdx.scenes.scene2d.ui.ImageButton implements IExtra { private HashMap<String, Object> extras;
From source file com.turbogerm.suchyblocks.gui.GameControlButton.java
public final class GameControlButton extends ImageButton { private boolean mDisplayPressed; public GameControlButton(Drawable imageUp, Drawable imageDown) { super(imageUp, imageDown);
From source file de.cubicvoxel.openspacebox.ingame.ui.hud.SectorButton.java
/** * @author Maik Becker {@literal <hi@maik.codes>} */ public class SectorButton extends ImageButton { private Sector.SectorProperties sector;
From source file de.cubicvoxel.openspacebox.util.widget.CloseButton.java
/** * @author Maik Becker {@literal <hi@maik.codes>} */ public class CloseButton extends ImageButton { private static final int SIZE = 32;
From source file es.eucm.ead.mockup.core.view.ui.buttons.ToolbarButton.java
/** * A button displayed in the MainMenu and PanelMenu Screens. */ public class ToolbarButton extends ImageButton { private static final String DEFAULT_TOOLBAR_FONT = "toolbar-font"; private static final float DEFAULT_SCALE_PROGRESSION = .9f;
From source file mobi.shad.s3lib.gui.ui.ImageButton.java
/** * Created by Jarek on 2014-06-06. */ public class ImageButton extends com.badlogic.gdx.scenes.scene2d.ui.ImageButton implements GuiDefinition { private String textureName = "";