Example usage for com.badlogic.gdx.scenes.scene2d.ui ImageTextButton getLabel

List of usage examples for com.badlogic.gdx.scenes.scene2d.ui ImageTextButton getLabel

Introduction

In this page you can find the example usage for com.badlogic.gdx.scenes.scene2d.ui ImageTextButton getLabel.

Prototype

public Label getLabel() 

Source Link

Usage

From source file:com.forerunnergames.peril.client.ui.screens.menus.MenuScreenWidgetFactory.java

License:Open Source License

public ImageTextButton createMenuChoice(final String choiceText, final EventListener listener) {
    Arguments.checkIsNotNullOrEmptyOrBlank(choiceText, "choiceText");
    Arguments.checkIsNotNull(listener, "listener");

    final ImageTextButton menuChoiceButton = new ImageTextButton(choiceText, createMenuChoiceStyle());

    final Stack singlePlayerButtonStack = new Stack();
    singlePlayerButtonStack.add(new Container<>(menuChoiceButton.getLabel()).left().padLeft(60));
    singlePlayerButtonStack.add(menuChoiceButton.getImage());
    menuChoiceButton.clearChildren();//www . j a v a2  s  . c  o  m
    menuChoiceButton.add(singlePlayerButtonStack).fill().expand();
    menuChoiceButton.addListener(listener);

    return menuChoiceButton;
}