List of usage examples for com.badlogic.gdx.scenes.scene2d.ui ImageTextButton setStyle
public void setStyle(ButtonStyle style)
From source file:com.forerunnergames.peril.client.ui.screens.menus.AbstractMenuScreen.java
License:Open Source License
@Override public void show() { super.show(); screenBackgroundLeft.setDrawable(widgetFactory.createScreenBackgroundLeftDrawable()); screenBackgroundRight.setDrawable(widgetFactory.createScreenBackgroundRightDrawable()); menuBar.setDrawable(widgetFactory.createMenuBarDrawable()); rightBackgroundShadow.setDrawable(widgetFactory.createRightBackgroundShadowDrawable()); topBackgroundShadow.setDrawable(widgetFactory.createTopBackgroundShadowDrawable()); bottomBackgroundShadow.setDrawable(widgetFactory.createBottomBackgroundShadowDrawable()); titleBackground.setDrawable(widgetFactory.createTitleBackgroundDrawable()); leftMenuBarShadow.setDrawable(widgetFactory.createLeftMenuBarShadowDrawable()); rightMenuBarShadow.setDrawable(widgetFactory.createRightMenuBarShadowDrawable()); titleLabel.setStyle(widgetFactory.createTitleStyle()); subTitleLabel.setStyle(widgetFactory.createSubTitleStyle()); for (final ImageTextButton menuChoice : menuChoices) { menuChoice.setStyle(widgetFactory.createMenuChoiceStyle()); }/*w ww.j av a 2 s. co m*/ for (final Map.Entry<String, TextButton> entry : textButtonStyleNameToTextButtons.entries()) { entry.getValue().setStyle(widgetFactory.createTextButtonStyle(entry.getKey())); } }