Example usage for com.badlogic.gdx.scenes.scene2d.ui Label draw

List of usage examples for com.badlogic.gdx.scenes.scene2d.ui Label draw

Introduction

In this page you can find the example usage for com.badlogic.gdx.scenes.scene2d.ui Label draw.

Prototype

public void draw(Batch batch, float parentAlpha) 

Source Link

Usage

From source file:scenes.MatchScreen.java

private void HandleText() {
    int i = 0;//from w w  w  . j a  va2 s  .  c  om
    for (Player player : match.getPlayers()) {
        Color fontColor = player.getCharacter().getColor();
        Label.LabelStyle style = new Label.LabelStyle(font30, fontColor);
        Label.LabelStyle style2 = new Label.LabelStyle(font20, fontColor);
        Label testLabel = new Label("XXXXXXXXXXX", style);
        float quarter = (match.getMap().getWidth() + (match.getMap().getWidth() / 4
                - new Label(match.getPlayers().get(match.getPlayers().size() - 1).getName(), style).getWidth()))
                / 4;
        Label label = new Label(player.getName(), style);
        Label label2 = new Label(player.getCharacter().getWeapon().getName() + "\r\n"
                + player.getCharacter().getLives() + " lives\r\n"
                + (player.getKillsOnOthers() + (player.getDominatonScore() / 60)) + " points", style2);
        float x = (xOffset + (quarter * i)) + (match.getMap().getWidth() / 8) - testLabel.getWidth() / 2;
        float y = yOffset - label.getHeight() - 25;
        label.setPosition(x, y);
        label.setAlignment(Align.left);
        float x2 = label.getX();
        float y2 = label.getY() - label2.getHeight();
        label2.setPosition(x2, y2);
        label2.setAlignment(Align.left);
        label.draw(batch, 1);
        label2.draw(batch, 1);
        i++;
    }
    Label.LabelStyle style;
    if (timeLeft < 30) {
        style = new Label.LabelStyle(font30, CircleColors.red);
    } else {
        style = new Label.LabelStyle(font30, CircleColors.black);
    }
    Label label = new Label(
            String.format("%02d", (int) Math.floor(timeLeft / 60)) + ":" + String.format("%02d", timeLeft % 60),
            style);
    Label testLabel = new Label("88:88", style);
    label.setPosition(xOffset + match.getMap().getWidth() - testLabel.getWidth(),
            yOffset + match.getMap().getHeight());
    label.draw(batch, 1);
    if (timeLeft <= 0) {
        Config.page = new GameSummary(match);
    }
}

From source file:scenes.TutorialMatchScreen.java

private void HandleText() {
    int i = 0;/*from  ww  w.j  av  a 2  s.  c  o m*/
    for (Player player : match.getPlayers()) {
        Color fontColor = player.getCharacter().getColor();
        Label.LabelStyle style = new Label.LabelStyle(font30, fontColor);
        Label.LabelStyle style2 = new Label.LabelStyle(font20, fontColor);
        Label testLabel = new Label("XXXXXXXXXXX", style);
        float quarter = (match.getMap().getWidth() + (match.getMap().getWidth() / 4
                - new Label(match.getPlayers().get(match.getPlayers().size() - 1).getName(), style).getWidth()))
                / 4;
        Label label = new Label(player.getName(), style);
        Label label2 = new Label(player.getCharacter().getWeapon().getName() + "\r\n"
                + player.getCharacter().getLives() + " lives\r\n" + player.getKillsOnOthers() + " points",
                style2);
        float x = (xOffset + (quarter * i)) + (match.getMap().getWidth() / 8) - testLabel.getWidth() / 2;
        float y = yOffset - label.getHeight() - 25;
        label.setPosition(x, y);
        label.setAlignment(Align.left);
        float x2 = label.getX();
        float y2 = label.getY() - label2.getHeight();
        label2.setPosition(x2, y2);
        label2.setAlignment(Align.left);
        label.draw(batch, 1);
        label2.draw(batch, 1);
        i++;
    }
    Label.LabelStyle style;
    if (timeLeft < 30) {
        style = new Label.LabelStyle(font30, CircleColors.red);
    } else {
        style = new Label.LabelStyle(font30, CircleColors.black);
    }
    Label label = new Label(
            String.format("%02d", (int) Math.floor(timeLeft / 60)) + ":" + String.format("%02d", timeLeft % 60),
            style);
    Label testLabel = new Label("88:88", style);
    label.setPosition(xOffset + match.getMap().getWidth() - testLabel.getWidth(),
            yOffset + match.getMap().getHeight());
    label.draw(batch, 1);
    if (timeLeft <= 0) {
        Config.page = new GameSummary(match);
    }
}