List of usage examples for com.badlogic.gdx.scenes.scene2d.ui Label subclass-usage
From source file com.andgate.ikou.utility.Scene2d.ShaderLabel.java
public class ShaderLabel extends Label { private ShaderProgram shader; public ShaderLabel(CharSequence text, LabelStyle style, ShaderProgram shader) { super(text, style); this.shader = shader;
From source file com.badlogic.gdx.ai.tests.utils.scene2d.FloatValueLabel.java
/** A label continuously showing the most up-to-date float value prefixed by a constant string. * * @author davebaol */ public abstract class FloatValueLabel extends Label { float oldValue;
From source file com.badlogic.gdx.ai.tests.utils.scene2d.IntValueLabel.java
/** A label continuously showing the most up-to-date integer value prefixed by a constant string. * * @author davebaol */ public abstract class IntValueLabel extends Label { int oldValue;
From source file com.bsencan.openchess.model.NextTitle.java
/** * Represents a single tile on a chess board. * * @author Baris Sencan */ public class NextTitle extends Label {
From source file com.jumpbuttonstudios.vikingdodge.ui.ScoreCounterLabel.java
public class ScoreCounterLabel extends Label { Player player; public ScoreCounterLabel(Player player, LabelStyle style) { super(String.format("%06d", player.getScore()), style);
From source file com.jumpbuttonstudios.vikingdodge.ui.StatLabel.java
public class StatLabel extends Label { public StatLabel(int stat, LabelStyle style, float x, float y) { super(String.valueOf(stat), style); setPosition(x - (getStyle().font.getBounds(getText()).width / 2), y - (getStyle().font.getBounds(getText()).height / 2));
From source file com.kotcrab.vis.ui.widget.VisLabel.java
/** * Compatible with {@link Label}. Does not provide additional features. * @author Kotcrab * @see Label */ public class VisLabel extends Label {
From source file com.mygdx.game.ui.FloatValueLabel.java
/** A label continuously showing the most up-to-date float value prefixed by a constant string. * * @author davebaol */ public abstract class FloatValueLabel extends Label { float oldValue;
From source file com.mygdx.game.ui.IntValueLabel.java
/** A label continuously showing the most up-to-date integer value prefixed by a constant string. * * @author davebaol */ public abstract class IntValueLabel extends Label { int oldValue;
From source file com.mygdx.game.ui.ObjectValueLabel.java
/** A label continuously showing the most up-to-date value prefixed by a constant string. * * @param <T> the type of the value * * @author davebaol */ public abstract class ObjectValueLabel<T> extends Label {