Example usage for com.badlogic.gdx.scenes.scene2d.ui Skin add

List of usage examples for com.badlogic.gdx.scenes.scene2d.ui Skin add

Introduction

In this page you can find the example usage for com.badlogic.gdx.scenes.scene2d.ui Skin add.

Prototype

public void add(String name, Object resource) 

Source Link

Usage

From source file:com.blackboxgaming.engine.factories.LayerFactory.java

public static Layer createLevelAndHealthLayer() {
    Stage stage = new Stage(new StretchViewport(486, 864));
    Skin skin = new Skin();
    Table table = new Table();
    table.top().pad(10);//from   w  w  w .j a va 2  s  .c  om

    FreeTypeFontGenerator generator = new FreeTypeFontGenerator(
            Gdx.files.internal("ui/fonts/Century Gothic Bold.ttf"));
    FreeTypeFontParameter parameter = new FreeTypeFontParameter();
    parameter.size = 40;
    parameter.borderColor = Color.BLACK;
    parameter.borderWidth = 3;
    BitmapFont font = generator.generateFont(parameter);
    generator.dispose();
    Label.LabelStyle labelStyle = new Label.LabelStyle(font, Color.WHITE);

    skin.add("star", new Texture("ui/icons/star.png"));
    skin.add("shield", new Texture("ui/icons/shield.png"));
    skin.add("brick", new Texture("ui/icons/brick.png"));
    skin.add("swipe128", new Texture("ui/icons/swipe128.png"));

    float padding = 10;
    Image icon = new Image(skin.getDrawable("star"));
    if (Global.debugLevelUp) {
        icon.addListener(new ClickListener() {
            @Override
            public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
                if (Engine.systemManager.has(LevelProgressionSystem.class)) {
                    for (Entity entity : Engine.systemManager.get(LevelProgressionSystem.class).entities) {
                        Engine.garbageManager.markForDeletion(entity);
                    }
                }
                super.touchUp(event, x, y, pointer, button);
            }
        });
    }
    table.add(icon).pad(padding);
    Label levelLabel = new Label("", labelStyle);
    table.add(levelLabel).pad(padding);
    icon = new Image(skin.getDrawable("shield"));
    table.add(icon).pad(padding);
    Label healthLabel = new Label("", labelStyle);
    table.add(healthLabel).pad(padding);
    icon = new Image(skin.getDrawable("brick"));
    table.add(icon).pad(padding);
    Label brickLabel = new Label("", labelStyle);
    table.add(brickLabel).pad(padding);

    table.row();

    // swipe
    if (Engine.systemManager.has(LevelProgressionSystem.class)) {
        if (Engine.systemManager.get(LevelProgressionSystem.class).level < 5) {
            icon = new Image(skin.getDrawable("swipe128"));
            table.add(icon).padTop(350).colspan(6);
            Global.swipeIcon = icon;

        }
    }

    //        table.setDebug(true);
    table.setFillParent(true);
    stage.addActor(table);

    Global.LEVEL_LABEL = levelLabel;
    Global.HEALTH_LABEL = healthLabel;
    Global.BRICK_LABEL = brickLabel;

    if (Engine.systemManager.has(LevelProgressionSystem.class)) {
        Global.LEVEL_LABEL.setText("" + Engine.systemManager.get(LevelProgressionSystem.class).level);
        Global.HEALTH_LABEL.setText("" + Engine.systemManager.get(LevelProgressionSystem.class).health);
        Global.BRICK_LABEL.setText("" + Engine.systemManager.get(LevelProgressionSystem.class).nrOfBricks);
    }

    Engine.inputManager.add(stage);
    return new Layer("topLayer", stage, table);
}

From source file:com.blackboxgaming.engine.factories.LayerFactory.java

public static Layer createScoreLayer() {
    Stage stage = new Stage();
    Table table = new Table();
    BitmapFont font = new BitmapFont();
    font.scale(2);//from w ww  . j ava  2  s .  c  o m
    Button button;

    Skin skin = new Skin();
    skin.add("bluebox", new Texture("textures/bluebox.jpg"));
    skin.add("greenbox", new Texture("textures/greenbox.jpg"));
    skin.add("redbox", new Texture("textures/redbox2.jpg"));

    ImageTextButtonStyle style = new ImageTextButtonStyle(skin.getDrawable("redbox"),
            skin.getDrawable("greenbox"), skin.getDrawable("bluebox"), font);

    button = new ImageTextButton("0", style);
    button.setHeight(150);
    button.setWidth(150);
    button.setName(((ImageTextButton) button).getText().toString());
    table.add(button).pad(5).center();

    table.pack();
    table.setPosition(Gdx.graphics.getWidth() / 2 - table.getWidth() / 2,
            Gdx.graphics.getHeight() - table.getHeight());
    stage.addActor(table);

    Global.scoreButton = button;
    return new Layer("scoreLayer", stage);
}

From source file:com.blackboxgaming.engine.factories.LayerFactory.java

public static Layer createFireLayer() {
    Stage stage = new Stage(new StretchViewport(640, 480));
    Table table = new Table();
    BitmapFont font = new BitmapFont();
    Button button;/*from w  w w.  j  av a2 s.  c  om*/

    Skin skin = new Skin();
    skin.add("bluebox", new Texture("textures/bluebox.jpg"));
    skin.add("greenbox", new Texture("textures/greenbox.jpg"));
    skin.add("redbox", new Texture("textures/redbox.jpg"));

    ImageTextButtonStyle style = new ImageTextButtonStyle(skin.getDrawable("redbox"),
            skin.getDrawable("greenbox"), skin.getDrawable("bluebox"), font);

    button = new ImageTextButton("Fire", style);
    button.setHeight(50);
    button.setWidth(50);
    button.setName(((ImageTextButton) button).getText().toString());
    button.addListener(new InputListener() {

        @Override
        public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
            Gdx.input.getInputProcessor().keyDown(Keys.SPACE);
            return true;
        }

        @Override
        public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
            Gdx.input.getInputProcessor().keyUp(Keys.SPACE);
        }

    });
    table.add(button).pad(50).center();

    table.pack();
    table.setPosition(640 - table.getWidth(), 0);
    stage.addActor(table);

    Engine.inputManager.add(stage);
    return new Layer("fireLayer", stage);
}

From source file:com.blackboxgaming.engine.factories.LayerFactory.java

public static Layer createJoystickLayer() {
    Stage stage = new Stage(new StretchViewport(1280, 720));
    Table table = new Table();
    MyListener listener = new MyListener();
    BitmapFont font = new BitmapFont();
    Button button;//from  ww w.  ja va 2  s  .  com

    Skin skin = new Skin();
    skin.add("cirlce", new Texture("textures/circle.png"));
    ImageTextButtonStyle style = new ImageTextButtonStyle(skin.getDrawable("cirlce"),
            skin.getDrawable("cirlce"), skin.getDrawable("cirlce"), font);

    button = new ImageTextButton("Move", style);
    button.setHeight(150);
    button.setWidth(150);
    button.setName(((ImageTextButton) button).getText().toString());
    button.addListener(new MoveListener());
    table.add(button).pad(50).expandX().left();

    button = new ImageTextButton("Fire", style);
    button.setHeight(150);
    button.setWidth(150);
    button.setName(((ImageTextButton) button).getText().toString());
    button.addListener(listener);
    table.add(button).pad(50).bottom().right();

    table.setDebug(true);
    table.setFillParent(true);
    table.bottom().left();
    stage.addActor(table);

    Engine.inputManager.add(stage);
    return new Layer("joystickLayer", stage);
}

From source file:com.blackboxgaming.engine.factories.LayerFactory.java

public static Layer createJoystickControlLayer() {
    Stage stage = new Stage(new StretchViewport(1280, 720));
    Table table = new Table();
    BitmapFont font = new BitmapFont();
    Button button;/*from w  ww .  j  av a2 s  .c om*/

    Skin skin = new Skin();
    skin.add("cirlce", new Texture("textures/circle.png"));
    ImageTextButtonStyle style = new ImageTextButtonStyle(skin.getDrawable("cirlce"),
            skin.getDrawable("cirlce"), skin.getDrawable("cirlce"), font);

    button = new ImageTextButton("Debug Options", style);
    button.setHeight(150);
    button.setWidth(150);
    button.setName(((ImageTextButton) button).getText().toString());
    button.addListener(new InputListener() {
        @Override
        public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
            Engine.game.setScreen(Engine.screens.get("debug"));
            return false;
        }
    });
    table.add(button).pad(50).padLeft(100).expandX().left();
    table.row();

    button = new ImageTextButton("L Boost", style);
    button.setHeight(150);
    button.setWidth(150);
    button.setName(((ImageTextButton) button).getText().toString());
    button.addListener(new Rotate(true, false, true));
    table.add(button).pad(50).padLeft(100).expandX().left();

    button = new ImageTextButton("R Boost", style);
    button.setHeight(150);
    button.setWidth(150);
    button.setName(((ImageTextButton) button).getText().toString());
    button.addListener(new Rotate(false, true, true));
    table.add(button).pad(50).padRight(100).bottom().right();
    table.row();

    button = new ImageTextButton("Left", style);
    button.setHeight(150);
    button.setWidth(150);
    button.setName(((ImageTextButton) button).getText().toString());
    button.addListener(new Rotate(true, false, false));
    table.add(button).pad(50).padLeft(100).expandX().left();

    button = new ImageTextButton("Right", style);
    button.setHeight(150);
    button.setWidth(150);
    button.setName(((ImageTextButton) button).getText().toString());
    button.addListener(new Rotate(false, true, false));
    table.add(button).pad(50).padRight(100).bottom().right();

    //        table.setDebug(true);
    table.setFillParent(true);
    table.bottom().left();
    stage.addActor(table);

    if (Engine.systemManager.has(OrbitCameraSystem.class)
            && Engine.systemManager.get(OrbitCameraSystem.class).mouseListener) {
        InputProcessor tmp = Engine.systemManager.get(OrbitCameraSystem.class).orbitCameraController;
        Engine.inputManager.remove(tmp);
        Engine.inputManager.add(stage);
        Engine.inputManager.add(tmp);
    } else {
        Engine.inputManager.add(stage);
    }

    return new Layer("controlLayer", stage);
}

From source file:com.jupiter.europa.screen.MainMenuScreen.java

License:Open Source License

private static void buildMainMenuSkin() {
    Skin skin = new Skin();

    // Fonts//ww w  .  j  a  v a  2 s . com
    skin.add(BUTTON_FONT_KEY, EuropaGame.game.getAssetManager()
            .get(FileLocations.FONTS_DIRECTORY.resolve(BUTTON_FONT).toString()));
    skin.add(TITLE_FANCY_FONT_KEY, EuropaGame.game.getAssetManager()
            .get(FileLocations.FONTS_DIRECTORY.resolve(TITLE_FANCY_FONT).toString()));
    skin.add(TITLE_FONT_KEY, EuropaGame.game.getAssetManager()
            .get(FileLocations.FONTS_DIRECTORY.resolve(TITLE_FONT).toString()));
    skin.add(LIST_FONT_KEY,
            EuropaGame.game.getAssetManager().get(FileLocations.FONTS_DIRECTORY.resolve(LIST_FONT).toString()));
    skin.add(TEXT_FIELD_FONT_KEY, EuropaGame.game.getAssetManager()
            .get(FileLocations.FONTS_DIRECTORY.resolve(TEXT_FIELD_FONT).toString()));
    skin.add(INFO_LABEL_FONT_KEY, EuropaGame.game.getAssetManager()
            .get(FileLocations.FONTS_DIRECTORY.resolve(INFO_LABEL_FONT).toString()));

    // Set the background texture
    Pixmap pixmap = new Pixmap(1, (int) 1, Pixmap.Format.RGB888);
    pixmap.setColor(Color.WHITE);
    pixmap.fill();
    skin.add(SOLID_TEXTURE_KEY, new Texture(pixmap));
    Drawable transparentDrawable = skin.newDrawable(SOLID_TEXTURE_KEY, TRANSPARENT);

    // Get values from the atlas
    skin.addRegions(
            EuropaGame.game.getAssetManager().get(MAIN_MENU_SKIN_DIRECTORY.resolve(ATLAS_KEY).toString()));

    // Colors
    Color textButtonFontColor = new Color(0.85f, 0.85f, 0.85f, 1.0f);

    // Set images
    Drawable textButtonBackground = new TextureRegionDrawable(
            skin.get(BUTTON_BACKGROUND_KEY, TextureRegion.class));
    textButtonBackground.setLeftWidth(32);
    textButtonBackground.setRightWidth(32);
    textButtonBackground.setTopHeight(5);
    textButtonBackground.setBottomHeight(5);
    skin.add(BUTTON_BACKGROUND_KEY, textButtonBackground);

    Drawable textButtonBackgroundDown = new TextureRegionDrawable(
            skin.get(BUTTON_DOWN_KEY, TextureRegion.class));
    textButtonBackgroundDown.setLeftWidth(32);
    textButtonBackgroundDown.setRightWidth(32);
    textButtonBackgroundDown.setTopHeight(5);
    textButtonBackgroundDown.setBottomHeight(5);
    skin.add(BUTTON_DOWN_KEY, textButtonBackgroundDown);

    Drawable listSelection = new TextureRegionDrawable(skin.get(LIST_SELECTION_KEY, TextureRegion.class));
    listSelection.setLeftWidth(7);
    listSelection.setRightWidth(7);
    listSelection.setTopHeight(0);
    listSelection.setBottomHeight(0);
    skin.add(LIST_SELECTION_KEY, listSelection);

    Drawable tabButtonBackground = new TextureRegionDrawable(
            skin.get(TAB_BUTTON_BACKGROUND_KEY, TextureRegion.class));
    tabButtonBackground.setLeftWidth(5);
    tabButtonBackground.setRightWidth(5);
    tabButtonBackground.setTopHeight(0);
    tabButtonBackground.setBottomHeight(0);
    skin.add(TAB_BUTTON_BACKGROUND_KEY, tabButtonBackground);

    Drawable tabButtonBackgroundSelected = new TextureRegionDrawable(
            skin.get(TAB_BUTTON_SELECTED_KEY, TextureRegion.class));
    tabButtonBackgroundSelected.setLeftWidth(5);
    tabButtonBackgroundSelected.setRightWidth(5);
    tabButtonBackgroundSelected.setTopHeight(0);
    tabButtonBackgroundSelected.setBottomHeight(0);
    skin.add(TAB_BUTTON_SELECTED_KEY, tabButtonBackgroundSelected);

    Drawable titleBackground = new TextureRegionDrawable(skin.get(TITLE_BACKGROUND_KEY, TextureRegion.class));
    titleBackground.setLeftWidth(10);
    titleBackground.setRightWidth(10);
    titleBackground.setTopHeight(0);
    titleBackground.setBottomHeight(0);
    skin.add(TITLE_BACKGROUND_KEY, titleBackground);

    Drawable numberIncreaseDrawable = new TextureRegionDrawable(
            skin.get(NUMBER_SELECTOR_INCREASE_KEY, TextureRegion.class));
    numberIncreaseDrawable.setLeftWidth(0);
    numberIncreaseDrawable.setRightWidth(0);
    numberIncreaseDrawable.setTopHeight(0);
    numberIncreaseDrawable.setBottomHeight(0);
    skin.add(NUMBER_SELECTOR_INCREASE_KEY, numberIncreaseDrawable);

    Drawable numberDecreaseDrawable = new TextureRegionDrawable(
            skin.get(NUMBER_SELECTOR_DECREASE_KEY, TextureRegion.class));
    numberDecreaseDrawable.setLeftWidth(0);
    numberDecreaseDrawable.setRightWidth(0);
    numberDecreaseDrawable.setTopHeight(0);
    numberDecreaseDrawable.setBottomHeight(0);
    skin.add(NUMBER_SELECTOR_DECREASE_KEY, numberDecreaseDrawable);

    skin.add(DIALOG_BACKGROUND_KEY,
            skin.newDrawable(new TextureRegionDrawable(skin.get(DIALOG_BACKGROUND_KEY, TextureRegion.class)),
                    new Color(1.0f, 1.0f, 1.0f, 1.0f)));
    skin.add(POPUP_BACKGROUND_KEY,
            skin.newDrawable(new TextureRegionDrawable(skin.get(POPUP_BACKGROUND_KEY, TextureRegion.class)),
                    new Color(1.0f, 1.0f, 1.0f, 1.0f)));
    skin.add(LIST_BACKGROUND_KEY,
            skin.newDrawable(new TextureRegionDrawable(skin.get(LIST_BACKGROUND_KEY, TextureRegion.class)),
                    new Color(1.0f, 1.0f, 1.0f, 1.0f)));
    skin.add(LIST_SELECTION_KEY,
            skin.newDrawable(new TextureRegionDrawable(skin.get(LIST_SELECTION_KEY, TextureRegion.class)),
                    new Color(1.0f, 1.0f, 1.0f, 1.0f)));
    skin.add(CREDITS_BACKGROUND_KEY,
            skin.newDrawable(new TextureRegionDrawable(skin.get(CREDITS_BACKGROUND_KEY, TextureRegion.class)),
                    new Color(1.0f, 1.0f, 1.0f, 1.0f)));

    Drawable dropdownListBackground = skin.newDrawable(
            new TextureRegionDrawable(skin.get(DROP_DOWN_LIST_BACKGROUND, TextureRegion.class)),
            new Color(1, 1, 1, 1));
    dropdownListBackground.setLeftWidth(28);
    dropdownListBackground.setRightWidth(28);
    dropdownListBackground.setTopHeight(0);
    dropdownListBackground.setBottomHeight(0);
    skin.add(DROP_DOWN_LIST_BACKGROUND, dropdownListBackground);

    // Create a Label style for the title
    Label.LabelStyle titleStyle = new Label.LabelStyle();
    titleStyle.background = transparentDrawable;
    titleStyle.font = skin.getFont(TITLE_FONT_KEY);
    titleStyle.fontColor = new Color(Color.BLACK);
    skin.add(DEFAULT_KEY, titleStyle);

    // Fancy Character Label Style
    Label.LabelStyle fancyTitleStyle = new Label.LabelStyle();
    fancyTitleStyle.background = transparentDrawable;
    fancyTitleStyle.font = skin.getFont(TITLE_FANCY_FONT_KEY);
    fancyTitleStyle.fontColor = new Color(Color.BLACK);
    skin.add(FANCY_KEY, fancyTitleStyle);

    // Create a Label style for dialogs
    LabelStyle infoStyle = new LabelStyle();
    infoStyle.background = transparentDrawable;
    infoStyle.font = skin.getFont(INFO_LABEL_FONT_KEY);
    infoStyle.fontColor = new Color(Color.BLACK);
    skin.add(INFO_STYLE_KEY, infoStyle);

    // Default Button Style
    TextButton.TextButtonStyle textButtonStyle = new TextButton.TextButtonStyle();
    textButtonStyle.up = textButtonBackground;
    textButtonStyle.down = textButtonBackgroundDown;
    textButtonStyle.checked = textButtonBackground;
    textButtonStyle.over = textButtonBackgroundDown;
    textButtonStyle.disabled = textButtonBackground;
    textButtonStyle.font = skin.getFont(BUTTON_FONT_KEY);
    textButtonStyle.fontColor = textButtonFontColor;
    textButtonStyle.disabledFontColor = new Color(0.3f, 0.3f, 0.3f, 1.0f);
    //        textButtonStyle.pressedOffsetX = 2f;
    //        textButtonStyle.pressedOffsetY = -3f;
    skin.add(DEFAULT_KEY, textButtonStyle);

    // Tab Button Style
    TextButtonStyle tabButtonStyle = new TextButtonStyle();
    tabButtonStyle.up = tabButtonBackground;
    tabButtonStyle.down = tabButtonBackground;
    tabButtonStyle.checked = tabButtonBackgroundSelected;
    tabButtonStyle.over = tabButtonBackground;
    tabButtonStyle.disabled = tabButtonBackground;
    tabButtonStyle.font = skin.getFont(BUTTON_FONT_KEY);
    tabButtonStyle.fontColor = textButtonFontColor;
    tabButtonStyle.overFontColor = textButtonFontColor;
    tabButtonStyle.disabledFontColor = new Color(Color.GRAY);
    skin.add(TAB_STYLE_KEY, tabButtonStyle);

    // Create a TextField style
    TextFieldStyle textFieldStyle = new TextFieldStyle();
    textFieldStyle.background = skin.newDrawable(SOLID_TEXTURE_KEY, new Color(0f, 0f, 0f, 0.1f));
    textFieldStyle.selection = skin.newDrawable(SOLID_TEXTURE_KEY, new Color(0f, 0f, 1f, 0.3f));
    textFieldStyle.cursor = skin.newDrawable(SOLID_TEXTURE_KEY, Color.BLACK);
    textFieldStyle.font = skin.getFont(TEXT_FIELD_FONT_KEY);
    textFieldStyle.fontColor = Color.BLACK;
    skin.add(DEFAULT_KEY, textFieldStyle);

    // Create a List style
    ListStyle listStyle = new ListStyle();
    listStyle.font = skin.getFont(LIST_FONT_KEY);
    listStyle.fontColorSelected = Color.BLACK;
    listStyle.fontColorUnselected = Color.BLACK;
    listStyle.selection = listSelection;
    listStyle.background = transparentDrawable;
    skin.add(DEFAULT_KEY, listStyle);

    // Create a Scroll Pane Style
    ScrollPaneStyle scrollPaneStyle = new ScrollPaneStyle();
    scrollPaneStyle.background = transparentDrawable;
    //        scrollPaneStyle.vScroll = skin.newDrawable(MainMenuScreen.SCROLL_BAR_VERTICAL_KEY);
    //        scrollPaneStyle.vScrollKnob = skin.newDrawable(MainMenuScreen.SCROLL_BAR_VERTICAL_KNOB_KEY);
    skin.add(DEFAULT_KEY, scrollPaneStyle);

    // Create a Dialog Style
    WindowStyle dialogStyle = new WindowStyle();
    dialogStyle.background = new SpriteDrawable(
            new Sprite(EuropaGame.game.getAssetManager().get(BACKGROUND_FILE_NAME, Texture.class)));
    dialogStyle.titleFont = skin.getFont(TITLE_FONT_KEY);
    dialogStyle.titleFontColor = new Color(Color.BLACK);
    skin.add(DEFAULT_KEY, dialogStyle);

    // Popup Dialog Style
    WindowStyle popupStyle = new WindowStyle();
    popupStyle.titleFont = skin.getFont(TITLE_FONT_KEY);
    popupStyle.titleFontColor = new Color(Color.BLACK);
    skin.add(POPUP_DIALOG_STYLE_KEY, popupStyle);

    // Create a Slider Skin
    SliderStyle sliderStyle = new SliderStyle();
    sliderStyle.background = new TextureRegionDrawable(skin.get(SLIDER_BACKGROUND_KEY, TextureRegion.class));
    sliderStyle.knob = new TextureRegionDrawable(skin.get(SLIDER_KNOB_KEY, TextureRegion.class));
    skin.add(DEFAULT_KEY, sliderStyle);

    // Create a Drop Down Menu Skin
    SelectBoxStyle selectBoxStyle = new SelectBoxStyle();
    selectBoxStyle.background = textButtonBackground;
    selectBoxStyle.backgroundOpen = textButtonBackgroundDown;
    selectBoxStyle.backgroundOver = textButtonBackgroundDown;
    selectBoxStyle.scrollStyle = scrollPaneStyle;
    selectBoxStyle.font = skin.getFont(TEXT_FIELD_FONT_KEY);
    selectBoxStyle.fontColor = textButtonFontColor;
    ListStyle selectBoxListStyle = new ListStyle();
    selectBoxListStyle.font = skin.getFont(LIST_FONT_KEY);
    selectBoxListStyle.fontColorSelected = textButtonFontColor;
    selectBoxListStyle.fontColorUnselected = textButtonFontColor;
    selectBoxListStyle.selection = skin.newDrawable(SOLID_TEXTURE_KEY, SELECTION_COLOR);
    selectBoxListStyle.background = dropdownListBackground;
    selectBoxStyle.listStyle = selectBoxListStyle;
    skin.add(DEFAULT_KEY, selectBoxStyle);

    // NumberSelectorStyle
    NumberSelectorStyle numberStyle = new NumberSelectorStyle();
    numberStyle.decrease = numberDecreaseDrawable;
    numberStyle.increase = numberIncreaseDrawable;
    numberStyle.minimumNumberSize = 50;
    numberStyle.numberLabelStyle = infoStyle;
    numberStyle.spacing = COMPONENT_SPACING;
    skin.add(DEFAULT_KEY, numberStyle);

    // AttributeSelectorStyle
    MultipleNumberSelectorStyle attrStyle = new MultipleNumberSelector.MultipleNumberSelectorStyle();
    attrStyle.labelStyle = infoStyle;
    attrStyle.numberSelectorStyle = numberStyle;
    attrStyle.spacing = COMPONENT_SPACING;
    skin.add(DEFAULT_KEY, attrStyle);

    mainMenuSkin = skin;
}

From source file:com.jupiter.europa.screen.overlay.PauseMenu.java

License:Open Source License

private static void buildPauseMenuSkin() {
    Skin skin = new Skin();

    skin.add("button-font", EuropaGame.game.getAssetManager()
            .get(FileLocations.FONTS_DIRECTORY.resolve(BUTTON_FONT).toString()));
    skin.add("title-font", EuropaGame.game.getAssetManager()
            .get(FileLocations.FONTS_DIRECTORY.resolve(TITLE_FONT).toString()));

    // Set the background texture
    Pixmap pixmap = new Pixmap(1, (int) 1, Pixmap.Format.RGB888);
    pixmap.setColor(Color.WHITE);
    pixmap.fill();//from   w  w w .  ja v  a  2s.c o m
    skin.add("background", new Texture(pixmap));

    // Create a Label style for the title
    Label.LabelStyle titleStyle = new Label.LabelStyle();
    titleStyle.background = skin.newDrawable("background", TRANSPARENT);
    titleStyle.font = skin.getFont("title-font");
    titleStyle.fontColor = Color.BLACK;
    skin.add("default", titleStyle);

    //Create a button style
    TextButton.TextButtonStyle textButtonStyle = new TextButton.TextButtonStyle();
    textButtonStyle.up = skin.newDrawable("background", TRANSPARENT);
    textButtonStyle.down = skin.newDrawable("background", TRANSPARENT);
    textButtonStyle.checked = skin.newDrawable("background", TRANSPARENT);
    textButtonStyle.over = skin.newDrawable("background", TRANSPARENT);
    textButtonStyle.disabled = skin.newDrawable("background", TRANSPARENT);
    textButtonStyle.font = skin.getFont("button-font");
    textButtonStyle.fontColor = Color.TEAL;
    textButtonStyle.overFontColor = Color.YELLOW;
    textButtonStyle.disabledFontColor = Color.GRAY;
    textButtonStyle.pressedOffsetX = 2f;
    textButtonStyle.pressedOffsetY = -3f;
    skin.add("default", textButtonStyle);
    //        
    //        skin = EmergenceGame.game.getAssetManager().get(
    //                new File(FileLocations.SKINS_DIRECTORY, "main_menu.skin").getPath());
    pauseMenuSkin = skin;
}

From source file:com.teotigraphix.gdx.app.SkinLibrary.java

License:Apache License

protected void initializeButtonStyle(Skin skin) {
    ButtonStyle style = new ButtonStyle();
    style.up = skin.getDrawable(BUTTON_UP);
    style.down = skin.getDrawable(BUTTON_DOWN);
    style.checked = skin.getDrawable(BUTTON_CHECKED);
    skin.add("default", style);
}

From source file:de.cubicvoxel.openspacebox.util.widget.OsbTouchpadStyle.java

License:Open Source License

public OsbTouchpadStyle() {
    Skin touchpadSkin = new Skin();
    touchpadSkin.add("background", OpenSpaceBox.getAsset(TextureAsset.UI_TOUCHPAD_BACKGROUND));
    touchpadSkin.add("knob", OpenSpaceBox.getAsset(TextureAsset.UI_TOUCHPAD_KNOB));

    background = touchpadSkin.getDrawable("background");
    knob = touchpadSkin.getDrawable("knob");
    knob.setMinWidth(SIZE * .72f);//w ww.  j av a  2  s  . c  o  m
    knob.setMinHeight(SIZE * .72f);
}

From source file:es.eucm.ead.engine.assets.loaders.ExtendedSkinLoader.java

License:Open Source License

@Override
public Skin loadSync(AssetManager manager, String fileName, FileHandle file, SkinParameter parameter) {
    String textureAtlasPath;/*from  w  w  w. jav  a2 s  . c  o m*/
    ObjectMap<String, Object> resources;
    if (parameter == null) {
        textureAtlasPath = file.pathWithoutExtension() + ".atlas";
        resources = null;
    } else {
        textureAtlasPath = parameter.textureAtlasPath;
        resources = parameter.resources;
    }
    TextureAtlas atlas = manager.get(textureAtlasPath, TextureAtlas.class);
    Skin skin = new ExtendedSkin(assets, atlas);
    if (resources != null) {
        for (Entry<String, Object> entry : resources.entries()) {
            skin.add(entry.key, entry.value);
        }
    }
    skin.load(file);
    return skin;
}