List of usage examples for com.badlogic.gdx.scenes.scene2d.ui Skin subclass-usage
From source file com.libgdx.skin.editor.utils.scene2d.CustomSkin.java
public class CustomSkin extends com.badlogic.gdx.scenes.scene2d.ui.Skin { public final static String[] widgets = { "Label", "Button", "TextButton", "ImageButton", "ImageTextButton", "TextTooltip", // "CheckBox", "TextField", "List", "SelectBox", "ProgressBar", // "Slider", "ScrollPane", "SplitPane", "Window", "Touchpad", "Tree" };
From source file es.danirod.rectball.scene2d.RectballSkin.java
/** * Skin used in Rectball. Once this portion of code is more stable, this code * should be ported into a normal Skin file that can be used by Scene2D UI. */ public class RectballSkin extends Skin {
From source file es.eucm.ead.engine.assets.loaders.ExtendedSkin.java
/** * Extension of skin to load some custom resources */ public class ExtendedSkin extends Skin { private final Assets assets;
From source file org.ege.widget.StyleAtlas.java
/** * @author Nathan Sweet */ public class StyleAtlas extends Skin { public StyleAtlas() { }
From source file org.shadebob.skineditor.utils.scenes.scene2d.ui.CustomSkin.java
public class CustomSkin extends com.badlogic.gdx.scenes.scene2d.ui.Skin { // ? save skin json ? type? private static final Array<Class<? extends Object>> saveResoureTypes = new Array<Class<? extends Object>>() { { // ???? ListStyle SelectBoxStyle ??//
From source file stu.tnt.gdx.widget.StyleAtlas.java
/** * @author Nathan Sweet */ public class StyleAtlas extends Skin { public StyleAtlas() { }