Example usage for com.badlogic.gdx.scenes.scene2d.ui Skin subclass-usage

List of usage examples for com.badlogic.gdx.scenes.scene2d.ui Skin subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx.scenes.scene2d.ui Skin subclass-usage.

Usage

From source file com.libgdx.skin.editor.utils.scene2d.CustomSkin.java

public class CustomSkin extends com.badlogic.gdx.scenes.scene2d.ui.Skin {
    public final static String[] widgets = { "Label", "Button", "TextButton", "ImageButton", "ImageTextButton",
            "TextTooltip", //
            "CheckBox", "TextField", "List", "SelectBox", "ProgressBar", //
            "Slider", "ScrollPane", "SplitPane", "Window", "Touchpad", "Tree" };

From source file es.danirod.rectball.scene2d.RectballSkin.java

/**
 * Skin used in Rectball. Once this portion of code is more stable, this code
 * should be ported into a normal Skin file that can be used by Scene2D UI.
 */
public class RectballSkin extends Skin {

From source file es.eucm.ead.engine.assets.loaders.ExtendedSkin.java

/**
 * Extension of skin to load some custom resources
 */
public class ExtendedSkin extends Skin {

    private final Assets assets;

From source file org.ege.widget.StyleAtlas.java

/** 
 * @author Nathan Sweet */
public class StyleAtlas extends Skin {

    public StyleAtlas() {
    }

From source file org.shadebob.skineditor.utils.scenes.scene2d.ui.CustomSkin.java

public class CustomSkin extends com.badlogic.gdx.scenes.scene2d.ui.Skin {

    // ? save  skin json ? type?
    private static final Array<Class<? extends Object>> saveResoureTypes = new Array<Class<? extends Object>>() {
        {
            // ???? ListStyle  SelectBoxStyle ??//

From source file stu.tnt.gdx.widget.StyleAtlas.java

/**
 * @author Nathan Sweet
 */
public class StyleAtlas extends Skin {
    public StyleAtlas() {
    }