List of usage examples for com.badlogic.gdx.scenes.scene2d.ui Stack add
public void add(Actor actor)
From source file:com.forerunnergames.peril.client.ui.screens.game.play.modes.classic.ClassicModePlayScreen.java
License:Open Source License
public ClassicModePlayScreen(final ClassicModePlayScreenWidgetFactory widgetFactory, final ScreenChanger screenChanger, final ScreenSize screenSize, final MouseInput mouseInput, final Batch batch, final MBassador<Event> eventBus, final DebugEventGenerator debugEventGenerator) { super(widgetFactory, screenChanger, screenSize, mouseInput, batch, eventBus); Arguments.checkIsNotNull(widgetFactory, "widgetFactory"); Arguments.checkIsNotNull(screenSize, "screenSize"); Arguments.checkIsNotNull(mouseInput, "mouseInput"); Arguments.checkIsNotNull(eventBus, "eventBus"); Arguments.checkIsNotNull(debugEventGenerator, "debugEventGenerator"); this.widgetFactory = widgetFactory; this.debugEventGenerator = debugEventGenerator; playMapTableForegroundImage = widgetFactory.createPlayMapTableForegroundImage(); statusBox = widgetFactory.createStatusBox(); chatBox = widgetFactory.createChatBox(eventBus); personBox = widgetFactory.createPersonBox(); intelBox = widgetFactory.createIntelBox(new ChangeListener() { @Override//ww w . j av a 2 s. co m public void changed(final ChangeEvent event, final Actor actor) { // TODO Implement detailed report button. log.debug("Clicked detailed report button"); } }); controlRoomBox = widgetFactory.createControlRoomBox(new ChangeListener() { @Override public void changed(final ChangeEvent event, final Actor actor) { // TODO Implement TradeInDialog & TradeInPhaseHandler. log.debug("Clicked trade-in button"); if (tradeInEvent == null) return; // TODO Production: Remove. publish(new PlayerTradeInCardsRequestEvent(tradeInEvent.getMatches().iterator().next())); controlRoomBox.disableButton(ControlRoomBox.Button.TRADE_IN); tradeInEvent = null; // TODO Production: Remove. } }, new ChangeListener() { @Override public void changed(final ChangeEvent event, final Actor actor) { log.debug("Clicked fortify button"); attackingBattlePhaseHandler.onEndBattlePhase(); controlRoomBox.disableButton(ControlRoomBox.Button.FORTIFY); controlRoomBox.disableButton(ControlRoomBox.Button.END_TURN); } }, new ChangeListener() { @Override public void changed(final ChangeEvent event, final Actor actor) { log.debug("Clicked end turn button"); publish(new EndPlayerTurnRequestEvent()); controlRoomBox.disableButton(ControlRoomBox.Button.FORTIFY); controlRoomBox.disableButton(ControlRoomBox.Button.END_TURN); } }, new ChangeListener() { @Override public void changed(final ChangeEvent event, final Actor actor) { log.debug("Clicked my settings button"); // TODO Implement My Settings button. } }, new ChangeListener() { @Override public void changed(final ChangeEvent event, final Actor actor) { log.debug("Clicked quit button"); final PlayScreenQuitDialog quitDialog = allDialogs.get(PlayScreenQuitDialog.class); quitDialog.show(isGameInProgress.get(), isSpectating.get()); } }); final Stack rootStack = new Stack(); rootStack.setFillParent(true); rootStack.setDebug(DEBUG, true); final Stack playMapTableStack = new Stack(); final Table playMapTable = new Table().top().left().pad(4); playMapCell = playMapTable.add(playMap.asActor()).expand().fill(); playMapTableStack.add(playMapTable); playMapTableStack.add(playMapTableForegroundImage); playMapTableStack.setDebug(DEBUG, true); playMapTable.setDebug(DEBUG, true); final Table sideBarTable = new Table().top().left(); sideBarTable.add(intelBox.asActor()).size(296, 484).spaceBottom(6).fill(); sideBarTable.row(); sideBarTable.add(controlRoomBox.asActor()).size(296, 318).spaceTop(6).fill(); sideBarTable.setDebug(DEBUG, true); // @formatter:off final Table topTable = new Table().top().left(); topTable.add(playMapTableStack).size(PlayMapSettings.ACTUAL_WIDTH + 8, PlayMapSettings.ACTUAL_HEIGHT + 8) .spaceRight(6).fill(); topTable.add(sideBarTable).spaceLeft(6).size(296, PlayMapSettings.ACTUAL_HEIGHT + 8).fill(); topTable.setDebug(DEBUG, true); // @formatter:on final Table bottomTable = new Table().top().left(); bottomTable.add(statusBox.asActor()).size(700, 256).spaceRight(6).fill(); bottomTable.add(chatBox.asActor()).size(700, 256).spaceLeft(6).spaceRight(6).fill(); bottomTable.add(personBox.asActor()).size(498, 256).spaceLeft(6).fill(); bottomTable.setDebug(DEBUG, true); final Table screenTable = new Table().top().left().pad(5); screenTable.add(topTable).height(808).left().spaceBottom(6).fill(); screenTable.row().spaceTop(6); screenTable.add(bottomTable).height(256).fill(); screenTable.setDebug(DEBUG, true); rootStack.add(screenTable); addRootActor(rootStack); // @formatter:off statusMessageGenerator = new StatusMessageGenerator(statusBox, widgetFactory); final BattleDialogListener attackDialogListener = new DefaultAttackDialogListener(allDialogs, playMap, mouseInput); final BattleDialogListener defendDialogListener = new DefaultDefendDialogListener(allDialogs, playMap, mouseInput); final PlayScreenDialogListener attackerBattleResultDialogListener = new AttackerBattleResultDialogListener( allDialogs, playMap, mouseInput); final PlayScreenDialogListener defenderBattleResultDialogListener = new DefenderBattleResultDialogListener( allDialogs, playMap, mouseInput); final PlayScreenDialogListener occupationDialogListener = new OccupationDialogListener(allDialogs, playMap, mouseInput); final PlayScreenCancellableDialogListener fortificationDialogListener = new FortificationDialogListener( allDialogs, playMap, mouseInput); final PlayScreenDialogListener notificationDialogListener = new DefaultPlayScreenDialogListener(allDialogs, mouseInput, playMap); final PlayScreenCancellableDialogListener quitDialogListener = new QuitDialogListener(allDialogs, playMap, mouseInput); allDialogListeners.add(attackDialogListener, defendDialogListener, attackerBattleResultDialogListener, defenderBattleResultDialogListener, occupationDialogListener, fortificationDialogListener, notificationDialogListener, quitDialogListener); final Dialog attackerBattleResultDialog = widgetFactory.createAttackerBattleResultDialog(getStage(), attackerBattleResultDialogListener); final Dialog defenderBattleResultDialog = widgetFactory.createDefenderBattleResultDialog(getStage(), defenderBattleResultDialogListener); final OccupationDialog occupationDialog = widgetFactory.createOccupationDialog(getStage(), occupationDialogListener); final FortificationDialog fortificationDialog = widgetFactory.createFortificationDialog(getStage(), fortificationDialogListener); final ReinforcementDialog reinforcementDialog = widgetFactory.createReinforcementDialog(getStage(), personBox, new ReinforcementDialogListener()); final Dialog quitDialog = widgetFactory.createQuitDialog("", getStage(), quitDialogListener); notificationDialog = widgetFactory.createNotificationDialog(widgetFactory, getStage(), notificationDialogListener); allDialogs.add(attackerBattleResultDialog, defenderBattleResultDialog, occupationDialog, fortificationDialog, reinforcementDialog, notificationDialog, quitDialog); reinforcementPhaseHandler = new ReinforcementPhaseHandler(playMap, reinforcementDialog, eventBus); manualCountryAssignmentPhaseHandler = new ManualCountryAssignmentPhaseHandler(playMap, eventBus); occupationPhaseHandler = new OccupationPhaseHandler(playMap, occupationDialog, eventBus); fortificationPhaseHandler = new FortificationPhaseHandler(playMap, fortificationDialog, eventBus); gamePhaseHandlers.add(reinforcementPhaseHandler, manualCountryAssignmentPhaseHandler, occupationPhaseHandler, fortificationPhaseHandler); // @formatter:on }
From source file:com.forerunnergames.peril.client.ui.screens.game.play.modes.classic.dialogs.armymovement.AbstractArmyMovementDialog.java
License:Open Source License
private void setCountryImage(final Country country, final CountryArmyText countryArmyText, final Stack countryStack, final Cell<Stack> countryStackCell, final float countryArrowWidth, final CellPadding paddingType) { final Image countryImage = asImage(country); countryStack.clear();//from w w w . j av a 2 s . co m countryStack.add(countryImage); countryStack.add(countryArmyText.asActor()); getContentTable().layout(); Widgets.padCell(countryStackCell, calculateCountryImagePadding(countryImage, countryArrowWidth), paddingType); countryStackCell.getTable().invalidateHierarchy(); getContentTable().layout(); updateCountryArmyCircle(countryArmyText, country, countryImage); }
From source file:com.forerunnergames.peril.client.ui.screens.game.play.modes.classic.dialogs.battle.AbstractBattleDialog.java
License:Open Source License
protected AbstractBattleDialog(final BattleDialogWidgetFactory widgetFactory, final String title, final Stage stage, final ScreenShaker screenShaker, final BattleDialogListener listener) { // @formatter:off super(widgetFactory, DialogStyle.builder().windowStyle(StyleSettings.BATTLE_DIALOG_WINDOW_STYLE).modal(false) .movable(true).size(990, 432).position(405, ScreenSettings.REFERENCE_SCREEN_HEIGHT - 178) .title(title).titleHeight(56).messageBox(false).border(28).buttonSpacing(16) .buttonTextPaddingHorizontal(6).debug(DEBUG).build(), stage, listener);/*ww w .j a v a2 s. c o m*/ // @formatter:on Arguments.checkIsNotNull(widgetFactory, "widgetFactory"); Arguments.checkIsNotNull(stage, "stage"); Arguments.checkIsNotNull(screenShaker, "screenShaker"); Arguments.checkIsNotNull(listener, "listener"); this.widgetFactory = widgetFactory; this.screenShaker = screenShaker; this.listener = listener; attackingPlayerNameLabel = widgetFactory.createBattleDialogPlayerNameLabel(); defendingPlayerNameLabel = widgetFactory.createBattleDialogPlayerNameLabel(); attackingCountryNameLabel = widgetFactory.createBattleDialogCountryNameLabel(); defendingCountryNameLabel = widgetFactory.createBattleDialogCountryNameLabel(); battlingArrowLabel = widgetFactory.createBattleDialogBattlingArrowLabel(); attackerDice = widgetFactory.createAttackerDice(); defenderDice = widgetFactory.createDefenderDice(); diceArrows = widgetFactory.createBattleDialogDiceArrows(); attackingCountryArmyText = widgetFactory.createCountryArmyText(); attackingCountryArmyTextEffects = widgetFactory.createAttackingCountryArmyTextEffects(); defendingCountryArmyText = widgetFactory.createCountryArmyText(); defendingCountryArmyTextEffects = widgetFactory.createDefendingCountryArmyTextEffects(); battleSingleExplosionSoundEffect = widgetFactory.createBattleSingleExplosionSoundEffect(); battleAmbienceSoundEffect = widgetFactory.createBattleAmbienceSoundEffect(); attackingCountryStack = new Stack(); defendingCountryStack = new Stack(); final Table attackingCountryTable = new Table(); attackingCountryTable.add(attackingCountryStack); attackingCountryTable.setClip(true); attackingCountryTable.setDebug(DEBUG, true); final Table defendingCountryTable = new Table(); defendingCountryTable.add(defendingCountryStack); defendingCountryTable.setClip(true); defendingCountryTable.setDebug(DEBUG, true); final Table diceTable = new Table().pad(2); diceTable.add(attackerDice.asActor()).spaceRight(22).top(); diceTable.add(defenderDice.asActor()).spaceLeft(22).top(); diceTable.setDebug(DEBUG, true); final Table diceArrowsTable = new Table().top().padTop(10); diceArrowsTable.add(diceArrows.asActor()); diceArrowsTable.setDebug(DEBUG, true); final Stack diceTableStack = new Stack(); diceTableStack.add(diceTable); diceTableStack.add(diceArrowsTable); diceTableStack.setDebug(DEBUG, true); final Table leftTable = new Table().top().pad(2); leftTable.add(attackingPlayerNameLabel).size(PLAYER_NAME_BOX_WIDTH, PLAYER_NAME_BOX_HEIGHT).space(2); leftTable.row(); leftTable.add(attackingCountryTable).size(COUNTRY_BOX_WIDTH, COUNTRY_BOX_HEIGHT) .padBottom(COUNTRY_BOX_INNER_PADDING + 3).space(2); leftTable.row(); leftTable.add(attackingCountryNameLabel).size(COUNTRY_NAME_BOX_WIDTH, COUNTRY_NAME_BOX_HEIGHT).space(2); leftTable.setDebug(DEBUG, true); final Table centerTable = new Table().top().padTop(2).padBottom(2); centerTable.add(battlingArrowLabel).padRight(8) .padTop(24 - BATTLING_ARROW_LABEL_TEXT_VERTICAL_INNER_PADDING) .padBottom(51 + BATTLING_ARROW_LABEL_TEXT_VERTICAL_INNER_PADDING); centerTable.row(); centerTable.add(diceTableStack).size(94, 116); centerTable.setDebug(DEBUG, true); final Table rightTable = new Table().top().pad(2); rightTable.add(defendingPlayerNameLabel).size(PLAYER_NAME_BOX_WIDTH, PLAYER_NAME_BOX_HEIGHT).space(2); rightTable.row(); rightTable.add(defendingCountryTable).size(COUNTRY_BOX_WIDTH, COUNTRY_BOX_HEIGHT) .padBottom(COUNTRY_BOX_INNER_PADDING + 3).space(2); rightTable.row(); rightTable.add(defendingCountryNameLabel).size(COUNTRY_NAME_BOX_WIDTH, COUNTRY_NAME_BOX_HEIGHT).space(2); rightTable.setDebug(DEBUG, true); getContentTable().defaults().space(0).pad(0); getContentTable().top(); getContentTable().add(leftTable).size(404, 264); getContentTable().add(centerTable).size(126, 264); getContentTable().add(rightTable).size(404, 264); getContentTable().row(); }
From source file:com.forerunnergames.peril.client.ui.screens.game.play.modes.classic.dialogs.battle.AbstractBattleDialog.java
License:Open Source License
private void setCountryImage(final Country country, final CountryArmyText countryArmyText, final CountryArmyText countryArmyTextEffects, final Stack countryStack) { final Image countryImage = asImage(country); countryStack.clear();/*from w ww. j a va 2 s . com*/ countryStack.add(countryImage); countryStack.add(countryArmyText.asActor()); countryStack.add(countryArmyTextEffects.asActor()); getContentTable().layout(); updateCountryArmyCircle(countryArmyText, country, countryImage); updateCountryArmyCircle(countryArmyTextEffects, country, countryImage); }
From source file:com.forerunnergames.peril.client.ui.screens.loading.AbstractLoadingScreen.java
License:Open Source License
public AbstractLoadingScreen(final LoadingScreenWidgetFactory widgetFactory, final ScreenChanger screenChanger, final ScreenSize screenSize, final MouseInput mouseInput, final Batch batch, final MBassador<Event> eventBus, final AssetManager assetManager, final LoadingScreenStyle style) { super(widgetFactory, screenChanger, screenSize, mouseInput, batch, eventBus); Arguments.checkIsNotNull(widgetFactory, "widgetFactory"); Arguments.checkIsNotNull(assetManager, "assetManager"); Arguments.checkIsNotNull(style, "style"); this.assetManager = assetManager; this.style = style; progressBar = widgetFactory.createProgressBar(style); final Label loadingTitleTextLabel = widgetFactory.createLoadingTitleLabel(style); final int loadingTitleTextLabelWidth = style.getLoadingTitleTextLabelWidth(); final int loadingTitleTextLabelHeight = style.getLoadingTitleTextLabelHeight(); loadingStatusTextLabel = widgetFactory.createLoadingStatusLabel(style); final Stack rootStack = new Stack(); rootStack.setFillParent(true);/* w ww . j a va 2s.c o m*/ rootStack.add(widgetFactory.createBackground()); // @formatter:off final Table foregroundTable = new Table().top(); foregroundTable.add().height(style.getLoadingTitleTextVerticalSpacer()); foregroundTable.row(); foregroundTable.add(loadingTitleTextLabel).size(loadingTitleTextLabelWidth, loadingTitleTextLabelHeight); foregroundTable.row().bottom(); foregroundTable.add(progressBar).size(style.getProgressBarWidth(), style.getProgressBarHeight()) .padBottom(style.getProgressBarStatusTextSpacer()); foregroundTable.row(); foregroundTable.add(loadingStatusTextLabel); // @formatter:on rootStack.add(foregroundTable); addRootActor(rootStack); quitDialog = createQuitDialog(style.getQuitDialogMessageText(), new QuitDialogListener()); errorDialog = createErrorDialog(new ErrorDialogListener()); }
From source file:com.forerunnergames.peril.client.ui.screens.menus.MenuScreenWidgetFactory.java
License:Open Source License
public ImageTextButton createMenuChoice(final String choiceText, final EventListener listener) { Arguments.checkIsNotNullOrEmptyOrBlank(choiceText, "choiceText"); Arguments.checkIsNotNull(listener, "listener"); final ImageTextButton menuChoiceButton = new ImageTextButton(choiceText, createMenuChoiceStyle()); final Stack singlePlayerButtonStack = new Stack(); singlePlayerButtonStack.add(new Container<>(menuChoiceButton.getLabel()).left().padLeft(60)); singlePlayerButtonStack.add(menuChoiceButton.getImage()); menuChoiceButton.clearChildren();/*w w w .j a v a 2s . c om*/ menuChoiceButton.add(singlePlayerButtonStack).fill().expand(); menuChoiceButton.addListener(listener); return menuChoiceButton; }
From source file:com.gdx.extension.screen.ScreenManager.java
License:Apache License
/** * Render all screens.//from w ww.j a v a 2 s . co m * * @param delta time from last frame */ public void render(float delta) { screenEvents.reverse(); while (screenEvents.size > 0) { ScreenEvent _event = screenEvents.pop(); Class<? extends BaseScreen> _screenType = _event.getScreen(); BaseScreen _screen = getScreen(_screenType); switch (_event.getAction()) { case ADD: try { _screen = (BaseScreen) ClassReflection.getConstructor(_screenType, ScreenManager.class) .newInstance(this); } catch (ReflectionException e) { e.printStackTrace(); continue; } screens.add(_screen); _event.getFuture().done(_screen); _screen.create(); for (ScreenListener _listener : _screen.listeners) { _listener.onCreate(); } break; case REMOVE: screens.removeValue(_screen, true); _screen.dispose(); for (ScreenListener _listener : _screen.listeners) { _listener.onRemove(); } break; case SHOW: _screen.show(); for (ScreenListener _listener : _screen.listeners) { _listener.onShow(); } break; case HIDE: _screen.hide(); for (ScreenListener _listener : _screen.listeners) { _listener.onHide(); } break; default: break; } eventPool.free(_event); } // Update depth if (needUpdate) { depthList.clear(); for (int i = 0; i < screens.size; i++) { BaseScreen _screen = screens.get(i); if (_screen.isActive) { depthList.add(_screen); } } depthList.sort(); Stack _stageStack = MasterScreen.stageStack; _stageStack.clear(); for (int i = 0; i < depthList.size; i++) { BaseScreen _screen = depthList.get(i); _stageStack.add(_screen.layout); } } for (int i = 0; i < depthList.size; i++) { BaseScreen _screen = depthList.get(i); _screen.render(delta); } MasterScreen.masterRender(delta); }
From source file:com.packtpub.libgdx.canyonbunny.screens.MenuScreen.java
License:Apache License
private void rebuildStage() { skinCanyonBunny = new Skin(Gdx.files.internal(Constants.SKIN_CANYONBUNNY_UI), new TextureAtlas(Constants.TEXTURE_ATLAS_UI)); skinLibgdx = new Skin(Gdx.files.internal(Constants.SKIN_LIBGDX_UI), new TextureAtlas(Constants.TEXTURE_ATLAS_LIBGDX_UI)); // build all layers Table layerBackground = buildBackgroundLayer(); Table layerObjects = buildObjectsLayer(); Table layerLogos = buildLogosLayer(); Table layerControls = buildControlsLayer(); Table layerOptionsWindow = buildOptionsWindowLayer(); // assemble stage for menu screen stage.clear();/*from w w w . ja v a 2 s .co m*/ Stack stack = new Stack(); stage.addActor(stack); stack.setSize(Constants.VIEWPORT_GUI_WIDTH, Constants.VIEWPORT_GUI_HEIGHT); stack.add(layerBackground); stack.add(layerObjects); stack.add(layerLogos); stack.add(layerControls); stage.addActor(layerOptionsWindow); }
From source file:com.vlaaad.dice.ui.windows.CreatureQueueWindow.java
License:Open Source License
@Override protected void initialize() { creaturesList.defaults().pad(2);/* ww w . j a v a2 s. com*/ creaturesList.padTop(12); Image left = new Image(Config.skin, "ui-creature-queue-gradient-left"); left.setScaling(Scaling.stretchY); left.setAlign(Align.left); left.setTouchable(Touchable.disabled); Image right = new Image(Config.skin, "ui-creature-queue-gradient-right"); right.setScaling(Scaling.stretchY); right.setAlign(Align.right); right.setTouchable(Touchable.disabled); Stack stack = new Stack(); stack.add(new ScrollPane(creaturesList, new ScrollPane.ScrollPaneStyle())); stack.add(left); stack.add(right); Table content = new Table(Config.skin); content.setTouchable(Touchable.enabled); content.setBackground("ui-inventory-ability-window-background"); content.defaults().pad(2); content.add(new LocLabel("ui-turns-order")).row(); content.add(new Image(Config.skin, "ui-creature-info-line")).width(100).row(); content.add(stack).maxWidth(table.getStage().getWidth() - 45).padRight(4).padLeft(4).row(); table.add(content); }
From source file:headmade.arttag.screens.MenuScreen.java
License:Apache License
public MenuScreen(DirectedGame game) { super(game);/*from w w w . j a v a 2 s . com*/ // FlickrService.instance.getPhotos(1, 1); Player.instance.init(); jiggleAction = ActionFactory.wiggleRepeat(1f, 0.8f); final Table rootTable = new Table(); rootTable.setFillParent(true); howTo = new HowToActor(game); credits = new CreditsActor(); final Actor artTreachery = new Image(Assets.instance.skin.getRegion(AssetTextures.artTreachery)); credits.getColor().a = 0f; final Stack mainContainer = new Stack(); mainContainer.add(howTo); mainContainer.add(credits); rootTable.add(artTreachery).colspan(2).padTop(20f).row(); rootTable.add(mainContainer).expand();// .fill(1f, 1f); rootTable.add(buildMenu()).expandY().center().padRight(20f); rootTable.row(); // rootTable.setDebug(true); this.stage.addActor(rootTable); stage.addListener(new InputListener() { @Override public boolean keyDown(InputEvent event, int keycode) { if (keycode == Keys.ESCAPE) { Gdx.app.exit(); return true; } else if (keycode == Keys.LEFT || keycode == Keys.A) { activatePrevButton(); return true; } else if (keycode == Keys.RIGHT || keycode == Keys.D) { activateNextButton(); return true; } else if (keycode == Keys.UP || keycode == Keys.W) { activatePrevButton(); return true; } else if (keycode == Keys.DOWN || keycode == Keys.S) { activateNextButton(); return true; } else if (keycode == Keys.ALT_LEFT || keycode == Keys.ALT_RIGHT || keycode == Keys.Z || keycode == Keys.SPACE) { // action button 1 useActiveButton(); return true; } else if (keycode == Keys.CONTROL_LEFT || keycode == Keys.CONTROL_RIGHT || keycode == Keys.X || keycode == Keys.SHIFT_LEFT || keycode == Keys.SHIFT_RIGHT) { // action button 2 useActiveButton(); return true; } return super.keyDown(event, keycode); } private void useActiveButton() { final InputEvent event = new InputEvent(); event.setPointer(0); event.setType(Type.touchDown); buttons.get(activeButtonIndex).fire(event); } private void activatePrevButton() { InputEvent event = new InputEvent(); event.setPointer(-1); event.setType(Type.exit); buttons.get(activeButtonIndex).fire(event); buttons.get(activeButtonIndex).removeAction(jiggleAction); if (activeButtonIndex == 0) { activeButtonIndex = buttons.size - 1; } else { activeButtonIndex--; } jiggleAction = ActionFactory.wiggleRepeat(1f, 0.8f); buttons.get(activeButtonIndex).addAction(jiggleAction); event = new InputEvent(); event.setPointer(-1); event.setType(Type.enter); buttons.get(activeButtonIndex).fire(event); } private void activateNextButton() { InputEvent event = new InputEvent(); event.setPointer(-1); event.setType(Type.exit); buttons.get(activeButtonIndex).fire(event); buttons.get(activeButtonIndex).removeAction(jiggleAction); if (activeButtonIndex == buttons.size - 1) { activeButtonIndex = 0; } else { activeButtonIndex++; } jiggleAction = ActionFactory.wiggleRepeat(1f, 0.8f); buttons.get(activeButtonIndex).addAction(jiggleAction); event = new InputEvent(); event.setPointer(-1); event.setType(Type.enter); buttons.get(activeButtonIndex).fire(event); } }); // ((OrthographicCamera) stage.getCamera()).zoom = 0.5f; }