Example usage for com.badlogic.gdx.scenes.scene2d.ui Table subclass-usage

List of usage examples for com.badlogic.gdx.scenes.scene2d.ui Table subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx.scenes.scene2d.ui Table subclass-usage.

Usage

From source file com.aia.hichef.ui.n.MyWindow.java

/**
 * A table that can be dragged and act as a modal window. The top padding is
 * used as the window's title height.
 * <p>
 * The preferred size of a window is the preferred size of the title text and
 * the children as laid out by the table. After adding children to the window,

From source file com.amerticum.chosenchess.model.Echiquier.java

/**
 * A chess board with pieces on it. Every instance of <code>Board</code> is
 * actually a playable chess game.
 * 
 * @author Baris Sencan
 */

From source file com.badlogic.gdx.ai.tests.btree.BehaviorTreeViewer.java

/** A simple behavior tree viewer actor with serialization capability that lets you play with task navigation. This should make
 * learning and debugging easier.
 * 
 * @author davebaol */
public class BehaviorTreeViewer<E> extends Table {

From source file com.badlogic.gdx.ai.tests.utils.scene2d.TabbedPane.java

/** A {@code TabbedPane} widget not full featured but somewhat reusable.
 * 
 * @author davebaol */
public class TabbedPane extends Table {
    private TabbedPaneStyle style;

From source file com.bagon.matchteam.mtx.scene2d.ui.TableModel.java

public class TableModel extends Table {
    public TextureRegion textureBackground;
    public boolean isBackgroundTextureActive;

    public TableModel(TextureRegion textureBackground, float width, float height, boolean DIPActive) {
        isBackgroundTextureActive = true;

From source file com.bladecoder.engineeditor.scneditor.ScnEditor.java

public class ScnEditor extends Table {
    private static final String DELETE_WALK_ZONE_TEXT = "Delete Walk Zone";
    private static final String CREATE_WALK_ZONE_TEXT = "Create Walk Zone";

    private ScnWidget scnWidget;
    private TextButton testButton;

From source file com.bladecoder.engineeditor.ui.AssetsList.java

public class AssetsList extends Table {
    private static final String[] ASSET_TYPES = { "3d models", "atlases", "music", "sounds", "images", "spine" };

    private SelectBox<String> assetTypes;
    protected EditToolbar toolbar;
    protected CustomList<String> list;

From source file com.bladecoder.engineeditor.ui.components.EditableSelectBox.java

public class EditableSelectBox<T> extends Table {
    static final Vector2 temp = new Vector2();

    private TextField input;
    private TextButton showListButton;
    private SelectList<T> selectList;

From source file com.bladecoder.engineeditor.ui.components.EditList.java

public abstract class EditList<T> extends Table {

    protected EditToolbar toolbar;
    protected CustomList<T> list;
    protected Skin skin;
    protected Container<ScrollPane> container;

From source file com.bladecoder.engineeditor.ui.components.EditTree.java

public abstract class EditTree extends Table {

    protected EditToolbar toolbar;
    protected Tree tree;
    protected Skin skin;
    protected Container<ScrollPane> container;