List of usage examples for com.badlogic.gdx.scenes.scene2d.ui Table subclass-usage
From source file com.aia.hichef.ui.n.MyWindow.java
/**
* A table that can be dragged and act as a modal window. The top padding is
* used as the window's title height.
* <p>
* The preferred size of a window is the preferred size of the title text and
* the children as laid out by the table. After adding children to the window,
From source file com.amerticum.chosenchess.model.Echiquier.java
/**
* A chess board with pieces on it. Every instance of <code>Board</code> is
* actually a playable chess game.
*
* @author Baris Sencan
*/
From source file com.badlogic.gdx.ai.tests.btree.BehaviorTreeViewer.java
/** A simple behavior tree viewer actor with serialization capability that lets you play with task navigation. This should make * learning and debugging easier. * * @author davebaol */ public class BehaviorTreeViewer<E> extends Table {
From source file com.badlogic.gdx.ai.tests.utils.scene2d.TabbedPane.java
/** A {@code TabbedPane} widget not full featured but somewhat reusable. * * @author davebaol */ public class TabbedPane extends Table { private TabbedPaneStyle style;
From source file com.bagon.matchteam.mtx.scene2d.ui.TableModel.java
public class TableModel extends Table { public TextureRegion textureBackground; public boolean isBackgroundTextureActive; public TableModel(TextureRegion textureBackground, float width, float height, boolean DIPActive) { isBackgroundTextureActive = true;
From source file com.bladecoder.engineeditor.scneditor.ScnEditor.java
public class ScnEditor extends Table { private static final String DELETE_WALK_ZONE_TEXT = "Delete Walk Zone"; private static final String CREATE_WALK_ZONE_TEXT = "Create Walk Zone"; private ScnWidget scnWidget; private TextButton testButton;
From source file com.bladecoder.engineeditor.ui.AssetsList.java
public class AssetsList extends Table { private static final String[] ASSET_TYPES = { "3d models", "atlases", "music", "sounds", "images", "spine" }; private SelectBox<String> assetTypes; protected EditToolbar toolbar; protected CustomList<String> list;
From source file com.bladecoder.engineeditor.ui.components.EditableSelectBox.java
public class EditableSelectBox<T> extends Table { static final Vector2 temp = new Vector2(); private TextField input; private TextButton showListButton; private SelectList<T> selectList;
From source file com.bladecoder.engineeditor.ui.components.EditList.java
public abstract class EditList<T> extends Table { protected EditToolbar toolbar; protected CustomList<T> list; protected Skin skin; protected Container<ScrollPane> container;
From source file com.bladecoder.engineeditor.ui.components.EditTree.java
public abstract class EditTree extends Table { protected EditToolbar toolbar; protected Tree tree; protected Skin skin; protected Container<ScrollPane> container;