Example usage for com.badlogic.gdx.scenes.scene2d.ui Table Table

List of usage examples for com.badlogic.gdx.scenes.scene2d.ui Table Table

Introduction

In this page you can find the example usage for com.badlogic.gdx.scenes.scene2d.ui Table Table.

Prototype

public Table(Skin skin) 

Source Link

Document

Creates a table with a skin, which enables the #add(String) and #add(String,String) methods to be used.

Usage

From source file:at.hid.tabletopsimulator.screens.About.java

License:Apache License

@Override
public void show() {
    TableTopSimulator.debug(this.getClass().toString(), "creating About screen");
    stage = new Stage(new ExtendViewport(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()));

    Gdx.input.setInputProcessor(stage);// w w w . j ava 2 s . c o  m

    // creating skin
    TableTopSimulator.debug(this.getClass().toString(), "creating skin");
    skin = TableTopSimulator.assets.get("ui/gui.json", Skin.class);

    table = new Table(skin);
    //      table.setFillParent(true);
    //      table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());

    // creating heading
    TableTopSimulator.debug(this.getClass().toString(), "creating heading");
    Label lblHeading = new Label(TableTopSimulator.getLangBundle().format("About.lblHeading.text"), skin);

    final Label lblContent = new Label("http://libgdx.badlogicgames.com/\r\n" + "\r\n"
            + "libGDX is licensed under the Apache 2 License,\r\n"
            + "meaning you can use it free of charge, without strings attached in commercial and non-commercial projects.\r\n"
            + "We love to get (non-mandatory) credit in case you release a game or app using libgdx!", skin,
            "content");

    // creating list

    final List<String> listAbout = new List<String>(skin, "content");
    ArrayList<String> newItems = new ArrayList<String>();
    newItems.add("libgdx");
    newItems.add("libgdx-utils");
    newItems.add("flare gameart");
    String[] data = new String[newItems.size()];
    listAbout.setItems(newItems.toArray(data));
    listAbout.addListener(new ClickListener() {
        @Override
        public void clicked(InputEvent event, float x, float y) {
            if (listAbout.getSelected().equals("libgdx")) {
                lblContent.clear();
                lblContent.setText("http://libgdx.badlogicgames.com/\r\n" + "\r\n"
                        + "libGDX is licensed under the Apache 2 License,\r\n"
                        + "meaning you can use it free of charge, without strings attached in commercial and non-commercial projects.\r\n"
                        + "We love to get (non-mandatory) credit in case you release a game or app using libgdx!");
            } else if (listAbout.getSelected().equals("libgdx-utils")) {
                lblContent.clear();
                lblContent.setText("https://bitbucket.org/dermetfan/libgdx-utils/wiki/Home\r\n" + "\r\n"
                        + "/* Copyright (c) 2014 PixelScientists\r\n" + "*\r\n" + "* The MIT License (MIT)\r\n"
                        + "*\r\n"
                        + "* Permission is hereby granted, free of charge, to any person obtaining a copy of\r\n"
                        + "* this software and associated documentation files (the \"Software\"), to deal in\r\n"
                        + "* the Software without restriction, including without limitation the rights to\r\n"
                        + "* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of\r\n"
                        + "* the Software, and to permit persons to whom the Software is furnished to do so,\r\n"
                        + "* subject to the following conditions:\r\n" + "*\r\n"
                        + "* The above copyright notice and this permission notice shall be included in all\r\n"
                        + "* copies or substantial portions of the Software.\r\n" + "*\r\n"
                        + "* THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r\n"
                        + "* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS\r\n"
                        + "* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR\r\n"
                        + "* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER\r\n"
                        + "* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r\n"
                        + "* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n"
                        + "*/");
            } else if (listAbout.getSelected().equals("flare gameart")) {
                lblContent.clear();
                lblContent.setText("https://github.com/clintbellanger/flare-game\r\n" + "\r\n"
                        + "Flare (the game) is Copyright 2010-2013 Clint Bellanger. Contributors retain copyrights to their original contributions.\r\n"
                        + "\r\n" + "The Flare Engine is released under GPL version 3 or later.\r\n" + "\r\n"
                        + "All of Flare's art and data files are released under CC-BY-SA 3.0. Later versions are permitted.\r\n"
                        + "\r\n"
                        + "The Liberation Sans fonts version 2 are released under the SIL Open Font License, Version 1.1.\r\n"
                        + "\r\n"
                        + "The GNU Unifont font is released under GPL v2, with the exception that embedding the font in a document does not in itself bind that document to the terms of the GPL.");
            }
        }
    });

    // creating buttons
    TableTopSimulator.debug(this.getClass().toString(), "creating buttons");
    TextButton btnBack = new TextButton(TableTopSimulator.getLangBundle().format("About.btnBack.text"), skin);
    btnBack.addListener(new ClickListener() {
        @Override
        public void clicked(InputEvent event, float x, float y) {
            TableTopSimulator.debug(this.getClass().toString(), "switching to Options screen");
            ((Game) Gdx.app.getApplicationListener()).setScreen(new Options());
            dispose();
        }
    });
    btnBack.pad(10);

    ScrollPane spAboutList = new ScrollPane(null, skin);
    ScrollPane spAboutContent = new ScrollPane(null, skin);

    SplitPane splitAbout = new SplitPane(spAboutList, spAboutContent, false, skin);
    splitAbout.setSplitAmount(0.2f);

    spAboutList.setWidget(listAbout);
    spAboutContent.setWidget(lblContent);

    // building ui
    TableTopSimulator.debug(this.getClass().toString(), "building ui");
    table.add(lblHeading).spaceBottom(100).row();
    table.add(splitAbout).spaceBottom(15).width(1200).row();
    table.add(btnBack).spaceBottom(15).row();
    if (TableTopSimulator.DEBUG) {
        table.debug(); // draw debug lines 
        splitAbout.debug(); // draw debug lines 
    }
    stage.addActor(table);
}

From source file:ateamproject.kezuino.com.github.render.screens.GameScreen.java

public void showPlayersView() {
    this.playerMenu.clear();

    TextButton btExit = new TextButton("Oke", skin);
    btExit.addListener(new ClickListener() {
        @Override/*from w w  w  . j a v  a2  s.c  o m*/
        public void clicked(InputEvent event, float x, float y) {
            getSession().setPlayerMenuShowing(false);
            playerMenu.hide();
        }
    });

    this.playerMenu.add(btExit);

    Table scrollTable = new Table(skin);

    ArrayList<String> people = new ArrayList<>();
    PacketGetKickInformation packetGetKickInfo = new PacketGetKickInformation();
    Client.getInstance().send(packetGetKickInfo);
    people.addAll(packetGetKickInfo.getResult());

    for (String person : people) {
        String[] peopleResult = person.split(" ");

        TextButton bKick = new TextButton("Kick", skin);
        bKick.addListener(new ClickListener() {
            @Override
            public void clicked(InputEvent event, float x, float y) {
                PacketSetKickInformation packetKick = new PacketSetKickInformation(
                        UUID.fromString(peopleResult[4]), null);
                Client.getInstance().send(packetKick);

                PacketGetKickInformation packetKickInfo = new PacketGetKickInformation();
                Client.getInstance().send(packetKickInfo);
                people.clear();
                people.addAll(packetKickInfo.getResult());
            }
        });

        scrollTable.add(peopleResult[0]);
        scrollTable.columnDefaults(0);
        scrollTable.add(bKick);
        scrollTable.columnDefaults(1);
        scrollTable.add(peopleResult[1] + "/" + peopleResult[2]);
        scrollTable.columnDefaults(2);
        scrollTable.row();

        if (peopleResult[3].equals("true")) {
            bKick.setDisabled(true);
            bKick.setTouchable(Touchable.disabled);
            bKick.setColor(255, 0, 0, 100);
        }
    }

    playerMenu.add(scrollTable);

    this.playerMenu.show(stage);
    getSession().showPlayerMenu();
}

From source file:com.agateau.ui.UiBuilder.java

License:Apache License

protected Table createTable(XmlReader.Element element) {
    return new Table(mSkin);
}

From source file:com.ahsgaming.superrummy.screens.MainMenuScreen.java

License:Apache License

@Override
public void resize(int width, int height) {
    super.resize(width, height);

    Skin skin = getSkin();/*  ww  w.j ava 2  s .  co m*/

    TextButton btnNewGame = new TextButton("Single Player", skin);
    btnNewGame.setSize(BUTTON_WIDTH, BUTTON_HEIGHT);
    btnNewGame.addListener(new ClickListener() {
        @Override
        public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
            Gdx.app.log(RummyGame.LOG, "btnNewGame touched");
        }
    });

    TextButton btnJoinMPGame = new TextButton("Multiplayer", skin);
    btnJoinMPGame.setSize(BUTTON_WIDTH, BUTTON_HEIGHT);
    btnJoinMPGame.addListener(new ClickListener() {
        @Override
        public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
            Gdx.app.log(RummyGame.LOG, "btnJoinMPGame touched");
        }
    });

    TextButton btnOptions = new TextButton("Options", skin);
    btnOptions.setSize(BUTTON_WIDTH, BUTTON_HEIGHT);
    btnOptions.addListener(new ClickListener() {
        @Override
        public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
            Gdx.app.log(RummyGame.LOG, "btnOptions touched");
        }
    });

    TextButton btnExit = new TextButton("Exit", skin);
    btnExit.setSize(BUTTON_WIDTH, BUTTON_HEIGHT);
    btnExit.addListener(new ClickListener() {
        @Override
        public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
            Gdx.app.log(RummyGame.LOG, "btnExit touched");
        }
    });

    Table table = new Table(skin);
    table.setFillParent(true);
    stage.addActor(table);
    table.add("Valley of Bones", "medium-font", new Color(1, 1, 1, 1)).spaceBottom(50f).colspan(2);

    table.row();

    table.add(btnNewGame).size(BUTTON_WIDTH, BUTTON_HEIGHT).uniform().fill().spaceBottom(BUTTON_SPACING)
            .colspan(2);

    table.row();

    table.add(btnJoinMPGame).size(BUTTON_WIDTH, BUTTON_HEIGHT).uniform().fill().spaceBottom(BUTTON_SPACING)
            .colspan(2);

    table.row();

    table.add(btnOptions).size(BUTTON_WIDTH, BUTTON_HEIGHT).uniform().fill().spaceBottom(BUTTON_SPACING)
            .colspan(2);

    table.row();

    table.add(btnExit).uniform().size(BUTTON_WIDTH, BUTTON_HEIGHT).spaceBottom(BUTTON_SPACING).colspan(2);

    table.row();
}

From source file:com.ahsgaming.valleyofbones.screens.GameOverScreen.java

License:Apache License

public void updateLayout() {

    Table table = new Table(getSkin());
    stage.addActor(table);// ww  w  . ja v  a2s.c o m

    if (game.getPlayer() != null) {
        if (result.winner == game.getPlayer().getPlayerId()) {
            table.add("VICTORY", "large-font", "white").pad(4).colspan(4).center();
        } else {
            table.add("DEFEAT", "large-font", "white").pad(4).colspan(4).center();
        }
    } else {
        table.add("GAME OVER", "large-font", "white").pad(4).colspan(4).center();
    }

    table.row();

    table.row();

    table.add().pad(4);

    table.add("Name", "small-font", "white").pad(4).minWidth(250);

    Image imgMoney = new Image(VOBGame.instance.getTextureManager().getSpriteFromAtlas("assets", "supply"));
    table.add(imgMoney).pad(4).size(imgMoney.getWidth() / VOBGame.SCALE, imgMoney.getHeight() / VOBGame.SCALE);

    Image imgSupply = new Image(VOBGame.instance.getTextureManager().getSpriteFromAtlas("assets", "money"));
    table.add(imgSupply).pad(4).size(imgSupply.getWidth() / VOBGame.SCALE,
            imgSupply.getHeight() / VOBGame.SCALE);

    table.row();

    addPlayerRow(table, players, result.winner, "*");

    for (int l = 0; l < result.losers.length; l++) {
        addPlayerRow(table, players, result.losers[l], "");
    }

    TextButton btnMainMenu = new TextButton("Back to Main Menu", getSkin());
    table.add(btnMainMenu).left().minSize(150, 50).pad(4).colspan(4);

    table.row();

    btnMainMenu.addListener(new ClickListener() {
        @Override
        public void clicked(InputEvent event, float x, float y) {
            super.clicked(event, x, y);

            game.setScreen(new MainMenuScreen(game));
        }
    });

    table.setPosition((stage.getWidth() - table.getWidth()) * 0.5f,
            stage.getHeight() * 0.75f - table.getHeight());
}

From source file:com.ahsgaming.valleyofbones.screens.MainMenuScreen.java

License:Apache License

@Override
public void resize(int width, int height) {
    super.resize(width, height);

    Skin skin = getSkin();/*  w  w w .j a  va 2  s  .c o  m*/
    for (Texture t : skin.getAtlas().getTextures()) {
        Gdx.app.log("Filter", t.getMinFilter().toString());
    }

    TextButton btnNewGame = new TextButton("Single Player", skin);
    btnNewGame.setSize(BUTTON_WIDTH, BUTTON_HEIGHT);
    btnNewGame.addListener(new ClickListener() {
        @Override
        public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
            Gdx.app.log(VOBGame.LOG, "btnNewGame touched");
            game.setScreen(game.getGameSetupScreen());
        }
    });

    TextButton btnJoinMPGame = new TextButton("Multiplayer", skin);
    btnJoinMPGame.setSize(BUTTON_WIDTH, BUTTON_HEIGHT);
    btnJoinMPGame.addListener(new ClickListener() {
        @Override
        public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
            Gdx.app.log(VOBGame.LOG, "btnJoinMPGame touched");
            //game.setScreen(game.getGameSetupScreenMP(false)); // TODO implement a multiplayer version of this
            game.setScreen(game.getGameJoinScreen());
        }
    });

    TextButton btnOptions = new TextButton("Options", skin);
    btnOptions.setSize(BUTTON_WIDTH, BUTTON_HEIGHT);
    btnOptions.addListener(new ClickListener() {
        @Override
        public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
            Gdx.app.log(VOBGame.LOG, "btnOptions touched");
            game.setScreen(game.getOptionsScreen());
        }
    });

    TextButton btnExit = new TextButton("Exit", skin);
    btnExit.setSize(BUTTON_WIDTH, BUTTON_HEIGHT);
    btnExit.addListener(new ClickListener() {
        @Override
        public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
            Gdx.app.log(VOBGame.LOG, "btnExit touched");
            game.quitGame();
        }
    });

    Table table = new Table(skin);
    table.setFillParent(true);
    stage.addActor(table);
    table.add("Valley of Bones", "medium-font", new Color(1, 1, 1, 1)).spaceBottom(50f).colspan(2);

    table.row();

    table.add(btnNewGame).size(BUTTON_WIDTH, BUTTON_HEIGHT).uniform().fill().spaceBottom(BUTTON_SPACING)
            .colspan(2);

    table.row();

    table.add(btnJoinMPGame).size(BUTTON_WIDTH, BUTTON_HEIGHT).uniform().fill().spaceBottom(BUTTON_SPACING)
            .colspan(2);

    table.row();

    table.add(btnOptions).size(BUTTON_WIDTH, BUTTON_HEIGHT).uniform().fill().spaceBottom(BUTTON_SPACING)
            .colspan(2);

    table.row();

    table.add(btnExit).uniform().size(BUTTON_WIDTH, BUTTON_HEIGHT).spaceBottom(BUTTON_SPACING).colspan(2);

    table.row();

    Label lblVersion = new Label("Version: " + VOBGame.VERSION, getSkin());
    stage.addActor(lblVersion);
}

From source file:com.aia.hichef.ui.n.MyDialog.java

License:Apache License

private void initialize() {
    setModal(true);/*from   w w w  .ja v  a 2  s  .  c  om*/

    defaults().space(6);
    add(contentTable = new Table(skin)).expand().fill();
    row();
    add(buttonTable = new Table(skin));

    contentTable.defaults().space(6);
    buttonTable.defaults().space(6);

    buttonTable.addListener(new ChangeListener() {
        public void changed(ChangeEvent event, Actor actor) {
            if (!values.containsKey(actor))
                return;
            while (actor.getParent() != buttonTable)
                actor = actor.getParent();
            result(values.get(actor));
            if (!cancelHide)
                hide();
            cancelHide = false;
        }
    });

    addListener(new FocusListener() {
        public void keyboardFocusChanged(FocusEvent event, Actor actor, boolean focused) {
            if (!focused)
                focusChanged(event);
        }

        public void scrollFocusChanged(FocusEvent event, Actor actor, boolean focused) {
            if (!focused)
                focusChanged(event);
        }

        private void focusChanged(FocusEvent event) {
            Stage stage = getStage();
            if (isModal() && stage != null && stage.getRoot().getChildren().size > 0
                    && stage.getRoot().getChildren().peek() == MyDialog.this) { // Dialog
                // is
                // top
                // most
                // actor.
                Actor newFocusedActor = event.getRelatedActor();
                if (newFocusedActor != null && !newFocusedActor.isDescendantOf(MyDialog.this))
                    event.cancel();
            }
        }
    });
}

From source file:com.andgate.pokeadot.GameScreen.java

License:Open Source License

private void buildPauseButtonScene() {
    pauseButtonStage = new Stage();
    //pauseButtonStage.getViewport().setCamera(camera);

    ImageButton pauseButton = game.createIconButton(Constants.PAUSE_ICON_LOCATION,
            Constants.PAUSE_ICON_DOWN_LOCATION, new ClickListener() {
                @Override/*from ww w.  j  a  v  a 2  s  . c o m*/
                public void clicked(InputEvent event, float x, float y) {
                    gameState = GameState.PAUSE;
                    game.buttonPressedSound.play();
                    im.setProcessors(new Array<InputProcessor>(
                            new InputProcessor[] { pauseMenuStage, new GameInputProcessor() }));
                }
            });

    Table table = new Table(game.skin);
    table.bottom().left();
    table.add(pauseButton).bottom().left();

    table.setFillParent(true);

    pauseButtonStage.addActor(table);
}

From source file:com.andgate.pokeadot.GameScreen.java

License:Open Source License

private void buildGameOverStage() {
    gameOverStage = new Stage();
    //gameOverStage.getViewport().setCamera(camera);

    final Label.LabelStyle largeLabelStyle = new Label.LabelStyle(game.largeFont,
            new Color(1.0f, 0.0f, 0.0f, 0.7f));
    final Label.LabelStyle smallLabelStyle = new Label.LabelStyle(game.smallFont,
            new Color(1.0f, 1.0f, 1.0f, 0.7f));

    final Label gameOverLabel = new Label("Game Over", largeLabelStyle);
    final Label continueLabel = new Label(" ", smallLabelStyle);

    Table table = new Table(game.skin);
    table.add(gameOverLabel).center().row();
    table.add(continueLabel).center().top().row();

    table.setFillParent(true);//w  ww.j av a2 s .co  m

    gameOverStage.addActor(table);
}

From source file:com.andgate.pokeadot.GameScreen.java

License:Open Source License

private void buildGameOverContinueStage() {
    gameOverStage = new Stage();
    //gameOverStage.getViewport().setCamera(camera);

    final Label.LabelStyle largeLabelStyle = new Label.LabelStyle(game.largeFont,
            new Color(0.7f, 0.0f, 0.0f, 0.7f));
    final Label.LabelStyle smallLabelStyle = new Label.LabelStyle(game.smallFont,
            new Color(1.0f, 1.0f, 1.0f, 0.7f));

    final Label gameOverLabel = new Label("Game Over", largeLabelStyle);
    final Label continueLabel = new Label("tap to continue", smallLabelStyle);

    Table table = new Table(game.skin);
    table.add(gameOverLabel).center().row();
    table.add(continueLabel).center().top().row();

    table.setFillParent(true);//from   w w w.  j  ava2 s.  co m

    gameOverStage.addActor(table);
}