List of usage examples for com.badlogic.gdx.scenes.scene2d.ui TextButton subclass-usage
From source file com.agateau.ui.menu.ButtonMenuItem.java
/** * A clickable menu item */ public class ButtonMenuItem extends TextButton implements MenuItem { private final Rectangle mRect = new Rectangle();
From source file com.badlogic.gdx.ai.tests.utils.scene2d.PauseButton.java
/** A text button to pause/resume tests. The cover actor (if any) is made visible when the button is checked, invisible otherwise. * * @author davebaol */ public class PauseButton extends TextButton { private static final String PAUSE_AI = "Pause AI";
From source file com.jupiter.europa.scene2d.ui.EuropaButton.java
/** * * @author Nathan Templon */ public class EuropaButton extends TextButton {
From source file com.kamigaku.dungeoncrawler.hud.AttackButton.java
/** * * @author Kamigaku */ public class AttackButton extends TextButton {
From source file com.kotcrab.vis.ui.widget.VisTextButton.java
/**
* Extends functionality of standard {@link TextButton}, supports focus border. Compatible with standard {@link TextButton}.
* <p>
* When listening for button press {@link ChangeListener} should be always preferred (instead of {@link ClickListener}).
* {@link ClickListener} does not support disabling button and will still report button presses.
* @author Kotcrab
From source file com.ray3k.skincomposer.MenuButton.java
public class MenuButton<T> extends TextButton { private MenuList<T> menuList; private MenuButtonStyle style; private Vector2 menuListPosition; private StageHideListener hideListener; private MenuButtonGroup menuButtonGroup;
From source file com.strategames.engine.scenes.scene2d.ui.TextButton.java
public class TextButton extends com.badlogic.gdx.scenes.scene2d.ui.TextButton { private EventHandler eventHandler = new EventHandler(this); private Object tag; public TextButton(String text, Skin skin) {
From source file com.theosirian.ppioo.widget.TextButton.java
/** * Created by theosirian on 09/01/2016. */ public class TextButton extends com.badlogic.gdx.scenes.scene2d.ui.TextButton implements IExtra { private HashMap<String, Object> extras;
From source file com.tm4rkus.helperclasses.MyCheckBox.java
/** A checkbox is a button that contains an image indicating the checked or unchecked state and a label. * @author Nathan Sweet */ public class MyCheckBox extends TextButton { private Image image; private CheckBoxStyle style; private MyCheckBoxGroup group;
From source file com.vlaaad.dice.ui.scene2d.LocTextButton.java
/** * Created 06.11.13 by vlaaad */ public class LocTextButton extends TextButton implements Localizable { private boolean useDisabledOffset; private int disabledOffsetX;