Example usage for com.badlogic.gdx.scenes.scene2d.ui TextField subclass-usage

List of usage examples for com.badlogic.gdx.scenes.scene2d.ui TextField subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx.scenes.scene2d.ui TextField subclass-usage.

Usage

From source file com.hostel.game.TextInput.java

/**
 *
 * @author jaakk_000
 */
public class TextInput extends TextField {
    String typed;

From source file com.idp.engine.ui.graphics.actors.TextArea.java

/**
 * Just a copy of {@link com.badlogic.gdx.scenes.scene2d.ui.TextArea}.
 * Has few fixes to work in y-down coordinate system.
 */
public class TextArea extends TextField {

From source file es.eucm.ead.editor.view.widgets.EditableLabel.java

/**
 * A label that can be edited. When it is double clicked, it converts in a text
 * field, and it can be edited. Pressing ENTER or ESC finish the edition the
 * text field is converted back to a label.
 */
public class EditableLabel extends TextField implements FieldListener {

From source file es.eucm.ead.editor.view.widgets.modelwidgets.ModelTextField.java

public class ModelTextField extends TextField {

    private ModelComponent component;

    private DataType inputType;

From source file mobi.shad.s3lib.gui.ui.TextField.java

/**
 * Created by Jarek on 2014-06-06.
 */
public class TextField extends com.badlogic.gdx.scenes.scene2d.ui.TextField implements GuiDefinition {

    protected String styleName = "default";