List of usage examples for com.badlogic.gdx.scenes.scene2d.ui TextField subclass-usage
From source file com.hostel.game.TextInput.java
/** * * @author jaakk_000 */ public class TextInput extends TextField { String typed;
From source file com.idp.engine.ui.graphics.actors.TextArea.java
/** * Just a copy of {@link com.badlogic.gdx.scenes.scene2d.ui.TextArea}. * Has few fixes to work in y-down coordinate system. */ public class TextArea extends TextField {
From source file es.eucm.ead.editor.view.widgets.EditableLabel.java
/** * A label that can be edited. When it is double clicked, it converts in a text * field, and it can be edited. Pressing ENTER or ESC finish the edition the * text field is converted back to a label. */ public class EditableLabel extends TextField implements FieldListener {
From source file es.eucm.ead.editor.view.widgets.modelwidgets.ModelTextField.java
public class ModelTextField extends TextField { private ModelComponent component; private DataType inputType;
From source file mobi.shad.s3lib.gui.ui.TextField.java
/** * Created by Jarek on 2014-06-06. */ public class TextField extends com.badlogic.gdx.scenes.scene2d.ui.TextField implements GuiDefinition { protected String styleName = "default";