Example usage for com.badlogic.gdx.scenes.scene2d.ui Tree add

List of usage examples for com.badlogic.gdx.scenes.scene2d.ui Tree add

Introduction

In this page you can find the example usage for com.badlogic.gdx.scenes.scene2d.ui Tree add.

Prototype

public void add(Node node) 

Source Link

Usage

From source file:com.badlogic.gdx.ai.tests.BehaviorTreeViewer.java

License:Apache License

private void addToTree(Tree displayTree, TaskNode parentNode, Task<Dog> task, IntArray taskSteps,
        int taskStepIndex) {
    TaskNode node = new TaskNode(task, taskSteps == null ? step - 1 : taskSteps.get(taskStepIndex), skin);
    taskNodes.put(task, node);//from   w w  w.  j a  v  a  2s . c o  m
    if (parentNode == null) {
        displayTree.add(node);
    } else {
        parentNode.add(node);
    }
    for (int i = 0; i < task.getChildCount(); i++) {
        Task<Dog> child = task.getChild(i);
        addToTree(displayTree, node, child, taskSteps, taskStepIndex + 1);
    }
}

From source file:com.badlogic.gdx.ai.tests.btree.BehaviorTreeViewer.java

License:Apache License

private int addToTree(Tree displayTree, TaskNode parentNode, Task<E> task, IntArray taskSteps,
        int taskStepIndex) {
    TaskNode node = new TaskNode(task, this, taskSteps == null ? step - 1 : taskSteps.get(taskStepIndex),
            getSkin());//from  ww w  .j  ava2s  .  co  m
    taskNodes.put(task, node);
    if (parentNode == null) {
        displayTree.add(node);
    } else {
        parentNode.add(node);
    }
    taskStepIndex++;
    for (int i = 0; i < task.getChildCount(); i++) {
        Task<E> child = task.getChild(i);
        taskStepIndex = addToTree(displayTree, node, child, taskSteps, taskStepIndex);
    }
    return taskStepIndex;
}