Example usage for com.badlogic.gdx.scenes.scene2d.ui Value Value

List of usage examples for com.badlogic.gdx.scenes.scene2d.ui Value Value

Introduction

In this page you can find the example usage for com.badlogic.gdx.scenes.scene2d.ui Value Value.

Prototype

Value

Source Link

Usage

From source file:de.cubicvoxel.openspacebox.ingame.ui.logbook.LogEntryView.java

License:Open Source License

public LogEntryView(GameControllers gameControllers, ResourceBundles resourceBundles) {
    this.gameControllers = gameControllers;
    this.resourceBundles = resourceBundles;

    setBackground(createBackground());/*from  w w w.j  av  a2  s  .com*/

    columnDefaults(0).left().width(new Value() {
        @Override
        public float get(Actor context) {
            return context.getParent().getWidth() - MAGIC_WIDTH_FIXING_VALUE;
        }
    });
    columnDefaults(1).right();

    dateTimeLabel = new OsbLabel("");
    add(dateTimeLabel);

    iconLabel = new OsbLabel("",
            new LabelStyleBuilder().font(OpenSpaceBox.getAsset(FontAsset.LOG_ENTRY_ICON)).build());
    add(iconLabel);
    row();

    messageLabel = new OsbLabel("");
    messageLabel.setWrap(true);
    add(messageLabel);
}