Example usage for com.badlogic.gdx.scenes.scene2d.ui Widget subclass-usage

List of usage examples for com.badlogic.gdx.scenes.scene2d.ui Widget subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx.scenes.scene2d.ui Widget subclass-usage.

Usage

From source file com.agateau.ui.menu.GridMenuItem.java

/**
 * A MenuItem to display a grid of custom elements
 */

public class GridMenuItem<T> extends Widget implements MenuItem {
    private final Menu mMenu;

From source file com.apptogo.roperace.custom.MyTouchpad.java

/** An on-screen joystick. The movement area of the joystick is circular, centered on the touchpad, and its size determined by the
 * smaller touchpad dimension.
 * <p>
 * The preferred size of the touchpad is determined by the background.
 * <p>
 * {@link ChangeEvent} is fired when the touchpad knob is moved. Cancelling the event will move the knob to where it was

From source file com.bladecoder.engineeditor.scneditor.AnimationWidget.java

public class AnimationWidget extends Widget {
    private AnimationDesc fa;
    private ActorRenderer renderer;
    EditAnimationDialog editFADialog;

    public AnimationWidget(EditAnimationDialog createEditFADialog) {

From source file com.bladecoder.engineeditor.scneditor.ScnWidget.java

public class ScnWidget extends Widget {
    private static final Color BLACK_TRANSPARENT = new Color(0f, 0f, 0f, 0.5f);

    // TMPs to avoid GC calls
    private final Vector3 tmpV3 = new Vector3();
    private final Vector2 tmpV2 = new Vector2();

From source file com.bladecoder.engineeditor.ui.components.CustomList.java

/**
 * List witch items has and icon, a title and a subtitle
 * 
 * @author rgarcia
 *
 * @param <T>

From source file com.calanti.androidnativekeyboardinputtest.libgdxModified_1_9_3.CalTextField.java

/** Modified by calanti for;
 *  1) New text input method for the Android Soft Keyboard. Enables various native techniques
 *     such as swype, auto-correct, voice input, etc, and fixes lots of input problems experienced
 *     using the ordinary method.
 *     If AndroidTextInputInterface is supplied to constructor and not null, the default input methods are ignored
 *     and the new AndroidOnscreenKeyboard is used. This then inputs text natively into a hidden Android EditText,

From source file com.cyphercove.dayinspace.shared.SpriteWidget.java

public class SpriteWidget extends Widget {

    Sprite sprite;
    float elapsed;

    public SpriteWidget(Sprite sprite) {

From source file com.gdx.extension.ui.ProgressBar.java

/**
 * @author Kyu
 */
public class ProgressBar extends Widget {

    private ProgressBarStyle style;

From source file com.gsn.engine.template.GsnLabel.java

/** A text label, with optional word wrapping.
 * <p>
 * The preferred size of the label is determined by the actual text bounds, unless {@link #setWrap(boolean) word wrap} is enabled.
 * @author Nathan Sweet */
public class GsnLabel extends Widget {
    private LabelStyle style;

From source file com.kotcrab.vis.ui.widget.BusyBar.java

/**
 * BusyBar is a type of indeterminate progress bar. This widget is usually added at the top of table and is shown
 * to indicate that some background work is going on. This widget should span across full width of table that is added to.
 * Default style of widget is blue rectangle that moves from left to right edge of screen in loop. For example you can
 * see it in FileChooser when opening directory containing thousand of files or checkout TestBusyBar in VisUI test application.
 * @author Kotcrab