List of usage examples for com.badlogic.gdx.scenes.scene2d.ui Widget subclass-usage
From source file com.agateau.ui.menu.GridMenuItem.java
/** * A MenuItem to display a grid of custom elements */ public class GridMenuItem<T> extends Widget implements MenuItem { private final Menu mMenu;
From source file com.apptogo.roperace.custom.MyTouchpad.java
/** An on-screen joystick. The movement area of the joystick is circular, centered on the touchpad, and its size determined by the
* smaller touchpad dimension.
* <p>
* The preferred size of the touchpad is determined by the background.
* <p>
* {@link ChangeEvent} is fired when the touchpad knob is moved. Cancelling the event will move the knob to where it was
From source file com.bladecoder.engineeditor.scneditor.AnimationWidget.java
public class AnimationWidget extends Widget { private AnimationDesc fa; private ActorRenderer renderer; EditAnimationDialog editFADialog; public AnimationWidget(EditAnimationDialog createEditFADialog) {
From source file com.bladecoder.engineeditor.scneditor.ScnWidget.java
public class ScnWidget extends Widget { private static final Color BLACK_TRANSPARENT = new Color(0f, 0f, 0f, 0.5f); // TMPs to avoid GC calls private final Vector3 tmpV3 = new Vector3(); private final Vector2 tmpV2 = new Vector2();
From source file com.bladecoder.engineeditor.ui.components.CustomList.java
/**
* List witch items has and icon, a title and a subtitle
*
* @author rgarcia
*
* @param <T>
From source file com.calanti.androidnativekeyboardinputtest.libgdxModified_1_9_3.CalTextField.java
/** Modified by calanti for;
* 1) New text input method for the Android Soft Keyboard. Enables various native techniques
* such as swype, auto-correct, voice input, etc, and fixes lots of input problems experienced
* using the ordinary method.
* If AndroidTextInputInterface is supplied to constructor and not null, the default input methods are ignored
* and the new AndroidOnscreenKeyboard is used. This then inputs text natively into a hidden Android EditText,
From source file com.cyphercove.dayinspace.shared.SpriteWidget.java
public class SpriteWidget extends Widget { Sprite sprite; float elapsed; public SpriteWidget(Sprite sprite) {
From source file com.gdx.extension.ui.ProgressBar.java
/** * @author Kyu */ public class ProgressBar extends Widget { private ProgressBarStyle style;
From source file com.gsn.engine.template.GsnLabel.java
/** A text label, with optional word wrapping. * <p> * The preferred size of the label is determined by the actual text bounds, unless {@link #setWrap(boolean) word wrap} is enabled. * @author Nathan Sweet */ public class GsnLabel extends Widget { private LabelStyle style;
From source file com.kotcrab.vis.ui.widget.BusyBar.java
/**
* BusyBar is a type of indeterminate progress bar. This widget is usually added at the top of table and is shown
* to indicate that some background work is going on. This widget should span across full width of table that is added to.
* Default style of widget is blue rectangle that moves from left to right edge of screen in loop. For example you can
* see it in FileChooser when opening directory containing thousand of files or checkout TestBusyBar in VisUI test application.
* @author Kotcrab