List of usage examples for com.badlogic.gdx.scenes.scene2d.ui Window setKeepWithinStage
public void setKeepWithinStage(boolean keepWithinStage)
From source file:com.twojeremys.merge.screen.MainMenuScreen.java
License:Creative Commons License
private void selectSavePopup() { Window w = new Window("My Fancy Window", skin, "default"); w.setMovable(false);/*from w ww.ja va 2s.c om*/ w.setKeepWithinStage(true); w.setResizable(false); w.setPosition(Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight() / 2); w.setModal(true); w.getTitleTable().add(new TextButton("X", skin)).height(w.getPadTop()); w.add("My Fancy Lable"); //Create Cloud Save label details //Labels should have listeners that pass that GameState to GameScreen. // Add padding //Create Local Save label details // Add cancel button w.pack(); stage.addActor(w); }