Example usage for com.badlogic.gdx.scenes.scene2d.ui Window setModal

List of usage examples for com.badlogic.gdx.scenes.scene2d.ui Window setModal

Introduction

In this page you can find the example usage for com.badlogic.gdx.scenes.scene2d.ui Window setModal.

Prototype

public void setModal(boolean isModal) 

Source Link

Usage

From source file:com.twojeremys.merge.screen.MainMenuScreen.java

License:Creative Commons License

private void selectSavePopup() {
    Window w = new Window("My Fancy Window", skin, "default");

    w.setMovable(false);/*  w w w  .j  ava 2  s . com*/
    w.setKeepWithinStage(true);
    w.setResizable(false);
    w.setPosition(Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight() / 2);
    w.setModal(true);

    w.getTitleTable().add(new TextButton("X", skin)).height(w.getPadTop());

    w.add("My Fancy Lable");

    //Create Cloud Save label details
    //Labels should have listeners that pass that GameState to GameScreen.

    //  Add padding

    //Create Local Save label details

    // Add cancel button

    w.pack();

    stage.addActor(w);
}