Example usage for com.badlogic.gdx.scenes.scene2d.ui Window subclass-usage

List of usage examples for com.badlogic.gdx.scenes.scene2d.ui Window subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx.scenes.scene2d.ui Window subclass-usage.

Usage

From source file com.aia.hichef.ui.n.MyDialog.java

/**
 * Displays a dialog, which is a modal window containing a content table with a
 * button table underneath it. Methods are provided to add a label to the
 * content table and buttons to the button table, but any widgets can be added.
 * When a button is clicked, {@link #result(Object)} is called and the dialog is
 * removed from the stage.

From source file com.badlogic.gdx.ai.tests.utils.scene2d.CollapsableWindow.java

/** A {@code CollapsableWindow} can be expanded/collapsed with a double click on the title bar.
 * 
 * @author Xoppa */
public class CollapsableWindow extends Window {
    private boolean collapsed;
    private float collapseHeight = 20f;

From source file com.coder5560.game.ui.MyDialog.java

/**
 * Displays a dialog, which is a modal window containing a content table with a
 * button table underneath it. Methods are provided to add a label to the
 * content table and buttons to the button table, but any widgets can be added.
 * When a button is clicked, {@link #result(Object)} is called and the dialog is
 * removed from the stage.

From source file com.kotcrab.vis.ui.widget.VisWindow.java

/**
 * Extends functionality of standard scene2d.ui {@link Window}.
 * @author Kotcrab
 * @see Window
 */
public class VisWindow extends Window {

From source file com.pixelscientists.gdx.inventory.InventoryActor.java

/**
 * @author Daniel Holderbaum
 */
public class InventoryActor extends Window {

    public InventoryActor(Inventory inventory, DragAndDrop dragAndDrop, Skin skin) {

From source file com.pixelscientists.gdx.inventory.SlotTooltip.java

/**
 * @author Daniel Holderbaum
 */
public class SlotTooltip extends Window implements SlotListener {

    private Skin skin;

From source file de.cubicvoxel.openspacebox.util.widget.OsbWindow.java

/**
 * A window which creates itself with the game's style and centers itself.
 *
 * @author Maik Becker {@literal <hi@maik.codes>}
 */
public class OsbWindow extends Window {

From source file gaia.cu9.ari.gaiaorbit.util.scene2d.CollapsibleWindow.java

/** A {@code CollapsableWindow} can be expanded/collapsed with a single click on the title bar.
 * 
 * @author Xoppa */
public class CollapsibleWindow extends Window {
    private boolean collapsed;
    private float collapseHeight = 20f;

From source file io.github.emergentorganization.cellrpg.scenes.game.menu.pause.Equipment.SlotTooltip.java

/**
 * @author Daniel Holderbaum, Tylar Murray
 */
public class SlotTooltip extends Window implements SlotListener {

    private Skin skin;

From source file net.hollowbit.strategygame.ui.OpenSourceWindow.java

public class OpenSourceWindow extends Window {

    public OpenSourceWindow() {
        super("Open Source", StrategyGame.getGame().getSkin());

        this.setBounds(0, 0, 550, 400);