List of usage examples for com.badlogic.gdx.scenes.scene2d.ui Window Window
public Window(String title, Skin skin, String styleName)
From source file:com.digitale.screens.CharCreator.java
License:Open Source License
public CharCreator(final Integer muser) { Stardust3d.currencharacteruid = "" + Stardust3d.charList[0].getUid(); // populate avatardropdown for (int i = 0; i < Stardust3d.avatarList.size(); i++) { listEntries[i] = Stardust3d.avatarList.get(i).getDescription(); // do avatar dropdown population from db here }/* www.jav a 2 s . c o m*/ selectedAvatar = ("avatar00.jpg"); OrthographicCamera camera; batch = new SpriteBatch(); skin = new Skin(Gdx.files.internal("data/uiskin.json"), Gdx.files.internal("data/uiskin.png")); xfadeTexture = new Texture(Gdx.files.internal("data/blackpixel.png"), Format.RGB565, true); xfadeTexture.setFilter(TextureFilter.MipMap, TextureFilter.Linear); background = new Texture(Gdx.files.internal("data/bgpland.jpg")); camera = new OrthographicCamera(); camera.setToOrtho(false, Gdx.app.getGraphics().getWidth(), Gdx.app.getGraphics().getHeight()); fadeIn(); stage = new Stage(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false); Gdx.input.setInputProcessor(stage); // Group.debug = true; final Button buttonSaveCharacter = new TextButton("Save Character", skin.getStyle(TextButtonStyle.class), "button-save-char"); final Button buttonCancel = new TextButton("Cancel", skin.getStyle(TextButtonStyle.class), "button-cancel"); final Button buttonRandName = new TextButton("Generate Random Name", skin.getStyle(TextButtonStyle.class), "button-random-name"); final SelectBox dropdown = new SelectBox(listEntries, skin.getStyle(SelectBoxStyle.class), "combo"); final SelectBox dropdownsex = new SelectBox(listsexEntries, skin.getStyle(SelectBoxStyle.class), "combosex"); final SelectBox dropdownrace = new SelectBox(listraceEntries, skin.getStyle(SelectBoxStyle.class), "comborace"); final TextField textfieldFirstName = new TextField("", "Firstname", skin.getStyle(TextFieldStyle.class), "textfieldfirstname"); final TextField textfieldSurName = new TextField("", "Surname", skin.getStyle(TextFieldStyle.class), "textfieldsurname"); final Label lableracepicker = new Label("Race", skin.getStyle(LabelStyle.class), "label-race-picker"); final Label lablesexpicker = new Label("Sex", skin.getStyle(LabelStyle.class), "label-sex-picker"); final Label lableportraitpicker = new Label("Portrait", skin.getStyle(LabelStyle.class), "label-portrait-picker"); final Label lablefirstname = new Label("First name", skin.getStyle(LabelStyle.class), "label-firstname"); final Label lablesurname = new Label("Surname", skin.getStyle(LabelStyle.class), "label-surname"); imageActor = new Image(image0); final FlickScrollPane scrollPane = new FlickScrollPane(imageActor, "flickscroll"); final List list = new List(listEntries, skin.getStyle(ListStyle.class), "list"); final ScrollPane scrollPane2 = new ScrollPane(list, skin.getStyle(ScrollPaneStyle.class), "scroll"); scrollPane2.setWidget(list); final SplitPane splitPane = new SplitPane(scrollPane, scrollPane, false, skin.getStyle("default-horizontal", SplitPaneStyle.class), "split"); final Label lablerace = new Label(racetext, skin.getStyle(LabelStyle.class), "label-race"); lablerace.setWrap(true); final ScrollPane scrollPanerace = new ScrollPane(lablerace, skin.getStyle(ScrollPaneStyle.class), "scroll"); // set defaults selectedAvatar = (Stardust3d.avatarList.get(0).getImagename()); racetext = "Humans small size compared to other races, nimble hands and excellent sight allows them to handle thier ships with more finesse than other races."; racetext = racetext + "\n\n Racial Bonus:- +1 to dexterity."; racetext = racetext + "\n Skilled with Human ships and weaponry."; PrimaryStat = "Stamina " + 1 + "\nIntelligence " + 1 + "\nSocial " + 1 + "\nDexterity " + 2 + "\nLeadership " + 1 + "\nRecuperation " + 1 + ""; final Label PrimaryStatLabel = new Label(PrimaryStat + Stardust3d.myCharacter.getIntelligence(), skin.getStyle(LabelStyle.class), "primary-stat"); Window window = new Window("Create Character", skin.getStyle(WindowStyle.class), "window"); if (Stardust3d.DEBUG) window.debug(); window.x = window.y = 0; window.setFillParent(true); window.setMovable(false); window.defaults().pad(5); window.defaults().spaceBottom(5).align("top"); window.row().fill().expandX(); window.add(buttonCancel).colspan(2); window.add().colspan(2).maxWidth(200); window.add(buttonSaveCharacter).colspan(2); window.row(); window.add(lableracepicker).align("middleleft"); window.add(dropdownrace).colspan(1).maxHeight(32); window.add(lableportraitpicker).align("middleleft"); window.add(dropdown).colspan(1).maxHeight(32); window.add(lablesexpicker).align("middleleft"); window.add(dropdownsex).colspan(1).maxHeight(32); window.row(); window.add(scrollPanerace).fill().expand().colspan(2).align("topleft"); window.add(PrimaryStatLabel).colspan(2); window.add().minHeight(256).colspan(2); window.row(); window.add(lablefirstname).align("middleleft"); window.add(textfieldFirstName); window.add(lablesurname).align("middleleft"); window.add(textfieldSurName); window.add(buttonRandName).colspan(2); window.pack(); stage.addActor(window); dropdown.setSelectionListener(new SelectionListener() { @Override public void selected(Actor actor, int index, String value) { SoundManager.playuiclick(); selectedAvatar = (Stardust3d.avatarList.get(index).getImagename()); } }); dropdownsex.setSelectionListener(new SelectionListener() { @Override public void selected(Actor actor, int index, String value) { SoundManager.playuiclick(); selectedSex = value; } }); dropdownrace.setSelectionListener(new SelectionListener() { @Override public void selected(Actor actor, int index, String value) { SoundManager.playuiclick(); switch (index) { case 0: racetext = "Humans small size compared to other races, nimble hands and excellent sight allows them to handle thier ships with more finesse than other races."; racetext = racetext + "\n\n Racial Bonus:- +1 to dexterity."; racetext = racetext + "\n Skilled with Human ships and weaponry."; selectedRace = "Human"; PrimaryStat = "Stamina " + 1 + "\nIntelligence " + 1 + "\nSocial " + 1 + "\nDexterity " + 2 + "\nLeadership " + 1 + "\nRecuperation " + 1; break; case 1: racetext = "Jelkek are a war-like race, for generations they have subjugated the Orinians to further their technological advancement. Fearless and bloodthirsty tendencies make their combat pilots unequalled."; racetext = racetext + "\n\n Racial Bonus:- +1 to recuperation."; racetext = racetext + "\n Skilled with Jelkek ships and weaponry."; selectedRace = "Jelkek"; PrimaryStat = "Stamina " + 1 + "\nIntelligence " + 1 + "\nSocial " + 1 + "\nDexterity " + 1 + "\nLeadership " + 1 + "\nRecuperation " + 2; break; case 2: racetext = "Orinians are masters of biotechnology, their skills make them the foremost manufacturers in the universe."; racetext = racetext + "\n\n Racial Bonus:- +1 to intelligence."; racetext = racetext + "\n Skilled with Orinian ships and weaponry."; selectedRace = "Orinian"; PrimaryStat = "Stamina " + 1 + "\nIntelligence " + 2 + "\nSocial " + 1 + "\nDexterity " + 1 + "\nLeadership " + 1 + "\nRecuperation " + 1; break; case 3: racetext = "Gulhurg colonies are unarguably the most complex systems known to science. Their hive-like social structure gives them an unrivalled empathy with others, making them excellent traders."; racetext = racetext + "\n\n Racial Bonus:- +1 to social."; racetext = racetext + "\n Skilled with Gulhurg ships and weaponry."; selectedRace = "Gulhurg"; PrimaryStat = "Stamina " + 1 + "\nIntelligence " + 1 + "\nSocial " + 2 + "\nDexterity " + 1 + "\nLeadership " + 1 + "\nRecuperation " + 1; break; } } }); buttonSaveCharacter.setClickListener(new ClickListener() { public void click(Actor actor, float x, float y) { if (Stardust3d.DEBUG) System.out.println("Charmaker Complete"); if (textfieldFirstName.getText().length() < 1) { SoundManager.playError(); stage.addActor(Actors.bottomToast("Character first name cannot be blank.", 4, skin)); } else { SoundManager.playuiclick(); // populate game from db, based on this char // Stardust3d.gameMode = 4; String result = Stardust3d.MyDataOp.makeAvatar(selectedAvatar, selectedRace, selectedSex, textfieldFirstName.getText(), textfieldSurName.getText(), muser); if (Stardust3d.DEBUG) System.out.println(LOG_TAG + "Everworld: char creation result: " + result); if (result.trim().equals("ok")) { Stardust3d.gameMode = 3; // repopulate players characters Stardust3d.populateCharacterlist(Stardust3d.muser); doneflag = true; } else { SoundManager.playError(); stage.addActor(Actors.bottomToast("This character name is taken, please choose another.", 4, skin)); } } } }); buttonCancel.setClickListener(new ClickListener() { public void click(Actor actor, float x, float y) { SoundManager.playuiclick(); stage.addActor(Actors.bottomToast("Cancelling character creation", 4, skin)); doneflag = true; Stardust3d.gameMode = 3; } }); buttonRandName.setClickListener(new ClickListener() { public void click(Actor actor, float x, float y) { SoundManager.playuiclick(); // generate human female name if (selectedSex.equals("Female") && selectedRace.equals("Human")) { Stardust3d.MyDataOp.getRandomHumanFemaleName(); textfieldFirstName.setText(Stardust3d.generatedFirstName); textfieldSurName.setText(Stardust3d.generatedSurName); // generate human male name } else if (selectedSex.equals("Male") && selectedRace.equals("Human")) { Stardust3d.MyDataOp.getRandomHumanMaleName(); textfieldFirstName.setText(Stardust3d.generatedFirstName); textfieldSurName.setText(Stardust3d.generatedSurName); // generate Jelkek female name } else if (selectedSex.equals("Female") && selectedRace.equals("Jelkek")) { Stardust3d.MyDataOp.getRandomHumanMaleName(); textfieldFirstName.setText(Stardust3d.generatedFirstName); textfieldSurName.setText(Stardust3d.generatedSurName); // generate Jelkek male name } else if (selectedSex.equals("Male") && selectedRace.equals("Jelkek")) { Stardust3d.MyDataOp.getRandomHumanMaleName(); textfieldFirstName.setText(Stardust3d.generatedFirstName); textfieldSurName.setText(Stardust3d.generatedSurName); // generate Orinian female name } else if (selectedSex.equals("Female") && selectedRace.equals("Orinian")) { Stardust3d.MyDataOp.getRandomHumanMaleName(); textfieldFirstName.setText(Stardust3d.generatedFirstName); textfieldSurName.setText(Stardust3d.generatedSurName); // generate Orinain male name } else if (selectedSex.equals("Male") && selectedRace.equals("Orinain")) { Stardust3d.MyDataOp.getRandomHumanMaleName(); textfieldFirstName.setText(Stardust3d.generatedFirstName); textfieldSurName.setText(Stardust3d.generatedSurName); // generate Gulhurg female name } else if (selectedSex.equals("Female") && selectedRace.equals("Gulhurg")) { Stardust3d.MyDataOp.getRandomHumanMaleName(); textfieldFirstName.setText(Stardust3d.generatedFirstName); textfieldSurName.setText(Stardust3d.generatedSurName); // generate Gulhurg male name } else if (selectedSex.equals("Male") && selectedRace.equals("Gulhurg")) { Stardust3d.MyDataOp.getRandomHumanMaleName(); textfieldFirstName.setText(Stardust3d.generatedFirstName); textfieldSurName.setText(Stardust3d.generatedSurName); } } }); DialogListener dialogListener = (new DialogListener() { @Override public void optionSelected(int option) { if (Stardust3d.DEBUG) System.out.println("option " + option); if (option == 1) { if (Stardust3d.DEBUG) System.out.println("no"); stage.removeActor(dialog); } if (option == 0) { if (Stardust3d.DEBUG) System.out.println("yes"); stage.removeActor(dialog); } } }); }
From source file:com.digitale.screens.CharPicker.java
License:Open Source License
public CharPicker() { try {/*from w w w. j av a 2 s .c o m*/ Renderer.bindMeshes(3); } catch (IOException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } Stardust3d.currencharacteruid = "" + Stardust3d.charList[0].getUid(); int charListLength = 0; for (int i = 0; i < Stardust3d.charList.length; i++) { if (Stardust3d.charList[i].getFirstname() != null) { tempEntries[i] = new String(""); tempEntries[i] = (Stardust3d.charList[i].getFirstname() + " " + Stardust3d.charList[i].getSurname()); tempEntries[i] = tempEntries[i] + (" System " + Stardust3d.charList[i].getSystem()// + " Sta " //+ Stardust3d.charList[i].getStamina() + " Int " //+ Stardust3d.charList[i].getIntelligence() + " Soc " + Stardust3d.charList[i].getSocial() //+ " Dex " + Stardust3d.charList[i].getDexterity() + " Led " //+ Stardust3d.charList[i].getLeadership() + " Rec " //+ Stardust3d.charList[i].getRecuperation() + ". Flying: " + Util.asCapFirstChar(Stardust3d.charList[i].getShipname())); charListLength++; } else { tempEntries[i] = ""; } listEntries = new String[charListLength]; for (int j = 0; j < listEntries.length; j++) { listEntries[j] = tempEntries[j]; } } currentAvatar = Stardust3d.charList[0].getAvatar(); OrthographicCamera camera; batch = new SpriteBatch(); skin = new Skin(Gdx.files.internal("data/uiskin.json"), Gdx.files.internal("data/uiskin.png")); xfadeTexture = new Texture(Gdx.files.internal("data/blackpixel.png"), Format.RGB565, true); xfadeTexture.setFilter(TextureFilter.MipMap, TextureFilter.Linear); background = new Texture(Gdx.files.internal("data/bgpland.jpg")); camera = new OrthographicCamera(); camera.setToOrtho(false, Gdx.app.getGraphics().getWidth(), Gdx.app.getGraphics().getHeight()); fadeIn(); stage = new Stage(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false); Gdx.input.setInputProcessor(stage); final Button buttonEnterGame = new TextButton("Enter Game", skin.getStyle(TextButtonStyle.class), "button-enter-game"); final Button buttonNewCharacter = new TextButton("New Character", skin.getStyle(TextButtonStyle.class), "button-enter-game"); final Button buttonDeleteCharacter = new TextButton("Delete Character", skin.getStyle(TextButtonStyle.class), "button-enter-game"); final SelectBox dropdown = new SelectBox(listEntries, skin.getStyle(SelectBoxStyle.class), "combo"); final List list = new List(listEntries, skin.getStyle(ListStyle.class), "list"); setAvatarPicture(); if (Stardust3d.charList[0].getFirstname() == null) { selectedCharacter = " "; } else { selectedCharacter = (Stardust3d.charList[0].getFirstname() + " " + Stardust3d.charList[0].getSurname()); } final Label fpsLabel = new Label(selectedCharacter, skin.getStyle(LabelStyle.class), "label"); Window window = new Window("Choose Character", skin.getStyle(WindowStyle.class), "window"); if (Stardust3d.DEBUG) window.debug(); window.x = window.y = 0; window.setFillParent(true); window.setMovable(false); window.align(Align.TOP); window.defaults().pad(5); window.defaults().spaceBottom(5).align("top"); window.row().fill().expandX().maxHeight(28); window.add(buttonNewCharacter); window.add(buttonDeleteCharacter); window.add(buttonEnterGame); window.row(); window.add(dropdown).colspan(3); window.row(); window.add(imageActor).size(128, 128); window.add(fpsLabel).colspan(2).align("centre"); window.add(); window.pack(); stage.addActor(window); dropdown.setSelectionListener(new SelectionListener() { @Override public void selected(Actor actor, int index, String value) { SoundManager.playuiclick(); selectedCharacter = (Stardust3d.charList[index].getFirstname() + " " + Stardust3d.charList[index].getSurname()); Stardust3d.currencharacteruid = "" + Stardust3d.charList[index].getUid(); currentAvatar = Stardust3d.charList[index].getAvatar(); setAvatarPicture(); ((Label) stage.findActor("label")).setText(selectedCharacter); } }); buttonEnterGame.setClickListener(new ClickListener() { public void click(Actor actor, float x, float y) { if (Stardust3d.DEBUG) System.out.println("Charpicker Close"); SoundManager.playuiclick(); if (Stardust3d.DEBUG) System.out.println("character ID" + Stardust3d.currencharacteruid); if (Integer.valueOf(Stardust3d.currencharacteruid) != 0) { //populate game from db, based on this char Stardust3d.gameMode = 4; //init character Stardust3d.MyDataOp.get3dChar(Integer.valueOf(Stardust3d.currencharacteruid)); // if (!Stardust3d.DEBUG) { String passed = Stardust3d.MyDataOp.postChat(Stardust3d.myCharacter.getFirstname() + " " + Stardust3d.myCharacter.getSurname() + " has joined the game.", 1, 48); } Stardust3d.MyDataOp.getInventory(Integer.valueOf(Stardust3d.currencharacteruid), true); Stardust3d.MyDataOp.getSolarSystem(Stardust3d.myCharacter.getX(), Stardust3d.myCharacter.getX(), Stardust3d.myCharacter.getZ()); Stardust3d.MyDataOp.getLocalPlayers(Stardust3d.myCharacter.getX(), Stardust3d.myCharacter.getY(), Stardust3d.myCharacter.getZ(), true); Stardust3d.MyDataOp.start(); try { Renderer.bindMeshes(4); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } doneflag = true; } else { stage.addActor( Actors.bottomToast("Please select a character before entering the game.", 4, skin)); } } }); buttonNewCharacter.setClickListener(new ClickListener() { public void click(Actor actor, float x, float y) { SoundManager.playuiclick(); if (Stardust3d.numberOfCharacters >= 10) { SoundManager.playError(); stage.addActor(Actors.bottomToast( "You already have 10 characters, you must delete one first, before you can create a new one.", 4, skin)); } else { // startNewCharActivity(); Stardust3d.gameMode = 15; stage.addActor(Actors.bottomToast("Creating new character", 4, skin)); doneflag = true; } } }); DialogListener dialogListener = (new DialogListener() { @Override public void optionSelected(int option) { System.out.println("option " + option); if (option == 1) { System.out.println("no"); stage.removeActor(dialog); } if (option == 0) { System.out.println("yes"); System.out.println("DELETED" + selectedCharacter + " " + Stardust3d.currencharacteruid); stage.removeActor(dialog); } } }); dialogTexts = ("Are you sure you wish to delete " + selectedCharacter + ", and all the contents of thier inventory?"); dialog = (Actors.twoOptionsDialog(selectedCharacter, dialogListener, "Delete Character", "Yes", "No", skin)); buttonDeleteCharacter.setClickListener(new ClickListener() { public void click(Actor actor, float x, float y) { SoundManager.playuiclick(); stage.addActor(dialog); } }); }
From source file:com.digitale.screens.Chat.java
License:Open Source License
public Chat(String chatlines, Stage stage) { // populate channel dropdown for (int i = 0; i < Stardust3d.channelList.size(); i++) { listEntries[i] = Stardust3d.channelList.get(i).getChannelname(); }//from ww w. j a va 2 s .co m //get prefs, if no prefs (-1) use factory setting int temp = prefs.getInteger("selectedchatchannel", -1); if (temp > 0) { selectedChannel = temp; } else if (temp < -1) { selectedChannel = 8; } temp = prefs.getInteger("chatchanneltype", -1); if (temp != -1) selectedChannelType = temp; batch = new SpriteBatch(); skin = new Skin(Gdx.files.internal("data/uiskin.json"), Gdx.files.internal("data/uiskin.png")); xfadeTexture = new Texture(Gdx.files.internal("data/blackpixel.png"), Format.RGB565, true); xfadeTexture.setFilter(TextureFilter.MipMap, TextureFilter.Linear); fadeIn(); Gdx.input.setInputProcessor(stage); // Group.debug = true; final Button buttonSend = new TextButton("Send", skin.getStyle(TextButtonStyle.class), "buttonsend"); final Button buttonClose = new TextButton("Close", skin.getStyle(TextButtonStyle.class), "buttonClose"); final TextField textfieldText = new TextField("", "Type message here", skin.getStyle(TextFieldStyle.class), "textfield"); final SelectBox dropdown = new SelectBox(listEntries, skin.getStyle(SelectBoxStyle.class), "combo"); // final List list = new List(listEntries, // skin.getStyle(ListStyle.class), "list"); final Label labelchatlines = new Label("Chat:", skin.getStyle(LabelStyle.class), "labelchat"); final Label labelchattitle = new Label("Chat:", skin.getStyle(LabelStyle.class), "labelchattitle"); labelchatlines.setWrap(true); final ScrollPane scrollPane2 = new ScrollPane(labelchatlines, skin.getStyle(ScrollPaneStyle.class), "scroll"); dropdown.setSelection(selectedChannel); final Label lableNews = new Label("Chat: ", skin); Window window = new Window("Chat Screen", skin.getStyle(WindowStyle.class), "chatWindow"); if (Stardust3d.DEBUG) window.debug(); window.x = window.y = 0; window.setFillParent(true); window.setMovable(false); window.defaults().pad(5); // build table window.row().fill().expandX(); window.add(dropdown).align("Centre"); window.add(); window.add(buttonSend).colspan(1).align("right"); window.add(buttonClose).colspan(1).align("center"); window.row(); window.add(textfieldText).minWidth(100).expandX().fillX().colspan(4); window.row(); window.add(labelchattitle).align("left"); window.row(); window.add(scrollPane2).fill().expand().colspan(4); window.row(); window.pack(); stage.addActor(window); textfieldText.setTextFieldListener(new TextFieldListener() { public void keyTyped(TextField textField, char key) { if (key == '\n') textField.getOnscreenKeyboard().show(false); } }); dropdown.setSelectionListener(new SelectionListener() { @Override public void selected(Actor actor, int index, String value) { SoundManager.playuiclick(); selectedChannelType = (Stardust3d.channelList.get(index).getChanneltype()); selectedChannel = (Stardust3d.channelList.get(index).getUid()); Stardust3d.chatChannel = selectedChannel; Stardust3d.chatChannelName = Stardust3d.channelList.get(index).getChannelname(); prefs.putInteger("chatchanneltype", selectedChannelType); prefs.putInteger("selectedchatchannel", selectedChannel); prefs.flush(); Stardust3d.chatListReset = true; Stardust3d.refreshChat(Stardust3d.chatChannel, false); } }); buttonClose.setClickListener(new ClickListener() { public void click(Actor actor, float x, float y) { if (Stardust3d.DEBUG) System.out.println("close chat button pressed"); SoundManager.playuiclick(); Stardust3d.stationScreen = 104; doneflag = true; isDone(); } }); buttonSend.setClickListener(new ClickListener() { public void click(Actor actor, float x, float y) { SoundManager.playuiclick(); if (Stardust3d.DEBUG) System.out.println("send button pressed"); text = textfieldText.getText().toString(); if (selectedChannelType == 0 || selectedChannelType == 8) { Renderer.stage .addActor(Actors.bottomToast("You cannot send messages to this channel.", 4, skin)); SoundManager.playError(); } else if (!text.isEmpty()) { String passed = Stardust3d.MyDataOp.postChat(text, selectedChannel, Stardust3d.myCharacter.getUid()); textfieldText.setText(""); Stardust3d.refreshChat(selectedChannel, false); } } }); }
From source file:com.digitale.screens.FactoryScreen.java
License:Open Source License
public FactoryScreen(Stage stage) { Stardust3d.myInventory.clear();/*from ww w .ja v a2s . c o m*/ Stardust3d.MyDataOp.get3dChar(Integer.valueOf(Stardust3d.currencharacteruid)); Stardust3d.MyDataOp.getInventory(Integer.valueOf(Stardust3d.currencharacteruid), false); skin = new Skin(Gdx.files.internal("data/uiskin.json"), Gdx.files.internal("data/uiskin.png")); Gdx.input.setInputProcessor(stage); // Group.debug = true; final Label tradegoodsLabel = new Label("Your Tradegoods", skin.getStyle(LabelStyle.class), "tradegoodslable"); final Label blueprintsLabel = new Label("Your Blueprints", skin.getStyle(LabelStyle.class), "blueprintslable"); final Button buttonClose = new TextButton("Close", skin.getStyle(TextButtonStyle.class), "button-close"); final Button buttonBuild = new TextButton("Build", skin.getStyle(TextButtonStyle.class), "buttonbuild"); final Label balance = new Label(Stardust3d.myCharacter.getCredits() + " $D", skin.getStyle(LabelStyle.class), "balancelable"); final Table gridCargo = initBlueprints(); final Table gridWarehouse = initTradegoods(); final ScrollPane paneCargo = new ScrollPane(gridCargo, skin.getStyle(ScrollPaneStyle.class), "blueprints"); final ScrollPane paneWarehouse = new ScrollPane(gridWarehouse, skin.getStyle(ScrollPaneStyle.class), "tradegoods"); final SplitPane splitPane = new SplitPane(paneCargo, paneWarehouse, false, skin.getStyle("default-horizontal", SplitPaneStyle.class), "split"); Window window = new Window("Factory Screen", skin.getStyle(WindowStyle.class), "factoryWindow"); if (Stardust3d.DEBUG) window.debug(); window.x = window.y = 0; window.setFillParent(true); window.setMovable(false); window.defaults().pad(5); window.defaults().spaceBottom(5); window.row().fill().expandX(); window.add(balance); window.add(); window.add(buttonBuild).minWidth(150); window.add(buttonClose).minWidth(150); window.row(); window.add(blueprintsLabel).colspan(2); window.add(tradegoodsLabel).colspan(2); window.row().fill().expandY(); window.add(splitPane).colspan(4); window.pack(); stage.addActor(window); buttonClose.setClickListener(new ClickListener() { public void click(Actor actor, float x, float y) { System.out.println("factory Close"); SoundManager.playuiclick(); Stardust3d.MyDataOp.getInventory(Integer.valueOf(Stardust3d.currencharacteruid), false); Stardust3d.stationScreen = 111; //Renderer.stage.clear(); } }); buttonBuild.setClickListener(new ClickListener() { public void click(Actor actor, float x, float y) { System.out.println("build item"); SoundManager.playuiclick(); //Stardust3d.MyDataOp.newRequest("movealltowarehouse#"); for (int i = 0; i < Stardust3d.myInventory.size(); i++) { Inventory item = Stardust3d.myInventory.get(i); if (item.getSlot_id() == 0) { //Renderer.stage.findActor(""+item.getInventoryid()).remove(); } } } }); }
From source file:com.digitale.screens.Help.java
License:Open Source License
public Help(String newslines) { OrthographicCamera camera;//from w w w . ja v a2 s.c om batch = new SpriteBatch(); skin = new Skin(Gdx.files.internal("data/uiskin.json"), Gdx.files.internal("data/uiskin.png")); xfadeTexture = new Texture(Gdx.files.internal("data/blackpixel.png"), Format.RGB565, true); xfadeTexture.setFilter(TextureFilter.MipMap, TextureFilter.Linear); background = new Texture(Gdx.files.internal("data/bgpland.jpg")); camera = new OrthographicCamera(); camera.setToOrtho(false, Gdx.app.getGraphics().getWidth(), Gdx.app.getGraphics().getHeight()); fadeIn(); stage = new Stage(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false); Gdx.input.setInputProcessor(stage); // Group.debug = true; final Button buttonLogin = new TextButton("Close", skin.getStyle(TextButtonStyle.class), "buttonLogin"); final Label labelStories = new Label(newslines, skin); labelStories.setWrap(true); final ScrollPane scrollPane2 = new ScrollPane(labelStories, skin.getStyle(ScrollPaneStyle.class), "scroll"); // configures an example of a TextField in password mode. final Label lableNews = new Label("Basic Help: ", skin); Window window = new Window("Help Screen", skin.getStyle(WindowStyle.class), "window"); if (Stardust3d.DEBUG) window.debug(); window.x = window.y = 0; window.setFillParent(true); window.setMovable(false); window.defaults().pad(5); //build table window.row().fill().expandX(); window.add(); window.add(); window.add(); window.add(buttonLogin).colspan(1).align("right"); window.row(); window.add(lableNews).align("left"); window.row(); window.add(scrollPane2).fill().expand().colspan(4); window.row(); window.pack(); stage.addActor(window); buttonLogin.setClickListener(new ClickListener() { public void click(Actor actor, float x, float y) { System.out.println("help Close pressed"); SoundManager.playuiclick(); if (Stardust3d.mloginOK) { Stardust3d.gameMode = 4; doneflag = true; } else { Stardust3d.gameMode = 2; doneflag = true; } } }); }
From source file:com.digitale.screens.InGameHelp.java
License:Open Source License
public InGameHelp(Stage stage, String newslines) { skin = new Skin(Gdx.files.internal("data/uiskin.json"), Gdx.files.internal("data/uiskin.png")); Gdx.input.setInputProcessor(stage);// w w w . j av a 2 s . c o m // Group.debug = true; final Button buttonLogin = new TextButton("Close", skin.getStyle(TextButtonStyle.class), "buttonLogin"); final Label labelHelpText = new Label(newslines, skin); labelHelpText.setWrap(true); final ScrollPane scrollPane2 = new ScrollPane(labelHelpText, skin.getStyle(ScrollPaneStyle.class), "scroll"); // configures an example of a TextField in password mode. final Label lableHelpTitle = new Label("Basic Help: ", skin); Window window = new Window("Help Screen", skin.getStyle(WindowStyle.class), "helpWindow"); if (Stardust3d.DEBUG) window.debug(); window.x = window.y = 0; window.setFillParent(true); window.setMovable(false); window.defaults().pad(5); //build table window.row().fill().expandX(); window.add(); window.add(); window.add(); window.add(buttonLogin).colspan(1).align("right"); window.row(); window.add(lableHelpTitle).align("left"); window.row(); window.add(scrollPane2).fill().expand().colspan(4); window.row(); window.pack(); stage.addActor(window); buttonLogin.setClickListener(new ClickListener() { public void click(Actor actor, float x, float y) { System.out.println("help Close pressed"); SoundManager.playuiclick(); Stardust3d.stationScreen = 108; } }); }
From source file:com.digitale.screens.InGameOptions.java
License:Open Source License
public InGameOptions(Stage stage) { originalsfxVolume = Stardust3d.sfxVolume; originalMusicVolume = Stardust3d.musicVolume; originalaccellXsensitivity = Stardust3d.accelXsensitivity; originalaccellYsensitivity = Stardust3d.accelYsensitivity; originalDeadzoneX = Stardust3d.deadzoneX; originalDeadzoneY = Stardust3d.deadzoneY; skin = new Skin(Gdx.files.internal("data/uiskin.json"), Gdx.files.internal("data/uiskin.png")); Gdx.input.setInputProcessor(stage);//from ww w. j av a 2 s. c om // Group.debug = true; final Button buttonClose = new TextButton("Close", skin.getStyle(TextButtonStyle.class), "buttonClose"); final Button buttonCancel = new TextButton("Cancel", skin.getStyle(TextButtonStyle.class), "buttonCancel"); ; final CheckBox checkBoxSFX = new CheckBox("Sound Effects", skin.getStyle(CheckBoxStyle.class), "checkbox"); final CheckBox checkBoxFontsize = new CheckBox("Use Small Font", skin.getStyle(CheckBoxStyle.class), "checkboxfont"); final Slider slidersfx = new Slider(0, 2, .1f, skin.getStyle(SliderStyle.class), "slidersfx"); final Slider sliderdzy = new Slider(.1f, 2, .1f, skin.getStyle(SliderStyle.class), "sliderdzy"); final Slider sliderdzx = new Slider(.1f, 2, .1f, skin.getStyle(SliderStyle.class), "sliderdzx"); //sensitivty final Slider slidersy = new Slider(.1f, 2, .1f, skin.getStyle(SliderStyle.class), "sliderdsy"); final Slider slidersx = new Slider(.1f, 2, .1f, skin.getStyle(SliderStyle.class), "sliderdsx"); //stardust final Slider sliderdust = new Slider(20, 500, 10f, skin.getStyle(SliderStyle.class), "sliderdust"); final Slider slidermusic = new Slider(0, 1, .01f, skin.getStyle(SliderStyle.class), "slidersmusic"); final Slider slidergfxquality = new Slider(0, 10, 1, skin.getStyle(SliderStyle.class), "slidergfx"); slidersfx.setValue(Stardust3d.sfxVolume); slidermusic.setValue(Stardust3d.musicVolume); sliderdzx.setValue(Stardust3d.deadzoneX); sliderdzy.setValue(Stardust3d.deadzoneY); sliderdust.setValue(Stardust3d.dustsize); slidersx.setValue(Stardust3d.accelXsensitivity); slidersy.setValue(Stardust3d.accelYsensitivity); final Label lablesfx = new Label("Sound effect volume", skin.getStyle(LabelStyle.class), "lablesfx"); final Label lablemusic = new Label("Music volume", skin.getStyle(LabelStyle.class), "lablemusic"); final Label lablegfx = new Label("Graphics quality", skin.getStyle(LabelStyle.class), "lablegfx"); final Label lablesliderdzx = new Label("Horizontal Deadzone", skin.getStyle(LabelStyle.class), "lablesliderdzx"); final Label lablesliderdzy = new Label("Vertical Deadzone", skin.getStyle(LabelStyle.class), "lablesliderdzy"); final Label lableslidersx = new Label("Horizontal Sensitivity", skin.getStyle(LabelStyle.class), "lableslidersx"); final Label lableslidersy = new Label("Vertical Sensitivity", skin.getStyle(LabelStyle.class), "lableslidersy"); final Label lablesliderdust = new Label("Spacedust Density", skin.getStyle(LabelStyle.class), "lablesliderdust"); final Preferences prefs = Gdx.app.getPreferences("stardustpreferences"); final Label lablestilt = new Label("Android Tilt Settings", skin.getStyle(LabelStyle.class), "labletilt"); Window window = new Window("Options Screen", skin.getStyle(WindowStyle.class), "optionsWindow"); if (Stardust3d.DEBUG) window.debug(); window.x = window.y = 0; window.defaults().pad(2); window.setFillParent(true); window.setMovable(false); // build table window.row().fill().expandX().maxHeight(28); window.add(); window.add(); window.add(buttonCancel).colspan(1); window.add(buttonClose).colspan(1); // audio slider lables window.row().fill().expandX().maxHeight(28); window.add(checkBoxFontsize); window.add(); window.add(lablestilt).maxWidth(350).fillX().colspan(2); window.row().fill().expandX().maxHeight(28); //top row window.add(lablesfx).maxWidth(350).fillX().colspan(2); window.add(lablesliderdzx).maxWidth(350).fillX().colspan(2); window.row().fill().expandX().maxHeight(28); window.add(slidersfx).fillX().colspan(2); window.add(sliderdzx).fillX().colspan(2); window.row().fill().expandX().maxHeight(28); window.add(lablemusic).maxWidth(350).fillX().colspan(2); window.add(lablesliderdzy).maxWidth(350).fillX().colspan(2); window.row().fill().expandX().maxHeight(28); window.add(slidermusic).fillX().colspan(2); window.add(sliderdzy).fillX().colspan(2); window.row().fill().expandX().maxHeight(28); window.add(lablesliderdust).maxWidth(350).fillX().colspan(2); window.add(lableslidersx).maxWidth(350).fillX().colspan(2); window.row().fill().expandX().maxHeight(28); window.add(sliderdust).fillX().colspan(2); window.add(slidersx).fillX().colspan(2); window.row().fill().expandX().maxHeight(28); window.add().minWidth(100).maxWidth(350).fillX().colspan(2); window.add(lableslidersy).maxWidth(350).fillX().colspan(2); window.row().fill().expandX().maxHeight(28); window.add().fillX().colspan(2); window.add(slidersy).fillX().colspan(2); window.row(); // audio sliders window.pack(); stage.addActor(window); buttonClose.setClickListener(new ClickListener() { public void click(Actor actor, float x, float y) { System.out.println("Options Close"); SoundManager.playuiclick(); prefs.putFloat("musicvolume", Stardust3d.musicVolume); prefs.putFloat("sfxvolume", Stardust3d.sfxVolume); prefs.putFloat("dzx", Stardust3d.deadzoneX); prefs.putFloat("dzy", Stardust3d.deadzoneY); prefs.putFloat("sx", Stardust3d.accelXsensitivity); prefs.putFloat("sy", Stardust3d.accelYsensitivity); prefs.putFloat("dustsize", Stardust3d.dustsize); Simulation.populateDust(); prefs.flush(); Stardust3d.stationScreen = 107; } }); checkBoxFontsize.setClickListener(new ClickListener() { public void click(Actor actor, float x, float y) { SoundManager.playuiclick(); if (Stardust3d.DEBUG) System.out.println("smallfont"); Stardust3d.tinyfont = checkBoxFontsize.isChecked(); // if user wants to change fontsize prefs.putBoolean("fontsize", Stardust3d.tinyfont); prefs.flush(); } }); buttonCancel.setClickListener(new ClickListener() { public void click(Actor actor, float x, float y) { System.out.println("Options Close"); SoundManager.playuiclick(); resetSettings(); Stardust3d.stationScreen = 107; } }); slidersfx.setValueChangedListener(new ValueChangedListener() { public void changed(Slider slider, float value) { if (value == 0) value = 0.001f; Stardust3d.sfxVolume = value; SoundManager.setSFXVolume(); SoundManager.playconfirm(); } }); slidermusic.setValueChangedListener(new ValueChangedListener() { public void changed(Slider slider, float value) { if (value == 0) value = 0.001f; Stardust3d.musicVolume = value; SoundManager.setMusicVolume(); } }); sliderdzx.setValueChangedListener(new ValueChangedListener() { public void changed(Slider slider, float value) { if (value == 0) value = 0.001f; Stardust3d.deadzoneX = value; } }); sliderdzy.setValueChangedListener(new ValueChangedListener() { public void changed(Slider slider, float value) { if (value == 0) value = 0.001f; Stardust3d.deadzoneY = value; } }); slidersx.setValueChangedListener(new ValueChangedListener() { public void changed(Slider slider, float value) { if (value == 0) value = 0.001f; Stardust3d.accelXsensitivity = value; } }); slidersy.setValueChangedListener(new ValueChangedListener() { public void changed(Slider slider, float value) { if (value == 0) value = 0.001f; Stardust3d.accelYsensitivity = value; } }); sliderdust.setValueChangedListener(new ValueChangedListener() { public void changed(Slider slider, float value) { if (value == 0) value = 0.001f; Stardust3d.dustsize = value; SoundManager.setMusicVolume(); } }); }
From source file:com.digitale.screens.Login.java
License:Open Source License
public Login(String newslines) { //all sounds loaded, now bind them try {//w w w . j ava 2 s . c o m Renderer.bindMeshes(0); } catch (IOException e2) { // TODO Auto-generated catch block e2.printStackTrace(); } OrthographicCamera camera; batch = new SpriteBatch(); skin = new Skin(Gdx.files.internal("data/uiskin.json"), Gdx.files.internal("data/uiskin.png")); xfadeTexture = new Texture(Gdx.files.internal("data/blackpixel.png"), Format.RGB565, true); xfadeTexture.setFilter(TextureFilter.MipMap, TextureFilter.Linear); background = new Texture(Gdx.files.internal("data/bgpland.jpg")); camera = new OrthographicCamera(); camera.setToOrtho(false, Gdx.app.getGraphics().getWidth(), Gdx.app.getGraphics().getHeight()); fadeIn(); stage = new Stage(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false); Gdx.input.setInputProcessor(stage); // Group.debug = true; final Button buttonLogin = new TextButton("Log in", skin.getStyle(TextButtonStyle.class), "buttonLogin"); final Button buttonHelp = new TextButton("Quick Help", skin.getStyle(TextButtonStyle.class), "buttonHelp"); final Button buttonNewAccount = new TextButton("New Account", skin.getStyle(TextButtonStyle.class), "buttonNewAccount"); final Button buttonOptions = new TextButton("Options", skin.getStyle(TextButtonStyle.class), "buttonOptions"); final CheckBox checkBox = new CheckBox("Remember account name and password.", skin.getStyle(CheckBoxStyle.class), "checkbox"); final TextField textfieldUserName = new TextField("", "Account Name", skin.getStyle(TextFieldStyle.class), "textfield"); // final List list = new List(listEntries, // skin.getStyle(ListStyle.class), "list"); final Label labelStories = new Label(newslines, skin); labelStories.setWrap(true); final ScrollPane scrollPane2 = new ScrollPane(labelStories, skin.getStyle(ScrollPaneStyle.class), "scroll"); // configures an example of a TextField in password mode. final Label lableNews = new Label("News: ", skin); final TextField passwordTextField = new TextField("", "password", skin); passwordTextField.setPasswordCharacter('*'); passwordTextField.setPasswordMode(true); textfieldUserName.getOnscreenKeyboard().show(true); Boolean booltemp = prefs.getBoolean("nopoly", false); //is save account checked in prefs if (booltemp) { //if preferences account is too short to have been set to a valid account name checkBox.setChecked(true); String temp = prefs.getString("un", ""); ac = temp; textfieldUserName.setText(ac); temp = prefs.getString("cullingtree", ""); String pw = null; try { pw = new String(mcrypt.decrypt(temp.trim())); pw = pw.replace('~', ' ').trim(); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } passwordTextField.setText(pw); } Window window = new Window("Login Screen", skin.getStyle(WindowStyle.class), "window"); if (Stardust3d.DEBUG) window.debug(); window.x = window.y = 0; window.setFillParent(true); window.setMovable(false); window.defaults().pad(5); //build table window.row().fill().expandX(); window.add(buttonNewAccount).colspan(1).align("Centre"); window.add(buttonOptions).colspan(1).align("center"); window.add(buttonHelp).colspan(1).align("center"); window.add(buttonLogin).colspan(1).align("right"); window.row(); window.add(textfieldUserName).minWidth(100).expandX().fillX().colspan(2); window.add(passwordTextField).minWidth(100).expandX().fillX().colspan(2); window.row(); window.add(lableNews).align("left"); window.row(); window.add(scrollPane2).fill().expand().colspan(4); window.row(); window.add(checkBox).colspan(4); window.row(); window.pack(); stage.addActor(window); SoundManager.init(); try { Renderer.bindMeshes(1); } catch (IOException e2) { // TODO Auto-generated catch block e2.printStackTrace(); } textfieldUserName.setTextFieldListener(new TextFieldListener() { public void keyTyped(TextField textField, char key) { if (key == '\n') textField.getOnscreenKeyboard().show(false); } }); buttonLogin.setClickListener(new ClickListener() { public void click(Actor actor, float x, float y) { try { Renderer.bindMeshes(2); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } if (Stardust3d.DEBUG) System.out.println("login button pressed"); SoundManager.playuiclick(); ac = textfieldUserName.getText().toString(); String pw = passwordTextField.getText().toString(); if (checkpass(pw, pw) && checkuser(ac)) { String passed = Stardust3d.MyDataOp.login(ac, pw); if (Stardust3d.DEBUG) System.out.println("passed " + passed); if (passed.equals("true")) { SoundManager.playconfirm(); stage.addActor(Actors.bottomToast("Login sucessful", 4, skin)); Stardust3d.mloginOK = true; Stardust3d.gameMode = 3; //get players characters Stardust3d.populateCharacterlist(Stardust3d.muser); doneflag = true; isDone(); } else if (passed.equals("NOT_ACTIVE")) { SoundManager.playError(); stage.addActor(Actors.bottomToast( "Login failed, this account is not active, check your Email.", 4, skin)); } else if (passed.equals("false")) { SoundManager.playError(); stage.addActor(Actors.bottomToast( "Login failed, please check your account name and password.", 4, skin)); } } } }); buttonOptions.setClickListener(new ClickListener() { public void click(Actor actor, float x, float y) { if (Stardust3d.DEBUG) System.out.println("options button pressed"); SoundManager.playuiclick(); Stardust3d.gameMode = 6; doneflag = true; } }); buttonNewAccount.setClickListener(new ClickListener() { public void click(Actor actor, float x, float y) { if (Stardust3d.DEBUG) System.out.println("New account button pressed"); SoundManager.playuiclick(); Stardust3d.gameMode = 14; doneflag = true; } }); buttonHelp.setClickListener(new ClickListener() { public void click(Actor actor, float x, float y) { if (Stardust3d.DEBUG) System.out.println("help button pressed"); SoundManager.playuiclick(); Stardust3d.gameMode = 9; doneflag = true; } }); checkBox.setClickListener(new ClickListener() { public void click(Actor actor, float x, float y) { SoundManager.playuiclick(); String encrypted = null; if (Stardust3d.DEBUG) System.out.println("remeber account name pressed"); Stardust3d.mremeberAccountname = checkBox.isChecked(); //if user wants to save login if (Stardust3d.mremeberAccountname) { String pw = passwordTextField.getText().toString(); String acc = textfieldUserName.getText().toString(); //check user has entered account details before saving if (pw.length() > 8 && acc.length() > 8) { /* Encrypt */ try { encrypted = (mcrypt.encrypt(pw)); } catch (Exception e1) { // TODO Auto-generated catch block e1.printStackTrace(); } prefs.putBoolean("nopoly", Stardust3d.mremeberAccountname); prefs.putString("un", acc); prefs.putString("cullingtree", encrypted); prefs.flush(); } else { stage.addActor(Actors.bottomToast( "You need to enter your account name and password before trying to save them.", 4, skin)); checkBox.setChecked(false); } } else { stage.addActor(Actors.bottomToast("Saved account details cleared.", 4, skin)); //clear saved account details prefs.putBoolean("nopoly", Stardust3d.mremeberAccountname); prefs.putString("un", ""); prefs.putString("cullingtree", ""); prefs.flush(); } } }); }
From source file:com.digitale.screens.MapScreen.java
License:Open Source License
public MapScreen(Stage stage) { for (int i = 0; i < Stardust3d.charList.length; i++) { listEntries[i] = (Stardust3d.charList[i].getFirstname() + " \n" + Stardust3d.charList[i].getSurname() + " \n " + "10000c "); listEntries[i] = listEntries[i] + ("System " + Stardust3d.charList[i].getSystem() + " \nSta " + Stardust3d.charList[i].getStamina() + " Int " + Stardust3d.charList[i].getIntelligence() + " Soc " + Stardust3d.charList[i].getSocial() + " Dex " + Stardust3d.charList[i].getDexterity() + " Led " + Stardust3d.charList[i].getLeadership() + " Rec " + Stardust3d.charList[i].getRecuperation() + " \nFlying: " + Util.asCapFirstChar(Stardust3d.charList[i].getShipname())); }/*from w w w.j av a 2 s. co m*/ skin = new Skin(Gdx.files.internal("data/uiskin.json"), Gdx.files.internal("data/uiskin.png")); texture1 = new Texture(Gdx.files.internal("data/stickleback.png")); texture2 = new Texture(Gdx.files.internal("data/salx.png")); TextureRegion image = new TextureRegion(texture1); TextureRegion image2 = new TextureRegion(texture2); Gdx.input.setInputProcessor(stage); // Group.debug = true; final Label nameLabel = new Label( Stardust3d.myCharacter.getFirstname() + Stardust3d.myCharacter.getSurname(), skin.getStyle(LabelStyle.class), "namelable"); final Label IntelligenceLabel = new Label("PLACEHOLDER " + Stardust3d.myCharacter.getIntelligence(), skin.getStyle(LabelStyle.class), "intelligencelable"); final Button buttonClose = new TextButton("Close", skin.getStyle(TextButtonStyle.class), "button-close"); final SelectBox dropdown = new SelectBox(listEntries, skin.getStyle(SelectBoxStyle.class), "combo"); final Image imageActor = new Image(image2); final FlickScrollPane scrollPane = new FlickScrollPane(imageActor, "flickscroll"); final List list = new List(listEntries, skin.getStyle(ListStyle.class), "list"); final ScrollPane scrollPane2 = new ScrollPane(list, skin.getStyle(ScrollPaneStyle.class), "scroll"); scrollPane2.setWidget(list); final SplitPane splitPane = new SplitPane(scrollPane, scrollPane2, false, skin.getStyle("default-horizontal", SplitPaneStyle.class), "split"); final Label fpsLabel = new Label("fps:", skin.getStyle(LabelStyle.class), "label"); selectedCharacter = ("Character: " + Stardust3d.charList[0].getFirstname() + " \n" + Stardust3d.charList[0].getSurname()); Window window = new Window("Map Screen", skin.getStyle(WindowStyle.class), "mapWindow"); if (Stardust3d.DEBUG) window.debug(); window.x = window.y = 0; window.setFillParent(true); window.setMovable(false); window.defaults().pad(5); window.defaults().spaceBottom(5); window.row().fill().expandX(); window.add(); window.add(buttonClose).colspan(1); window.row(); window.add(nameLabel); window.add(); window.add(); window.add(); window.row(); window.add(IntelligenceLabel); window.row(); // window.add(setWidget(list)); window.row(); window.add(splitPane).colspan(4); window.row(); window.row(); window.pack(); // stage.addActor(new Button("Behind Window", skin)); stage.addActor(window); dropdown.setSelectionListener(new SelectionListener() { @Override public void selected(Actor actor, int index, String value) { SoundManager.playuiclick(); selectedCharacter = ("Character: " + Stardust3d.charList[index].getFirstname() + " \n" + Stardust3d.charList[index].getSurname()); Stardust3d.currencharacteruid = "" + Stardust3d.charList[index].getUid(); } }); buttonClose.setClickListener(new ClickListener() { public void click(Actor actor, float x, float y) { System.out.println("mapscreen Close"); SoundManager.playuiclick(); Stardust3d.stationScreen = 112; doneflag = true; } }); }
From source file:com.digitale.screens.Market.java
License:Open Source License
public Market(Stage stage) { for (int i = 0; i < Stardust3d.charList.length; i++) { listEntries[i] = (Stardust3d.charList[i].getFirstname() + " \n" + Stardust3d.charList[i].getSurname() + " \n " + "10000c "); listEntries[i] = listEntries[i] + ("System " + Stardust3d.charList[i].getSystem() + " \nSta " + Stardust3d.charList[i].getStamina() + " Int " + Stardust3d.charList[i].getIntelligence() + " Soc " + Stardust3d.charList[i].getSocial() + " Dex " + Stardust3d.charList[i].getDexterity() + " Led " + Stardust3d.charList[i].getLeadership() + " Rec " + Stardust3d.charList[i].getRecuperation() + " \nFlying: " + Util.asCapFirstChar(Stardust3d.charList[i].getShipname())); }/*from ww w . ja v a2 s . c o m*/ skin = new Skin(Gdx.files.internal("data/uiskin.json"), Gdx.files.internal("data/uiskin.png")); texture1 = new Texture(Gdx.files.internal("data/beer.png")); texture2 = new Texture(Gdx.files.internal("data/blueprint.png")); TextureRegion image = new TextureRegion(texture1); TextureRegion image2 = new TextureRegion(texture2); Gdx.input.setInputProcessor(stage); // Group.debug = true; final Label nameLabel = new Label( Stardust3d.myCharacter.getFirstname() + " \n" + Stardust3d.myCharacter.getSurname(), skin.getStyle(LabelStyle.class), "namelable"); final Label IntelligenceLabel = new Label("PLACEHOLDER " + Stardust3d.myCharacter.getIntelligence(), skin.getStyle(LabelStyle.class), "intelligencelable"); final Button buttonClose = new TextButton("Close", skin.getStyle(TextButtonStyle.class), "button-close"); final SelectBox dropdown = new SelectBox(listEntries, skin.getStyle(SelectBoxStyle.class), "combo"); final Image imageActor = new Image(image2); final FlickScrollPane scrollPane = new FlickScrollPane(imageActor, "flickscroll"); final List list = new List(listEntries, skin.getStyle(ListStyle.class), "list"); final ScrollPane scrollPane2 = new ScrollPane(list, skin.getStyle(ScrollPaneStyle.class), "scroll"); scrollPane2.setWidget(list); final SplitPane splitPane = new SplitPane(scrollPane, scrollPane2, false, skin.getStyle("default-horizontal", SplitPaneStyle.class), "split"); final Label fpsLabel = new Label("fps:", skin.getStyle(LabelStyle.class), "label"); selectedCharacter = ("Character: " + Stardust3d.charList[0].getFirstname() + " \n" + Stardust3d.charList[0].getSurname()); // window.debug(); Window window = new Window("Market Screen", skin.getStyle(WindowStyle.class), "marketWindow"); if (Stardust3d.DEBUG) window.debug(); window.x = window.y = 0; window.setFillParent(true); window.setMovable(false); window.defaults().pad(5); window.defaults().spaceBottom(5); window.row().fill().expandX(); window.add(); window.add(buttonClose).colspan(1); window.row(); window.add(nameLabel); window.add(); window.add(); window.add(); window.row(); window.add(IntelligenceLabel); window.row(); // window.add(setWidget(list)); window.row(); window.add(splitPane).colspan(4); window.row(); window.row(); window.add(fpsLabel).colspan(4); window.pack(); // stage.addActor(new Button("Behind Window", skin)); stage.addActor(window); dropdown.setSelectionListener(new SelectionListener() { @Override public void selected(Actor actor, int index, String value) { SoundManager.playuiclick(); selectedCharacter = ("Character: " + Stardust3d.charList[index].getFirstname() + " \n" + Stardust3d.charList[index].getSurname()); Stardust3d.currencharacteruid = "" + Stardust3d.charList[index].getUid(); } }); buttonClose.setClickListener(new ClickListener() { public void click(Actor actor, float x, float y) { System.out.println("Market Close"); SoundManager.playuiclick(); Stardust3d.stationScreen = 109; } }); }