List of usage examples for com.badlogic.gdx.scenes.scene2d.utils BaseDrawable subclass-usage
From source file com.esotericsoftware.spine.utils.SkeletonDrawable.java
/** A scene2d drawable that draws a skeleton. The animation state and skeleton must be updated each frame, or * {@link #update(float)} called each frame. */ public class SkeletonDrawable extends BaseDrawable { private SkeletonRenderer renderer; private Skeleton skeleton; AnimationState state;
From source file com.ray3k.skincomposer.AnimatedDrawable.java
/**
* A drawable class that plays a sequence of images with the specified frame delay.
* Update must be called regularly in order for the animation to occur.
*
* @author Raymond Buckley
*/
From source file com.ray3k.skincomposer.CheckerDrawable.java
/**
* Draws a checkerboard pattern with the provided drawables, tinted with the
* provided colors. Ensure that the widget using this drawable is set to clip.
*
* @author Raymond
*/
From source file com.ray3k.skincomposer.GradientDrawable.java
/**
* Drawable that renders a gradient defined by four corner colors.
*
* MIT License
Copyright (c) 2017 Raymond Buckley
From source file com.ray3k.skincomposer.StackedDrawable.java
/**
* A Drawable that renders one drawable directly under another. These can be
* linked together to create a chain of any length.
*
* MIT License
From source file com.vlaaad.common.gdx.AnimationDrawable.java
/** * Created 08.10.13 by vlaaad */ public class AnimationDrawable extends BaseDrawable { private static final int fps = 30;
From source file es.eucm.ead.editor.view.drawables.TextureDrawable.java
public class TextureDrawable extends BaseDrawable { private Texture texture; private Region region; public TextureDrawable() {
From source file es.eucm.ead.editor.view.widgets.selectors.TransitionDrawable.java
public class TransitionDrawable extends BaseDrawable { private boolean update = true; private TextureRegion currScreen = new TextureRegion(); private Region region = new Region(0, 0, 0, 0);
From source file es.eucm.ead.engine.assets.ScaledTexture.java
public class ScaledTexture extends BaseDrawable { private Texture texture; private float scale, width, height;