Example usage for com.badlogic.gdx.scenes.scene2d.utils BaseDrawable subclass-usage

List of usage examples for com.badlogic.gdx.scenes.scene2d.utils BaseDrawable subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx.scenes.scene2d.utils BaseDrawable subclass-usage.

Usage

From source file com.esotericsoftware.spine.utils.SkeletonDrawable.java

/** A scene2d drawable that draws a skeleton. The animation state and skeleton must be updated each frame, or
 * {@link #update(float)} called each frame. */
public class SkeletonDrawable extends BaseDrawable {
    private SkeletonRenderer renderer;
    private Skeleton skeleton;
    AnimationState state;

From source file com.ray3k.skincomposer.AnimatedDrawable.java

/**
 * A drawable class that plays a sequence of images with the specified frame delay.
 * Update must be called regularly in order for the animation to occur.
 * 
 * @author Raymond Buckley
 */

From source file com.ray3k.skincomposer.CheckerDrawable.java

/**
 * Draws a checkerboard pattern with the provided drawables, tinted with the
 * provided colors. Ensure that the widget using this drawable is set to clip.
 * 
 * @author Raymond
 */

From source file com.ray3k.skincomposer.GradientDrawable.java

/**
 * Drawable that renders a gradient defined by four corner colors.
 * 
 * MIT License
    
Copyright (c) 2017 Raymond Buckley

From source file com.ray3k.skincomposer.StackedDrawable.java

/**
 * A Drawable that renders one drawable directly under another. These can be
 * linked together to create a chain of any length.
 * 
 * MIT License
    

From source file com.vlaaad.common.gdx.AnimationDrawable.java

/**
 * Created 08.10.13 by vlaaad
 */
public class AnimationDrawable extends BaseDrawable {
    private static final int fps = 30;

From source file es.eucm.ead.editor.view.drawables.TextureDrawable.java

public class TextureDrawable extends BaseDrawable {

    private Texture texture;
    private Region region;

    public TextureDrawable() {

From source file es.eucm.ead.editor.view.widgets.selectors.TransitionDrawable.java

public class TransitionDrawable extends BaseDrawable {

    private boolean update = true;

    private TextureRegion currScreen = new TextureRegion();
    private Region region = new Region(0, 0, 0, 0);

From source file es.eucm.ead.engine.assets.ScaledTexture.java

public class ScaledTexture extends BaseDrawable {

    private Texture texture;

    private float scale, width, height;