List of usage examples for com.badlogic.gdx.scenes.scene2d.utils Disableable interface-usage
From source file com.calanti.androidnativekeyboardinputtest.libgdxModified_1_9_3.CalTextField.java
/** Modified by calanti for;
* 1) New text input method for the Android Soft Keyboard. Enables various native techniques
* such as swype, auto-correct, voice input, etc, and fixes lots of input problems experienced
* using the ordinary method.
* If AndroidTextInputInterface is supplied to constructor and not null, the default input methods are ignored
* and the new AndroidOnscreenKeyboard is used. This then inputs text natively into a hidden Android EditText,
From source file com.kotcrab.vis.ui.widget.spinner.Spinner.java
/**
* Spinner can be used to select number or object using up and down buttons or by entering value into text field.
* Supports custom models that allows selecting either int, floats or even custom objects.
* <p>
* Fires {@link ChangeListener.ChangeEvent} when value has changed however unlike some other widgets canceling the event
* won't undo value change.
From source file com.kotcrab.vis.ui.widget.VisTextField.java
/**
* Extends functionality of standard {@link TextField}. Style supports over, and focus border. Improved text input.
* Due to scope of changes made this widget is not compatible with {@link TextField}.
* @author mzechner
* @author Nathan Sweet
* @author Kotcrab
From source file com.minikara.ttfinput.TextField.java
/** A single-line text input field.
* <p>
* The preferred height of a text field is the height of the {@link TextFieldStyle#font} and {@link TextFieldStyle#background}.
* The preferred width of a text field is 150, a relatively arbitrary size.
* <p>
* The text field will copy the currently selected text when ctrl+c is pressed, and paste any text in the clipboard when ctrl+v is
From source file de.hochschuletrier.gdw.ss14.ui.UIButton.java
/**
* A button is a {@link Table} with a checked state and additional
* {@link ButtonStyle style} fields for pressed, unpressed, and checked. Each
* time a button is clicked, the checked state is toggled. Being a table, a
* button can contain any other actors.
* <p>
From source file es.eucm.ead.editor.view.widgets.menu.ContextMenuItem.java
/** * Represents a context menu item */ public class ContextMenuItem extends AbstractWidget implements Disableable { private LabelStyle labelStyle;
From source file es.eucm.ead.editor.view.widgets.menu.MenuItem.java
public class MenuItem extends AbstractWidget implements Disableable { private ContextMenu contextMenu; private Label label;
From source file org.tntstudio.ui.Button.java
/** A button is a {@link Table} with a checked state and additional {@link TButtonStyle style} fields for pressed, unpressed, and
* checked. Each time a button is clicked, the checked state is toggled. Being a table, a button can contain any other actors.
* <p>
* {@link ChangeEvent} is fired when the button is clicked. Cancelling the event will restore the checked button state to what is
* was previously.
* <p>