Example usage for com.badlogic.gdx.scenes.scene2d.utils Layout getMaxWidth

List of usage examples for com.badlogic.gdx.scenes.scene2d.utils Layout getMaxWidth

Introduction

In this page you can find the example usage for com.badlogic.gdx.scenes.scene2d.utils Layout getMaxWidth.

Prototype

public float getMaxWidth();

Source Link

Document

Zero indicates no max width.

Usage

From source file:net.dermetfan.gdx.scenes.scene2d.ui.CircularGroup.java

License:Apache License

@Override
public void layout() {
    float prefWidthUnderflow = shrinkChildren ? Math.max(0, getPrefWidth() - getWidth()) / 2 : 0,
            prefHeightUnderflow = shrinkChildren ? Math.max(0, getPrefHeight() - getHeight()) / 2 : 0;
    SnapshotArray<Actor> children = getChildren();
    for (int index = 0; index < children.size; index++) {
        Actor child = children.get(index);

        // get dimensions and resize
        float width, height;
        if (child instanceof Layout) {
            Layout childLayout = (Layout) child;
            width = childLayout.getPrefWidth() - prefWidthUnderflow;
            width = Math.max(width, childLayout.getMinWidth());
            if (childLayout.getMaxWidth() != 0)
                width = Math.min(width, childLayout.getMaxWidth());
            height = childLayout.getPrefHeight() - prefHeightUnderflow;
            height = Math.max(height, childLayout.getMinHeight());
            if (childLayout.getMaxHeight() != 0)
                height = Math.min(height, childLayout.getMaxHeight());
            child.setSize(width, height);
            childLayout.validate();/* www.  ja v  a2s  . c o  m*/
        } else {
            width = child.getWidth();
            height = child.getHeight();
        }

        float angle = fullAngle / (children.size - (virtualChildEnabled ? 0 : 1)) * index;
        angle += angleOffset;
        angle = modifier.angle(angle, child, index, children.size, this);

        float rotation = modifier.rotation(angle, child, index, children.size, this);

        tmp.set(modifier.anchorOffset(tmp.setZero(), child, index, children.size, this));
        tmp.rotate(angle);
        float offsetX = tmp.x, offsetY = tmp.y;

        tmp.set(modifier.localAnchor(tmp.set(width, height / 2), child, index, children.size, this));
        float localAnchorX = tmp.x, localAnchorY = tmp.y;

        child.setOrigin(localAnchorX, localAnchorY);
        child.setRotation(rotation);
        child.setPosition(getWidth() / 2 + offsetX - localAnchorX, getHeight() / 2 + offsetY - localAnchorY);
    }
}