List of usage examples for com.badlogic.gdx.scenes.scene2d.utils SpriteDrawable getSprite
public Sprite getSprite()
From source file:es.eucm.ead.engine.debugger.SimpleDebugger.java
License:Open Source License
public SimpleDebugger(Game game, GameLoader gameLoader) { this.setTouchable(Touchable.disabled); this.history = new Array<String>(); final CommandInterpreter commandInterpreter = new CommandInterpreter(game, gameLoader); BitmapFont font = new BitmapFont( Gdx.files.internal("es/eucm/ead/engine/resources/binary/fonts/ubuntu-16-bold.fnt"), true); this.setX(0); this.setY(580); Pixmap p = new Pixmap(10, 10, Pixmap.Format.RGBA8888); p.setColor(Color.BLACK);/*from w ww .ja v a 2 s .c o m*/ p.fill(); TextureRegionDrawable background = new TextureRegionDrawable(new TextureRegion(new Texture(p))); p.dispose(); p = new Pixmap(2, 30, Pixmap.Format.RGBA8888); p.setColor(Color.WHITE); p.fill(); TextureRegionDrawable cursor = new TextureRegionDrawable(new TextureRegion(new Texture(p))); p.dispose(); Label.LabelStyle style = new Label.LabelStyle(); SpriteDrawable backgroundSprite = new SpriteDrawable(new Sprite(background.getRegion())); backgroundSprite.getSprite().setColor(new Color(0, 0, 0, 0.5f)); style.background = backgroundSprite; style.font = font; style.fontColor = Color.WHITE; result = new Label("", style); result.setWrap(true); int y = -100; result.setBounds(0, y, 800, -y); this.addActor(result); TextField.TextFieldStyle tfStyle = new TextField.TextFieldStyle(); tfStyle.font = font; tfStyle.background = background; tfStyle.selection = cursor; tfStyle.fontColor = Color.WHITE; tfStyle.cursor = cursor; interpreter = new TextField("", tfStyle); interpreter.setBounds(10, 0, 800, 20); interpreter.getStyle().font = font; interpreter.addListener(new InputListener() { @Override public boolean keyDown(InputEvent event, int keycode) { switch (keycode) { case Input.Keys.ENTER: String command = interpreter.getText(); if (history.size == 0 || !history.peek().equals(command)) { history.add(command); } historyPointer = history.size; result.setText(commandInterpreter.interpret(command)); interpreter.setText(""); break; case Input.Keys.ESCAPE: setVisible(false); break; case Input.Keys.UP: previousCommand(); break; case Input.Keys.DOWN: nextCommand(); break; } return true; } }); Button.ButtonStyle buttonStyle = new Button.ButtonStyle(); Label label = new Label(">", style); buttonStyle.up = background; button = new Button(label, buttonStyle); button.setHeight(20); button.addListener(new InputListener() { @Override public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { setVisible(true); return false; } }); this.addActor(interpreter); setVisible(false); this.addActor(button); ((EAdEngine) Gdx.app.getApplicationListener()).getStage().addListener(new InputListener() { @Override public boolean keyDown(InputEvent event, int keycode) { switch (keycode) { case Input.Keys.F12: setVisible(true); break; } return false; } }); }