List of usage examples for com.badlogic.gdx.utils Align bottomRight
int bottomRight
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From source file:com.agateau.ui.UiBuilder.java
License:Apache License
private static int parseAlign(XmlReader.Element element) { String alignText = element.getAttribute("align", ""); if (alignText.isEmpty()) { return -1; }/*www.j a v a 2 s . c o m*/ if (alignText.equals("center")) { return Align.center; } else if (alignText.equals("centerLeft")) { return Align.left; } else if (alignText.equals("centerRight")) { return Align.right; } else if (alignText.equals("topLeft")) { return Align.topLeft; } else if (alignText.equals("topCenter")) { return Align.top; } else if (alignText.equals("topRight")) { return Align.topRight; } else if (alignText.equals("bottomLeft")) { return Align.bottomLeft; } else if (alignText.equals("bottomCenter")) { return Align.bottom; } else if (alignText.equals("bottomRight")) { return Align.bottomRight; } else { throw new RuntimeException("Unknown value of 'align': " + alignText); } }
From source file:halive.shootinoutside.game.hud.GameHUD.java
public void init() { table = new Table(); table.setSkin(skin);//from ww w . ja v a 2 s . co m table.setFillParent(true); //table.setDebug(true); Table weaponInfo = new Table(skin); weaponLabel = new Label("None", skin); HorizontalGroup weaponGroup = new HorizontalGroup(); weaponGroup.addActor(new Label("Selected Weapon: ", skin)); weaponGroup.addActor(weaponLabel); weaponGroup.align(Align.bottomLeft); HorizontalGroup ammoGroup = new HorizontalGroup(); ammoGroup.align(Align.bottomRight); ammoGroup.addActor(new Label("Clips: ", skin)); clipLabel = new Label("0", skin); ammoGroup.addActor(clipLabel); ammoGroup.addActor(new Label(" Ammo: ", skin)); ammoLabel = new Label("0/100", skin); ammoGroup.addActor(ammoLabel); weaponInfo.add(weaponGroup).pad(1).row(); weaponInfo.add(ammoGroup).pad(1).row(); Table timeInfo = new Table(skin); HorizontalGroup timeGroup = new HorizontalGroup(); timeGroup.align(Align.top); timeGroup.addActor(new Label("Time Left: ", skin)); timeLabel = new Label("0:0", skin); timeGroup.addActor(timeLabel); timeInfo.add(timeGroup).pad(1).row(); table.add(timeInfo).top().expand().row(); table.add(weaponInfo).bottom().left().expand().row(); this.addActor(table); }