Example usage for com.badlogic.gdx.utils Animator interface-usage

List of usage examples for com.badlogic.gdx.utils Animator interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx.utils Animator interface-usage.

Usage

From source file okj.easy.graphics.graphics2d.SpriteA.java

/** Holds the geometry, color, and texture information for drawing 2D sprites using {@link SpriteBatch}. A Sprite has a position
 * and a size given as width and height. The position is relative to the origin of the coordinate system specified via
 * {@link SpriteBatch#begin()} and the respective matrices. A Sprite is always rectangular and its position (x, y) are located in
 * the bottom left corner of that rectangle. A Sprite also has an origin around which rotations and scaling are performed (that
 * is, the origin is not modified by rotation and scaling). The origin is given relative to the bottom left corner of the Sprite,
 * its position.